AI War: Children of Neinzul

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(List price: $1.99)
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THIS BUNDLE CONTAINS THE FOLLOWING PRODUCTS

GAME SUMMARY

AI War: Children of Neinzul
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Rating: 4.4 (39 votes cast)

The Neinzul aliens are an insectoid race of perpetual "younglings," who live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. The Neinzul are organized into localized "Enclaves" that form mini-collectives with their own personalities, goals, and desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence.

The new Enclave Starships bring a long-awaited feature to AI War: mobile space docks, including variants that go all the way up to mark IV. Optionally, for those players who felt that the normal types of AI in the game weren't challenging enough for them already, there are new Hybrid Hives that bring an all-new-to-AI-War type of AI structure to the game. Hybrid hives are part Neinzul and part AI, consisting of loose fleets organized around the Enclave Starships. Hybrid hives have various personalities and goals, and might work together or might go it alone. They are far more aggressive than the regular AI, they gain in power over time, and they can even recapture planets. For advanced players who want to try their hand at a whole new kind of AI War experience, the Hybrid Hives provide more cut-throat opposition than ever.

Child's PlayChilds Play

When you purchase AI War: Children Of Neinzul, you're not only getting an exciting new expansion, you're also supporting an important cause. Arcen Games has partnered with the Child's Play charity, pledging 100% of the profits from sale of Children of Neinzul (excepting any taxes and distributor fees) to helping sick kids in need.

Key Features:

  • 36 new ships, including:
      5 new ship classes with a variety of abilities.
      Enclave Starships and Regeneration Chambers for direct unlock.
      6 new AI special weapons.
  • 6 new AI Types.
  • 3 Neinzul alien minor factions (NPCs).
  • Devastating new Hybrid Hives AI plot.
  • 3 new in-game music tracks.
  • Two new map styles: X and Concentric Circles.
Windows + Mac logo

System Requirements

    • Requires Original AI War: Fleet Command installed to play.
    •  
    • Windows System Requirements
    • Windows 2000 or later, 32 or 64 bit
    • 1 GB RAM (2 GB recommended)
    • 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Hard disk space: 300MB
    • Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Wheel mouse is recommended but not required.
    • Broadband Internet Connection or LAN required for multiplayer.
    • Mac OSX System Requirements
    • Mac OS X "Panther" 10.3.9 or later, Intel or PowerPC based
    • 1 GB RAM (2 GB recommended)
    • 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Hard disk space: 300MB
    • Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Wheel mouse is recommended but not required.
    • Broadband Internet Connection or LAN required for multiplayer.

RELATED PRODUCTS

REVIEWS

AI War: Children of Neinzul review

By elbersame posted 23rd December 2012

The Neinzul are an insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form mini-collectives with their own personalities, goals, and desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence.

Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new capturables add more excitement. Optionally, Hybrid Hives bring a new type of AI logic to the game: these free agents are like a coordinated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition than ever.

AI War: Children of Neinzul review

By Shadaez posted 24th October 2012

This is a great game, but it can be difficult to get into. It's best played with a group of friends, but it's also perfectly capable to be played solo. The learning curve can be a bit steep and this expansion just adds even more that you need to know.

AI War: Children of Neinzul review

By Garfboy posted 22nd October 2012

A unit filled extremely cheap expansion for AI War. It adds more units and firepower, as well as another race to the galaxy! You can't beat the sale price (.50) or the huge amount of content!

AI War: Children of Neinzul review

By gold_dragoon posted 2nd February 2011

Children of Neinzul, the second expansion for AI, while not as big and content rich as the Zenith Remnant, adds a new interesting alien race to the already huge game. The new Neinzul ships are an interesting addition that have quickly degenerating health useful for a quick influx off firepower and ships. The expansion also includes the awesome addition of the Hybrids AI plots. These Neinzul/AI hybrids change the gameplay drastically as they will actively seek out and attack the player. To combat against this new threat players have to attack and destroy the AI's Hybrid "industry". The new dynamics introduced by these plots are worth the price of admission alone. The game also adds new minor factions and AI types mainly focused on using the new Neinzul ships. As always the game remains very well balanced and playable at many levels.

This expansion won't disappoint fans of the original game and Zenith. Plus the profits the developer receives from the sale of this expansion go to a Child's Play, so by buying it you are also giving to a very worthwhile charity.

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