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Boxart: The Hell in Vietnam
Pegi-16+

The Hell in Vietnam

Rating: 2 (2 votes cast)
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System requirements

  • Windows 98/2000/XP
  • Pentium 4 1.6 GHz
  • 512 MB RAM
  • Graphic card 128 MB (GeForce 4 or better)
  • 2 GB HDD
  • IMAGES

    FEATURES

    WELCOME TO HELL

    During our training in Recondo, we were instructed that having found ourselves at gun point, seemingly with no chances of survival, we should smile at our foe. Surprised by such behaviour, he would hesitate for a fraction of a second. This unbelievably short period of time meant the fine line between death and life. It gave way for other arguments and we had full cartridges of them. We would kill hundreds of enemies this way, leaving behind dead bodies, with the eyes telling the story of surprise and our smiling faces. By no means was it an ordinary war. Our foe was faceless, bereft of identity. The whole Vietnam was our enemy. Its climate, terrain, mud, jungle, mosquitoes and short, weird inhabitants, armed with Chinese weapons and unreal ideals. In terms of military strength, we outpowered the enemy. We had state-of-the-art technology, napalm, helicopters, artillery support, communications, supplies of equipment. No way we could lost? Way. It is hard to imagine any army capable of defeating foe who is nowhere and everywhere at the same time, foe who fights on his own ground, which for us was hostile, alien and hard to understand. With time, we learnt some rules of that world, we grasped the gist of fighting there. However, it was primarily the fight for survival. Ho Chi Minh, the leader of the communists in Vietnam, once said: you can kill ten of my men with the loss of just one of yours, but you will still lose, and I shall prevail. At the early stages of war in Vietnam, we treated those words as a madman's babble. Towards the end, we had to acknowledge they were true. In October 1967, having spent some time training at a school for special forces in Nha Trang, I was transferred to a temporary military base in Don Dien, as the leader of a distant recon squad of four men. We all had been in service for long, trained in sabotage, communication and intel. We were invisible to those who themselves tried to be invisible. We were the assassins of killers. Ready to bite. Yet, the winter offensive of North Vietnam army smashed our teeth. In 1968, a base located on the hill outside Don Dien found itself on the marching route of a regular communist army, preparing for the strike on the ancient, imperial city of Hue - the Binh Tri Thien province capital. Al. Capone used to say that you can win more if you supplement outspoken words with a gun. We were not trained to give speeches. As for the guns, we had plenty of them... 
    Col. Thomas "Deadeye" Coburn, 1982

    Game features:

    • Become an officer of the US Army and participate in one of its most bloody conflicts.
    • 8 highly playable missions, giving you many hours of great entertainment.
    • Detailed models of the US Army weaponry from 1968: M16 A1 assault rifle, M14 semiautomatic rifle, M79 CAW grenade launcher etc.
    • Equally detailed models of the weapons used by the Vietnamese army: AK-47 assault rifle, PPsh 41 automatic, RPG-7 rocket launcher etc.
    • Various military equipment for both sides of the conflict - PBR patrol boats, Huey and Mi-4 helicopters, BRDM armoured scout cars, and even F-4 Phantom planes.

    GAME DOCUMENTS BY CUSTOMERS

    There are no game documents to The Hell in Vietnam yet

    CUSTOMER REVIEWS

    7th Jun 2008

    By mebanedmj

    Enjoyable, if short and unrealistic budget first person shooter. Graphics: Older Chrome engine, but still good. Objects are attractive and well designed. Special effects are good. Rag doll physics. Pretty stable and pretty good frame rates, except on the patrol boat level. Sound: Good all around: music, explosions, weapon sounds Opponents: linear levels that rely on triggers to spawn in the enemy. By going around the triggers, you can pass through an area without any enemies appearing. This is a very confusing and makes a stealth approach meaningless. Enemies move from side to side…kind of like shooting gallery targets and do make some us of cover. Enemies do make good use of grenades. Still a challenge to play on the “hard” setting. Level design: Levels rely on visible and invisible walls to keep you in the playing area. This detracts seriously from the realism of the game. Some part of levels are well designed, others are filled out with randomly placed wads of vegetation. Some parts of the maps are simply wasted, interesting scenery never used. Two levels place you as a vehicle gunner in a patrol boat and a helicopter. Especially enjoyed the helicopter level. NPCs: Your squad mates are useless, except to draw fire, and tend to get stuck on the scenery, permanently running in place! Usually they are all dead or stuck somewhere by the end of the level. Summary: a decent budget shooter, using a good game engine, attractive game objects, and good sound. Limitations of the design seriously detract from realism and your sense of immersion.
    More reviews >>

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