Hearts of Iron 3 Collection

HOI3 Crash

By TD_Brutus posted 9th May

Well, rather long story. I purchased HOI3 Collections and HOI3 TFH yesterday. I generally like to think of myself as tech savy, and Im normally pretty good at sorting these problems out myself. Obviously, this isnt the case with HOI...

My computers stats, as taken from DXDiag (Sorry, cant find a spolier):

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System Information
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Time of this report: 5/9/2014, 11:14:41
Machine name: TIMETAKER
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_qfe.130704-0421)
Language: English (Regional Setting: English)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 11/14/12 20:42:50 Ver: 04.06.05
Processor: AMD Phenom(tm) II X4 955 Processor, MMX, 3DNow (4 CPUs), ~3.2GHz
Memory: 2730MB RAM
Page File: 922MB used, 3696MB available
Windows Dir: C:WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)

And my two graphics cards:

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9800 GT
Manufacturer: NVIDIA
Chip type: GeForce 9800 GT
DAC type: Integrated RAMDAC
Device Key: EnumPCIVEN_10DE&DEV_0614&SUBSYS_040110B0&REV_A2
Display Memory: 1024.0 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0012.5919 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 8/5/2010 11:15:30, 6343040 bytes
WHQL Logod: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 8/5/2010 11:15:30, 10604128 bytes
Device Identifier: {D7B71E3E-4554-11CF-1F64-0D2403C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0614
SubSys ID: 0x040110B0
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

Card name: ASUS EAH4350 series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x954F)
DAC type: Internal DAC(400MHz)
Device Key: EnumPCIVEN_1002&DEV_954F&SUBSYS_02A81043&REV_00
Display Memory: 1024.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.7101 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 6/22/2010 22:57:32, 299520 bytes
WHQL Logod: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 6/23/2010 00:00:04, 5068288 bytes
Device Identifier: {D7B71EE2-D60F-11CF-4E68-A222A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x954F
SubSys ID: 0x02A81043
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The actual issue. This happens both when I run collections and TFH. When I start the game, whether from the launcher or from the exe, it gets to creating world, and after a minute, crashes to desktop, with no error message other than saying that the exe has stopped working.

I have already tried uninstalling then reinstalling both Visuall C++ and DirectX several times. When reinstalling HOI3 I have not only deleted all the files on my system, I have also gone into the registry and manually deleted anything to do with Paradox.

The only thing I can think is happening is that for some reason HOI3 is not liking my second graphics card, which has less than the required 1GB of memory. The primary card has enough, and is the one that should be running HOI3.

Again, Ive taken this avenue further, and gone into my devices manager and disabled the second graphics card. Upon restarting the comp the game still gets to the same point and crashes.

And so, Im at a loss with what to try next. Any suggestions?



Replies

By TD_Brutus posted 9th May

Oh, also its probably worth noting that every time I uninstalled/reinstalled I disabled my antivirus.

By Resoula posted 9th May

Never run this game with two graphics cards. Never. Through personal experience this game has frozen my entire computer because I ran it with two graphics cards. Thats number one.

Im not sure what could cause a crash so early upon loading however, if it is something specific i hope someone else can help you- but I can tell you this is not a very stable game to begin with. I can only run it for a certain period of time before having it crash on me. The speed of when it does increases the later into a game you get all ending with a CTD like you are experiencing.

By TD_Brutus posted 10th May

Thanks for the reply Resoula. I cant really just get rid of my second graphics card though, plus, when I disabled it in the devices manager, surely that would of acted like I had taken it out, in which case, it still didnt work.

And yes, your right, judging by the sheer number of crash reports on various forums, HOI3 has to be the most unstable game I have - and thats saying something, since I have several alphas I play often, such as 0AD and Dwarf Fortress...

Anyone with some other thoughts?

By TD_Brutus posted 12th May

Well I never found the solution, but I have manged to get the game working!

During the uninstillation of some drivers and related software I found that my mouse and keyboard had stopped working... Long story short, I ended up rebooting (as in wiping then reinstalling my os) my computer, and hey ho, the game was able to install and play with all expansions, and with me still using two monitors.

So um yes, got it working. Lets hope it stays that way.

By gamersgate posted 12th May

Marked as solved!

By gamersgate posted 15th May

The solution has been approved by a moderator - The tutor(s) has received the reward.

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