Samos is the island airport with the most notorious landing approaches in Greece.
It involves pure “stick n’ rudder” demanding hand-type of flying in between mountains, without navigation instruments guidance, moderate or higher turbulence due to terrain, the FIR border just on the airport’s pattern and tight turns short before lining up for last stage of final approach to land.
“I have operated for years into some really demanding airports such as Gibraltar, Innsbruck, Madeira, La Palma. But Samos approaches are still at the top of my list as the most challenging and exciting!" - Giorgio La Pira, A380 Pilot (formerly A320 Examiner)
These are only a few of the reasons why 29Palms Scenery Design have decided that this challenging and interesting airport would be the perfect addition to our Greek island series following Mykonos and Skiathos. This scenery depicts every aspect of its real counterpart in great detail using the latest techniques of flight simulation development.
Are you ready to test your piloting skills? Let the journey begin!
- Highly detailed rendition of Samos International Airport "Aristarchos of Samos" (SMI / LGSM)
- 90km² coverage with high resolution satellite imagery (0.5m / px)
- Extensive landclass and vector upgrades for Samos, neighbouring islands and the turkish coast.
- All important landmarks and highly detailed approaches based on feedback from real world pilots.
- Realistic shadow rendition on all 3D objects and ground by „texture baking“
- Realistic rendition of light sources on all 3D objects and ground by „baked lighting“
- Performant 3D-night lighting
- High resolution day and night textures (2048px²)
- Hand-crafted 2m terrain mesh
- Complete reconstruction of airport’s lighting equipment
- Various animations (people ramp and landside, birds, boats, ships, apron vehicles, cars, flags, windsocks)
- SpeedTrees for Prepar3D v3
- Sound effects (sound of the sea, seagulls, cars)
- New scenery configurator for optimal performance and automatic updates
- Compatible with all known add-ons (see scenery documentation for details)