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PRODUCT PRESENTATION
UFO Extraterrestrials
- File size: 1 572.79 MB
- Categories: RPG, Real-time Strategy, Strategy, Real-time Strategy
- Publisher: Paradox Interactive
- DRM: DRM Free
- Price: $9.95 (9 950 Blue Coins)

System requirements
FEATURES
The year is now 2025 and on the newly colonized planet Esperanza our devices have not just been approached by alien machines but attacked. Control a squad of soldiers, light and heavy support combat vehicles, robots and air units located on the planet Esperanza that had been colonized by the spaceship Magalhaes in the year 2023. This squad was brought together by the Esperanza government to face a threat that comes from deep space. Advert the alien impact on Esperanza, and head to the planet Earth and free it from the Aliens Forces that are now controlling it. Combine global strategy with small squad based tactical combat against an alien invasion. Repelling the alien invasion requires taking full advantage of the terrain and his environments.
- Advances Artifical Intelligence
- Destructible environment - Can’t get into a building? Use a heavy weapon to make your own entrance
- Examine aliens, develop better weapons, armor, grenades, medkits, stimpacks, cannons, vehicles – tanks, hovercrafts, energetic shields and air/space craft.
- Allocate and equip your team and base to handle the various alien threats and incursions
- Build hangars, medical sections, detection systems, labs, workshops, stores and Sam sites
CUSTOMERS WHO BOUGHT THIS PRODUCT ALSO BOUGHT
GAME DOCUMENTS BY CUSTOMERS
CUSTOMER REVIEWS
18th Sep
By jrdeater
11th Jun
By Darkdarkling79
20th Jan
By Buatha
29th Jul 2008
By zippythezip
22nd Jul 2008
By r4v4n4
6th Mar 2008
By scytale2
15th Oct 2007
By lordali
Good luck
9th Aug 2007
By dagorkan
http://ufo-extraterrestrials.com/forum
or
http://ufo-scene.com/plugins/forum/6
Ratings:
3/5 for the unmodified game with the patch
4/5 for the game with user-made patches
24th Jul 2007
By Hanno555
I also really like the way the designers implemented base growth. Adding the scientists and engineers to the laboratories and workshops has made it a wee bit easier to manage personnel.
Like a previous reviewer said, I also like how the game makes you go and earn your money! In some of the XCom clones I made a living making and selling medkits. Can't do it in this game. I believe that it adds to the gameplay quite a bit.
Downside: bullets that go 90 degrees from the direction the barrel is pointing. Slow-motion bullets (makes you cringe to go full auto!).
All-in-all I would recommend this game to anyone who likes squad-based tactial games.
6th Jun 2007
By Shirow
29th May 2007
By StellaDrinker
Thirty minutes in and I felt like I was playing an updated xcom which is just what I've been after. Forget all those so called clones (which are quite frankly, rubbish) If you've been after an xcon clone then this is it!
Every review I've read says soldiers don't die. They do. Although I did test the game on easy level and they don't seem to die on that level. Having said that most of the time they just get injured. This is quite a positive change - you start to care about your charaters, and the abilty to improve the stats you want like an RPG allows you to customize your squads to your taste.
New soldiers arrive from time to time but early on you may find yourself short of able bodied men and women to go out on missions. Although if you take it slow an employ some strategey this shouldn't be too much of an issue. You cannot buy soldiers.
If you've played xcom then you can play this immediately.
Another difference is that manufactured items sell for less than the cost of manufacture hence you main source of income will be selling components you salvage from missions. This puts a higher emphesis on managing you funds and forces you to go out on missions. This seems to be another positve change.
Graphics are nothing special but if your like me gameplay comes first and it is a big improvement on the now aging xcom.
The AI is better, they will try to sneak around and attack from the rear. Again an improvement since it rewards more strategic play.
My only real frustration with the game is that the aliens seem to hide once there are only a few of them left. This seems to more of an issue during terror attack missions. You can spend more time looking for the last couple of aliens than anything else - this can be frustrating.
Terror attacks are somewhat boring party due to the lack of variety of the maps, partly due to the feeling it's just another mission rather than a terror attack but mainly due to frustration in trying to find the last couple of aliens. Also there seems to be no penalty for letting civilians die, so they are nothing more than an inconvienience.
It seems all weapons require clips, again an improvement in my opinion since it promotes strategic play.
You don't buy scientists etc, they come as part of the base improvement which takes away a tedious aspect of xcom.
Maps are not random like xcom which hasn't been a problem so far (except for terror attacks). It's a shame as this was once of xcom's strenghts.
The game is mouse driven which is fine most of the time. There are mods out there which address this problem though.
Destructable terrain remains, an enhanced tech tree and truly turn based.
If you loved xcom then you will love this.
23rd May 2007
By Kruz
Ufo:ET, which really doesn`t have any connection to the Xcom universe seeing as it is developed by another company, Brings these feelings back.
The year is 2025, and Ufo:ET brings the story to the planet Esperanza and as the rather lowbudget intro movie shows, there's an alien invation in progress and you are once again called to command the defence of your beloved planet and save humankind from extinction. (The intro movie is rather poor. If you've ever seen "Delta Force" and "Ground Zero", Imagine a light mix of the amazing roleplay, stunning movie effects and heartgripping story...)
Eventhough it seems the story in Ufo: ET has no relevanse to Xcom 1 & 2 except for a few details you will find the game very familiar. The GUI has gone through a major overhaul and everything is now in 3D, except for the soldier and alien characters, which for some reason is in 2D. The game graphics does have some resemblance to the good old cartoon graphics aswell and it makes alittle more charming than other Xcom clones.
But enough about the graphics. What is really an improvment in this game compared to others is the way you manage your squad. As you might remember from Xcom and TFTD, you had to set up your squad before you launched your troopship and when they arrived at the designated landing site, you went through a rather tedious equipment fase where you had to equip your soldiers each and every time, and when you had a full squad the prosses was long and boring.
In Ufo:ET they changed that. When you launch your troopship you go through the equipment fase before your craft launches, and your soldiers remember what gear they had and you can replace wounded soldiers which makes the whole prosses less tedious and time consuming and more userfriendly. Also, when it comes to soldiers, it should be worth noting that soldiers do not die in UFO:ET. Instead they can be seriously wounded and may spend up to 45 days in hospital recovering.
Other things which makes the commanders life a little more interesting is the research and development fase. In UD and TFTD you had to build laboratories and workshops and then hire technichians and Engineers. In UFO:ET they scratched that part and made the crew a part of the facility it self. This can be a little irritating because you have no way of lowering your R&D costs without scrapping a facility. You can research more advanced research modules after a while that are a little more cost efficient and takes smaller room while offering more scientists.
As for production you can no longer make a profit on stuff that you produce, so those of you who relied on that might have a harder time. This does make the situation in-game more desperate though, as in end game it forces you to down more UFOs just for the salvage. No longer can one ignore the smaller UFOs in end game and just focus on the bigger targets. I think this was a wise choice as it makes the game just a little more challenging.
As for research, you start with "human tech" and as you capture aliens and alien equipment you can research new and improved weapons and facilities.
The research tech tree has also been expanded and a lot of entertaining weaponry like the Flamethrower or the Chemogun makes combat alittle more interesting.
All in all Ufo: Extraterrestrials is a real improvement compared to earlier games in the series. I really recommend you try it if you're a hardcore Xcom fan and felt that the other clones out there missed something.
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