Future Wars

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GAME SUMMARY

Future Wars

Rating: 3.3 (74 votes cast)

Once upon a time strategy games actually were easy to get into and fun to play for everyone. An intuitive and clear set of rules and an appealing story line helped titles such as “Advance Wars”, “Battle Isle” or “Military Madness” to acquire a legendary reputation amongst all gamers. Over the course of the last decade turn based strategy games on PC have turned into complex monsters through the bigger-better-more philosophy, causing strategy titles to become more and more a niche phenomenon for a very hardcore audience. Future Wars – developed by one of the leading German studios and the creators of Drakensang – takes turn based strategy gaming away from the micromanagement overkill, reopening it for a wider audience.

A modern 3D engine, the proven rock-paper-scissors principle surrounded by an enthralling plot and challenging gameplay create an easy to grasp but hard to master strategy game experience on PC which was until know only known to the console gamers, opening the game for newcomers while appealing to the hardcore gamer just the same.

  • Modern 3D graphics & proven gameplay embedded in an enthralling plot
  • Infinite modding possibilities through open data structure, open scripts and editor
  • Novel and unique game modes such as AI vs. AI or play-by-mail
  • Rock-paper-scissors principle makes Future Wars easy to learn but hard to master
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System Requirements

  • CPU: Pentium D 3.0 GHZ or capable processors
  • Computer Memory: 1GB RAM
  • Graphics Card: AMD Radeon X1600XT or capable graphics adapter with Shader-Model 2.0
  • Disk Space: 500 MB
  • Windows: XP w. SP3, Vista

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REVIEWS

Future Wars review

By Wadeyboy posted 8th November 2012

very basic and repetitive in single player but much more fun with a few friends who want a fast moving but not too complicated strategy game.

Too simplistic for its own good

By Gaymera posted 26th August 2012

Future Wars is about as simple as a modern turn-based strategy game can get these days. It's red versus blue, with each team fielding similar units that use similar tactics. The maps are completely utilitarian to the point of redundancy, and any story the game has is relegated to the background in favor of getting the player from Map A to Map B as painlessly as possible.

The overall lack of variety means that you're essentially playing the same linear game over and over again. Future Wars has an editor, but what's the point when everything you create is going to feel exactly like the last map?

Not really worth it for any price.

Introduction-level turn-based wargame

By MikeWRX posted 28th June 2012

I bought Future Wars on sale because I have always been a big fan of turn-based games, and since they are getting rarer these days, I get my hands on any game of this type I can find. Here's the game in a nutshell: both in game (story sets you up as a student in a war academy) and in reality, it is a lengthy tutorial of a turn-based tactical wargame. It's a great introduction to people new to this type of game, or even seasoned wargamers looking for something on the lighter side, but the novelty wears off relatively quickly. Reasons for this: you always wait for the game to "take off", but it really never leaves the confines of your academy-style missions, and the absolutely horrid AI, which takes away any feeling of accomplishment with your victories. Nevertheless, the clean, well-drawn graphics, turn-based gameplay with rock/paper/scissors unit concepts and relative rarity of this type of game makes it a good buy for anyone interested in a very light tactical wargame.

Future Wars review

By JackReno posted 1st December 2011

Future Wars is quite nice strategy game. The Story is childish, but I liked it. Turn-based system of gameplay is that, what I like the most. The worst thing is that, Future Wars becomes boring and this is the most important disadvantage of the game. Graphics isn't spectacular, the same thing I can say about music. But if you like this type of games, you should buy it.

Future Wars review

By edgax posted 29th August 2011

I really don't liked this game. Story was just... Heh Kids will make better. RPS philosophy isn't that thing for what it need to love. There wasn't any rain, snow even night in game. After some day playing with Map Editor(Only thing in this game what i liked) i get bored. Because every time it's the same island...

Whatever this game isn't must buy, but good if you like TBS or Table Games(I found many similarity) :)

Future Wars review

By pincaviglia86 posted 29th July 2011

This game is an excellent adaptation of one of my favorite games of all time (i.e. the master of them all...."Nectares Military Madness". This is a must-have game!

Future Wars review

By mastalouist posted 26th March 2010

I was pleasantly surprised by this charming title. It is hard not to compare Future Wars to the NDS Advance Wars titles. Both share similar game-play mechanics: straight-forward Rock/Paper/Scissors philosophy, and the need to capture cities for income, and factories to produce units with said income. Despite the graphical differences, they also share a similar visual theme, with light-hearted blue and red units.

The campaign is entertaining but too easy at many points. The story and dialogue are over-the-top cheesy, but I didn't find it detracted from the game-play.

The map editor is surprisingly easy to use, and the game also comes with a slew of documentation, everything from the manual to guides on modding or tweaking the AI.

Speaking of which, if I have one gripe with the game it is that hot-seat and play-by-mail are the only multiplayer modes. I find myself wanting more immediate games against human opponents.

Bottom Line: Future War is a laid-back TBS game along the lines of Advance Wars or Shattered Union. The game-play is darn quick, for a turn-based game, and very easy to get into, which makes the lack of IP or server based multiplayer a mild let-down. The developers seem to have stuck close to the KISS philosophy of game design, and I believe it has paid off.

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