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		<category>Gamersgate - Coming Soon (Strategy)</category>
		<title>GamersGate - Coming Soon (Strategy)</title>
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		<description><![CDATA[This feed contains all coming soon products on GamersGate.]]></description>
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		<copyright><![CDATA[Copyright GamersGate 2009. All rights reserved.]]></copyright><item><title><![CDATA[Imperii - Releases 2009-11-23 - PRE ORDER NOW!]]></title><description><![CDATA[A fast-paced action filled strategy game where you as commander in chief should build a base to defend the last green park in the empire. The enemies will do all they can to breach your defence. Waves after waves of enemies will be thrown upon your walls. Will they last?You start the game with a green park and some gold. With the gold you should build a defense around the green park to defend it from monsters. The monsters will arrive at certain times in waves. By killing monsters, you get more gold to build further on your defense. Buildings can be upgraded for increased strength, range and shot speed.In Imperii you will meet 6 different kinds of monsters, and they all require special strategies to defeat. To defend, you can build 7 different kinds of turrets, from simple laser cannons...]]></description>
<content:encoded><![CDATA[<p>A fast-paced action filled strategy game where you as commander in chief should build a base to defend the last green park in the empire. The enemies will do all they can to breach your defence. Waves after waves of enemies will be thrown upon your walls. Will they last?</p><p>You start the game with a green park and some gold. With the gold you should build a defense around the green park to defend it from monsters. The monsters will arrive at certain times in waves. By killing monsters, you get more gold to build further on your defense. Buildings can be upgraded for increased strength, range and shot speed.</p><p>In Imperii you will meet 6 different kinds of monsters, and they all require special strategies to defeat. To defend, you can build 7 different kinds of turrets, from simple laser cannons to nova explosion triggers. You can also build barricades to force monsters walking into your defence. And energy cells to boost turrets.<br />The difficulty in the game is to balance between different buildings, maze size and upgrades. There is no wrong way to build the defense, as long as it works!</p>]]></content:encoded>
<link>http://www.gamersgate.com/DD-IMPERII/imperii</link><guid>http://www.gamersgate.com/DD-IMPERII/imperii</guid><pubDate>Mon, 23 Nov 2009 14:05:00 GMT</pubDate></item><item><title><![CDATA[Strength & Honour 2 - Releases 2009-11-27 - PRE ORDER NOW!]]></title><description><![CDATA[Strength &amp; Honour 2 is an empire building turn-based and real-time battle strategy war game that is set in the ancient world. The game allows the player to take the seat of an ancient ruler. They have eight civilizations to choose from with over 25 nations from Rome, Carthage, Egypt, Persia and the Gauls in the West to China, the Huns and Maurya in the East. Rather than kill monsters and find treasure, Strength &amp; Honour 2 takes the player back in history to a time when empires were built not just through wars and a life of the sword, but the player must face the real obstacle of ruling a nation; maintaining peace and unity within the empire.Building an empire is one thing, but sustaining one is a whole other matter. As the player builds up the empire&rsquo;s foundation through...]]></description>
<content:encoded><![CDATA[<p>Strength &amp; Honour 2 is an empire building turn-based and real-time battle strategy war game that is set in the ancient world. The game allows the player to take the seat of an ancient ruler. They have eight civilizations to choose from with over 25 nations from Rome, Carthage, Egypt, Persia and the Gauls in the West to China, the Huns and Maurya in the East. Rather than kill monsters and find treasure, Strength &amp; Honour 2 takes the player back in history to a time when empires were built not just through wars and a life of the sword, but the player must face the real obstacle of ruling a nation; maintaining peace and unity within the empire.</p><p>Building an empire is one thing, but sustaining one is a whole other matter. As the player builds up the empire&rsquo;s foundation through sword and might and expands across the world, the internal problems of running an empire start surfacing and requires more attention from the player. Local governors may demand more of their fair share of the wealth and land in the empire, the expedition marshal may overshadow the ruler&rsquo;s popularity and became more of a threat to the ruler than foreign enemies or generals may start to form political parties that begin to dictate the direction of the player's commands and so on.</p><p>Strength &amp; Honour 2 shows the player the trials and tribulations on the road to creating a truly successful empire.</p><p><strong>Battle Mode</strong></p><p>Battle Mode allows the player to organize and control their army and engage an opposing army in battle. They can enter this mode when they engage with an enemy army or when the player attacks a city or an enemy army attacks one of the player's cities in World Mode. The player will be prompted to personally lead their troops into battle or allow the computer to decide a winner. If the player chooses to lead their army, then the will enter Battle Mode which gives the player the power to set attack formations and strategize an attack pattern that will allow the plater to beat their opponent even if the player's troops are outnumbered.</p><p>Using a 3-D terrain system the battles are in real-time and the cities and terrain in battle are both vivid and realistic with backgrounds from all over the known world. Weather patterns, the time of attack and the morale of troops all have an impact on the outcome of the battle and make for battles that are always interesting and surprising.</p><p><strong>Facilities</strong></p><p>In Strength &amp; Honour 2, the facilities that a player can build in their cities a very important to maintaining a successful empire. Depending on the personalities and desires of the player's subjects, different types of buildings will need to be built to maintain a high level of happiness. If the player fails to satisfy the desires of their generals then a city may revolt and attempt to break away from the player's nation. Key facilities include: Farms, Courthouses, Schools, Barracks and Marketplaces.  </p>]]></content:encoded>
<link>http://www.gamersgate.com/DD-SH2/strength-and-honour-2</link><guid>http://www.gamersgate.com/DD-SH2/strength-and-honour-2</guid><pubDate>Fri, 27 Nov 2009 07:44:00 GMT</pubDate></item><item><title><![CDATA[Making History II - Releases 2010-02-15]]></title><description><![CDATA[Developed in partnership with renowned  economic historian and policy icon  Niall Ferguson, MAKING HISTORY II:  "The War of the World" marks a dramatic  step forward in the MAKING HISTORY series.   From the factories and shipyards on the  homefront, to epic battles across the globe,  MHII gives WWII grand strategy gamers the  opportunity to lead a nation and remake  history.  MHII reflects the reality that  economics win wars as much as combat,  so players can customize the development  of specific cities, regions and units to  support their objectives.  Along the way  they will face rival political factions both  domestic and international, diplomatic  choices that affect their nation's status and  reputation, and a reactive artificial  intelligence that alters its strategy based on ...]]></description>
<content:encoded><![CDATA[<p>Developed in partnership with renowned  economic historian and policy icon  Niall Ferguson, <strong>MAKING HISTORY II:  "The War of the World"</strong> marks a dramatic  step forward in the <strong>MAKING HISTORY</strong> series.   From the factories and shipyards on the  homefront, to epic battles across the globe,  MHII gives WWII grand strategy gamers the  opportunity to lead a nation and remake  history.  <strong>MHII</strong> reflects the reality that  economics win wars as much as combat,  so players can customize the development  of specific cities, regions and units to  support their objectives.  Along the way  they will face rival political factions both  domestic and international, diplomatic  choices that affect their nation's status and  reputation, and a reactive artificial  intelligence that alters its strategy based on  player actions. The detailed 3-D map creates  an immersive environment that lets players  spend more time on the map building their  nations and planning battles.</p><p>Here at the <strong>Gaming Headquarters</strong> website,  players will find complete support for content,  upgrades, and community interaction.   Best to all, our new game service will  revolutionize the way gamers can access  and play multiplayer right from the browser.  Get ready to experience a new breed of  WWII grand strategy game.</p><p>And remember, <strong>in MAKING HISTORY II:  "The War of the World"</strong> history is not inevitable.</p><p>Once the game starts, the history is yours to make.</p><ol><li>Play any nation on a beautifully rendered 3D world map</li><li>Hundreds of unique land, sea, and air units representing both major &amp; minor powers of the era</li><li>Research an array of weapon systems &amp; tactical improvements; repair, reinforce &amp; upgrade existing forces</li><li>Fly air missions against a range of industrial &amp; military targets</li><li>Extensive economic system covering production, resources, consumption, trade &amp; wealth</li><li>Initiate infrastructure projects that modernize your nation and expand your economic potential</li><li>Construct weapons factories, shipyards, research labs &amp; a variety of other buildings that add specific abilities to your cities &amp; regions</li><li>Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroad</li><li>Each nation has a unique set of characteristics that influences behavior</li><li>Populations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil wars</li><li>Manage your colonies, liberate new nations, establish puppet states or annex their territory</li><li>Engage in espionage &amp; interfere in the internal affairs of your neighbors</li><li>New innovative Multiplayer system that will revolutionize strategy gaming</li><li>Plus much more!</li></ol>]]></content:encoded>
<link>http://www.gamersgate.com/DD-MH2/making-history-ii</link><guid>http://www.gamersgate.com/DD-MH2/making-history-ii</guid><pubDate>Mon, 15 Feb 2010 08:05:00 GMT</pubDate></item><item><title><![CDATA[Command & Conquer 4 Tiberian Twilight - Releases 2010-03-16]]></title><description><![CDATA[In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystallinestructure that infested Earth for decades and caused years of relentless conflict between the Global DefenseInitiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod&rsquo;s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this &ldquo;Tiberium Control Network&rdquo; without GDI&rsquo;s cooperation. Thus, the two opposing factions&mdash;GDI and Nod&mdash;found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.Now, after 15 years, the network is...]]></description>
<content:encoded><![CDATA[<p>In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline<br />structure that infested Earth for decades and caused years of relentless conflict between the Global Defense<br />Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod&rsquo;s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this &ldquo;Tiberium Control Network&rdquo; without GDI&rsquo;s cooperation. Thus, the two opposing factions&mdash;GDI and Nod&mdash;found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.<br /><br />Now, after 15 years, the network is nearly complete. Tiberium is  nder strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world&rsquo;s citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.<br /><br />FEATURES</p><ul><li>The Epic Conclusion to the Tiberium Saga &ndash; Kane returns in the thrilling conclusion to one of gaming&rsquo;s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!</li><li>Persistent Player Progression &ndash; The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!</li><li>Always on the Move &ndash; For the first time ever in the C&amp;C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!</li><li>Choose Your Class &ndash; Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes&mdash;which will you pick?</li><li>Team Up and Take the Battle Online &ndash; Join your fellow commanders online and tackle your opponents in the biggest C&amp;C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.</li></ul>]]></content:encoded>
<link>http://www.gamersgate.com/DD-CC4TT/command-and-conquer-4-tiberian-twilight</link><guid>http://www.gamersgate.com/DD-CC4TT/command-and-conquer-4-tiberian-twilight</guid><pubDate>Tue, 16 Mar 2010 12:12:00 GMT</pubDate></item><item><title><![CDATA[Command & Conquer 4 Tiberian Twilight UK - Releases 2010-03-19]]></title><description><![CDATA[In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystallinestructure that infested Earth for decades and caused years of relentless conflict between the Global DefenseInitiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod&rsquo;s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this &ldquo;Tiberium Control Network&rdquo; without GDI&rsquo;s cooperation. Thus, the two opposing factions&mdash;GDI and Nod&mdash;found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.Now, after 15 years, the network is...]]></description>
<content:encoded><![CDATA[<p>In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline<br />structure that infested Earth for decades and caused years of relentless conflict between the Global Defense<br />Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod&rsquo;s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this &ldquo;Tiberium Control Network&rdquo; without GDI&rsquo;s cooperation. Thus, the two opposing factions&mdash;GDI and Nod&mdash;found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.<br /><br />Now, after 15 years, the network is nearly complete. Tiberium is  nder strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world&rsquo;s citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.<br /><br />FEATURES</p><ul><li>The Epic Conclusion to the Tiberium Saga &ndash; Kane returns in the thrilling conclusion to one of gaming&rsquo;s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!</li><li>Persistent Player Progression &ndash; The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!</li><li>Always on the Move &ndash; For the first time ever in the C&amp;C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!</li><li>Choose Your Class &ndash; Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes&mdash;which will you pick?</li><li>Team Up and Take the Battle Online &ndash; Join your fellow commanders online and tackle your opponents in the biggest C&amp;C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.</li></ul>]]></content:encoded>
<link>http://www.gamersgate.com/DD-CC4TTUK/command-and-conquer-4-tiberian-twilight-uk</link><guid>http://www.gamersgate.com/DD-CC4TTUK/command-and-conquer-4-tiberian-twilight-uk</guid><pubDate>Fri, 19 Mar 2010 12:12:00 GMT</pubDate></item></channel></rss>