The Sims Medieval

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Crude Humor
Sexual Themes
Use of Alcohol
Violence

SCREENSHOTS

THIS BUNDLE CONTAINS THE FOLLOWING PRODUCTS

GAME SUMMARY

The Sims Medieval
Bundle

Rating: 3.9 (67 votes cast)

The Sims go back in time and get medieval! The Sims™ Medieval takes The Sims into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom. In an ancient land of adventure, drama and romance, players will be able to get medieval like never before.

The Sims Medieval Features

  • A living world of Sims in an age of adventure, drama, and romance
  • Enhanced graphics, lighting, animations, and more lifelike Sims
  • Create heroes, build up their skills and send them on epic quests
  • Quests drive your kingdom’s story - Good or evil, cruel or kind, romantic or warlike
  • Kingdom Ambitions – Choose a ambitious goal for your kingdom and work to achieve it. Will you kingdom be the most wealthy, most enlightened, a conqueror or a peacemaker? The choice is yours.

INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. YOU MUST REGISTER THE GAME WITH ENCLOSED SERIAL CODE. GAME USES SONY SECUROM CONTENT PROTECTION TECHNOLOGY. MORE INFO, INCLUDING HOW TO UNINSTALL SECUROM AT http://faq.securom.com/. GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME. VISIT http://activate.ea.com/deauthorize/ FOR MORE INFORMATION ON DE-AUTHORIZATION.

Windows + Mac logo

System Requirements

    • PC:
    • PC OS - Windows XP (SP3), Windows Vista (SP1), Windows 7
    • Processor - 2.0 GHZ p4 processor or equivalent
    • Video Card - 256 MB video card with support for Pixerl Shader 2.0*
    • Memory - Windows XP: 1 GB RAM, Windows Vista and WIndows 7: 1.5 GB
    • Hard Drive - 5.3 GB of hard drive space with at least 1 GB of additoinal space for custom content & saved games.
    • MAC:
    • MAC OS - Mac OSX 10.5.8 Leopard or higher
    • Processor - Intel Core Duo Processor
    • Video Card - ATI X1600 or Nvidia 7300 GT with 256MB of VIdeo RAM or Intel Integrated GMA X3100**
    • Memory - 2 GB RAM
    • Hard Drive - 5.3 GB of Hard drive space with at least 1 GB of additional space for custom content & saved games.
    • Notice - this game will not run on PowerPC (G3,4,5) based Mac systems, or the GMA 950 class of integrated video cards.

RELATED PRODUCTS

REVIEWS

The Sims Medieval review

By Daniel Huppe posted 22nd March

What a boring game. Might be suitable for children. I tought you could build cities like in simcity 2000, but you get a small castle with the possibility to change the tapestry. Story is very childish and improvements limited. Not challenging at all. Im not familiar with the latest sim collections, maybe people like it. But this is not for the ones who seek RPG or strategy games.

The Sims Medieval review

By nerdgirljenn posted 24th February

I obtained this copy at a pretty decent price and found a wonderful hidden gem. (I subsequently bought the EP, Pirates and Nobles as well, and should be noted you should probably get both). I'm extremely happy with the play of this game and have lost countless hours. Word of caution, DON'T expect a "Sims" type of game, though there are indeed some sim elements. This game has lots of fun and is hard to classify in any type of category. It's part simulation, part RPG, part strategy, part adventure (like Deponia type) and uniquely fun. Don't expect any type of "realism" from this title, if you want that, go to a game like Crusader Kings II. This is a light and fluffy romp that will have you passing many hours away and begging you to pull out your banged up DVD of "The Holy Grail" and "Princess Bride". (Yes, BTW, I made my night to be Indigo Montoya. "You kill my father, prepare to die".). My only issues with this game are, that well, the camera is not all the intuitive (much like Tropico 4's) and you WILL need that gaming mouse. Other things are, is that when you first start, you CANNOT skip the tutorial which you have to go with or you cannot save. Lastly, and the most distressing issue to me is that EA did not support this title beyond the one EP (Pirates and Nobles), which has me crying in my cup of ale, and begging for more, but know that there will be none. Still, I have a game that is worth every single penny and more and after playing, I would have been happy to pay a lot more.

A fun sims-themed game

By mefet posted 16th April 2012

Sims medieval is unlike other sims games. I think that's the most descriptive phrase you can say about the game. Some people see it as a great handicap, but for me it is his greatest strength. You'll find familiar things from other sims games, true, but the quests systems, the kingdom creation and several other things make this a great strategy game with a sims touch, and not the other way around.

The Sims Medieval review

By rvgifford posted 31st March 2011

Cheeky and entertaining for a bit until you've done all the quests and finished your first ambition. At that point you get the reward of starting over on a map that is the exact same, with a kingdom that has the exact same buildings added to it, and end up running the exact same quests (with the occasional new quest that appears because of different quest path choices).

What could have redeemed this game after the initial bit of fun is a free mode that was entertaining. Unfortunately the free mode that is unlocked after finishing your first ambition only highlights the games lack of content. You have no ability to create your own buildings, your sims never age, nor do the children grow up beyond being a child, you can't gain any more xp and no new quests will ever appear. You're left with a shell of a game that seems like Sims Lite but with a medeival theme.

I really had fun with this the first couple of days, but after that it will lose its appeal for a lot of people. It's EA so I expect there to be a lot of downloadable content and/or expansions. In turn, if you buy all the additional content, this game could be great one day. Right now, however, it's nowhere near the game it could be. Some will still enjoy it even after the initial newness of everything wears off, but the appeal will end quickly for others once the repetition starts.

By kaenash posted 25th March 2011

I've been playing Sims games since the very first Sim City, all through the various incarnations including all the "Sims 1,2,3" and every add-on.

I am not a Sim fanboi, I've been fairly critical of some of their games and as objective as possible. I think my fascination with this type of game began way back on the C64 with "Tiny Computer People". I really wanted a little fishbowl/microcosm where I could influence, but let my computer people move around and interact.

In fact, my dream setting really was a medieval fief setting, where I could watch as people go about their life, feasting, courting, jousting, and frolicking in that sort of Renne faire version of the middle ages.

Voila, here is pretty close to my dream realized twenty+ years later.

So far, ver 1.1 runs fine on my PC (knock on wood), and while there was a little learning curve to use the interface, I am really happy with it. it's been very forgiving of my experimentation to see what happens if I ....try something.

Summary: It's a very lite, goofy treatment of the middle ages. This is definitely a visit to the Renne Faire, not a historical treatment of the time people.

You start off with a Lord of a manor, and after completing some initial quests, recruit a new hero to join your kingdom. Then you select quests, some times you control one hero, sometimes more than one. It helps keep you immersed into the story of your character, while the others go about their day to day life.

If you recruit a knight and take them on a quest, you'll see your Lord holding court, and generally acting according to the traits and behaviors you gave him automagically.

One thing I *REALLY* liked was in some respects they simplified things. For instance, in Sims 3, your needs meters include when to go to the bathroom. In this game, you can go if you want too and it produces a positive result for your character (A 'relieved feeling' for a little while, but it's not something you have to worry about if you don't want too.

If you don't tell your sim what to do, you don't have to micromanage every aspect of their life. In fact, on quests, you'll find you have time to dally in between tasks, so sometimes If I am running two characters, I'll just let one explore and have a day 'off' and see what the computer has him do.

So while they simplified the needs, they also used +/- mood modifiers called "Focus" to sort of average the end result of all those needs meters anyway.

Another great thing, is rather than have a set time you age and die, if your hero dies, and they have a child, that child grows to adult hood to take their place. (You can have up to two children per hero household).

CONS:

I wish it was deeper. Some of the quests are a little silly, and I would rather have it be a little more like the game "Black and White", where if I start picking vile/evil choices, then my kingdom takes on a dark and gloomy appearance. I don't think the game does that. It's always got sort of a bright and airy "Don't you want to save the princess?" kind of feel to it.

I can see how there is a lot of room though for add-ons. Knights on Horseback, Hunting Dogs, Falcons, Jousting, Archery, all spring to mind. It is a little light on the strategic elements of it, I wish there was more "put X guards on the roads, and Y guards in the castle" and let me move around resources and people a little more (if I want too).

Also, Characters can only reach level 10, somehow I feel like there should be "more" for them, or branching once they reach 10th, into a choice of new different hero classes, The Lord could either become a Baron OR a Seneschal or something which leads to unique new skills.

Lastly, as a Con I'd list the inability to customize buildings with an architect tool the way you can in Sims 3. I understand why they went this direction to get you into the game and not worrying about building the castle itself. You just furnish it.

FINAL THOUGHTS:

I was really surprised there was no item shop integrated into this. I thought for sure I'd be nickel and dimed to buy all the nifty little add-ons. Perhaps that will come later.

This is definitely not "Sims 3" game engine just with medieval garb on top of it. It certainly borrows a lot from their experience with it, but it has a very unique feeling to it.

Some times, they give you very descriptive text about a quest and choice you must make, which Sims 3 never really did. Thats a vast improvement.

All in all, I'd highly recommend the game.

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