When there is peace in the kingdom, and nothing has happened in a month, any good King
would itch for war. And even if not a full scale war, then at least for a skirmish; and if there is
no skirmish, then at least it's time to go hunting.
And if the game is a werewolf, then well – that's a sure cure for boredom!
But what started as a hunt may grow into a skirmish; and a skirmish may yet develop into a
full-scale war. Or maybe the Adviser is exaggerating as always and all you'll have to face is
a few minor problems....
But no, deep in the darkness there prowls a mysterious mage-werewolf, who unites hordes
of monsters to pose a hairy, scary threat to Ardania. Could it be that some ancient enemy, or
his heirs, has returned to reclaim his domain? To overcome this menace, the Great King
must draw upon all his skills, all the wisdom of his advisor, as well as the powers of an
- “Heirs of the Night” campaign -- protect your borders and face an unknown threat in 8 new missions
- Clash with several new monsters
- Four New Multiplayer Maps ( including two co-operative missions)
- New sets of weapons avaiable