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PRODUCT PRESENTATION
Majesty Gold Edition
- File size: 450.31 MB
- Categories: Real-time Strategy, Strategy
- Publisher: Cyberlore
- DRM: DRM Free
- Price: $9.99 (9 990 Blue Coins)

System requirements
FEATURES
This Special Edition of Majesty contains both, the main program as well as the Northern Expansion Pack in one box.
Majesty is a fantasy real-time strategy game. At first, it may look like another Age of Empires clone with its different buildings and units but the game plays completely different. You don't have the chance to control your units directly. They have their own wills and do whatever they want to do. The player can indirectly control them by setting gathering points to various spots on the map. Units then try to reach these points and will automatically choose the right action to do at this spot once they're there, e.g. fighting monsters, harvest food or mine resources.
Both the main game and the expansion feature interesting campaigns with typical fantasy plots told in many linked missions...
CUSTOMERS WHO BOUGHT THIS PRODUCT ALSO BOUGHT
GAME DOCUMENTS BY CUSTOMERS
CUSTOMER REVIEWS
15th Oct
By Zerran
14th Oct
By Goergyboy
1st Oct
By rasmitmug
17th Sep
By Untolddead
5th Aug
By Florian
21st Jul
By 7thGalaxy
18th Jul
By Greythorne
27th Jan 2008
By Lorebass
when you get it (and you should) play a few quests in the origional first. Find it addictive and so much fun even for an older game THEN give the expansion a shot. More quests, characters, buildings and baddies!
Its one of those games where you find yourself thinking: "Darn that Adolfous The Swift, you ALWAYS run when you see Trolls." Your heroes have vices and some can seem to be cowards no matter how high that bounty is. While others just walk up to that Yeti all on their lonesome and poke it with their dagger... Usually ending in a *splat*.
Anyone who likes strategy but could never really get into the Sim genre should definetly give this a try. And of course, all those who like the sim way of life.
5/5
28th Nov 2007
By TBLASPHEMER
It is nothing complicated, and basically completely system friendly,a replayable, easy to use game.
Only the last levels were obviously untested, but beatable with cheating or extreme gaming (devoting to completing it for days and micromanaging to madness)
Anyways, it is worth the money. I am downloading as I write this!
1st Sep 2007
By StellaDrinker
The 'units' in this game are the heros that emerge from guilds that you build. You do not control them but you can influence them by offering rewards for certain quests (either explore or attack)
Your time will be spend building, watching over your heros and casting spells.
The game is a little easy but it is a lot of fun and for the price I got my money's worth.
The multiplayer mode crashes the game for me but I'm not concerned with that. The freeform mode allows you to customise a game to your preferences and will keep me coming back for the odd game.
29th Jul 2007
By Jesse_Dylan
Playing through the beginner scenarios was great fun, and I had such high hopes, but once I got past the "intro level" quests, it became frustratingly difficult to the point where I'm not sure if I'll even bother playing the game anymore.
If you don't have trouble with the difficulty level of other RTS games, you probably won't here either, at least not until the "expert" scenarios. I do have trouble, have ever since Warcraft, and, unfortunately, I do here, too. I had hopes this would be different. And it is, in so many ways, but, in the end, not different enough.
I'm stick of frantically scrolling around, clicking, only to lose in the end and have to try again. That's just not fun to me. And some scenarios here are so hard, I find it impossible to even begin. As I don't want to have to use cheat codes, I've had enough.
Such great ideas, too. Such a shame.
4th Jul 2007
By kwallace
19th Jun 2007
By Banquet
Your job is to build their guilds and various other buildings so they can purchase armour, healing potions and various other questing essentials. They then go off and hunt and explore the land.
Apart from setting reward flags you can also cast any spell that any of your guys has the ability to cast. It costs money to do so but can be fun helping out someone who is getting in more trouble than they can handle with a quick heal or lightning strike. You end up caring for the little guys, especially as they level up.. so it's nice to be able to help them out!
Units range from Fighters, Dwarves, Healers, Paladins, Gnomes, Wizards, Priestesses and a host of other weird and wonderful folk who you can watch going up in level, buying equipment and generally living an adventurers life.
A wonderful game. Completely replayable with it's Freeform mode where you can pick vast maps and choose all sorts of options for respawning lairs, types of monsters to be encountered and starting buildings.
It's much more addictive than you'd think with it's free thinking inhabitants. There's often little time to stop and follow the adventurers but when you do you'll notice lovely little touches where little quest parties form with, say, healers, fighters and wizards all wandering together and helping each other out.
It's a game crying out for a sequel. I can only imagine how great this game would be with 3d graphics, but alas no sequel has been forthcoming so far. Luckily this original version (with expansion pack) is still great and really like nothing else I've ever played. A true classic and has the added benefit of being able to run on low specs computers and laptops.
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