Bungee Jumping Simulator

$14.95
or 14 950 Blue Coins
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SCREENSHOTS

GAME SUMMARY

Bungee Jumping Simulator

Rating pending

Based on the motto ‘do not just watch – participate’, the Bungee Jumping simulator offers countless venues - from the ordinary crane above bridges and dams to buildings and even hot-air-balloons.
With the increasing degree of difficulty and experience of the player the jumps take place in ever higher positions. Those who show the most beautiful jumps and even perform combos (sequences) will be rewarded with high ratings.
An additional fat bonus can be racked if you go for a touchdown, where you slightly touch the ground or water. In higher levels you even have to determine the cord type and the length of it yourself. But take care - those who act recklessly live dangerously.
The game provides a global highscore list due to which players can compete in all classes with their remote competitors. The motivation doesn’t dwindle, as there are daily, weekly, monthly and eternal highscore lists.

  • Complete detailed 3D environment
  • Varied jumper animations
  • Many jumper characters can be combined
  • Elaborated ranking system
  • 3 levels of difficulty
  • International highscore lists
  • Countless jump venues
  • Different camera angles

 

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System Requirements

  • Windows ® Me / 2000 / XP / Vista
  • Processor: Intel or AMD up from 1.5 GHz
  • Memory: 512 MB RAM
  • Graphics card: Geforce ® ATI Radeon ® up from 128 MB
  • DirectX: 9.0c or higher

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REVIEWS

By Anakin posted 22nd February 2010

While a genuinely interesting game to see released, Bungee Jumping Simulator falls short of what could easily have been achieved. Even accepting simple graphics as a necessity to enable the tracking shots in the game, there's so much that feels as though it could have been done in the game. Helmet cam shots leap to mind, for example, as does a level editor to enable users to simulate RL locations other than those provided.

The authors of the series of games that this is a part of really need to understand the value of letting users make their own levels in making games such as this enjoyable. In some sense, the game isn't going to be thrilling on its own...the thrill is going to come from tinkering with where you are to create or recreate something that you saw on TV or did.

Is the game worth the cost? Possibly, but I don't know. This feels like a $10 game in a $20 package, so to speak...though with some adjustments it'd be clearly worth the cost, at this point it simply doesn't feel it.

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