I suppose we all have fond memories from Xcom: Ufo Defence and Xcom: Terror from the Deep, and would like to see a sequel made in the same spirit as these classics. While we have had some excellent games which might have surpased our hopes in terms of graphics and the like, I always felt that the spirit of the game was missing and waited for a game that would give me the same kick and nostalgic feeling as Ufo Defence. Well gentlemenn, the wait is over.
Ufo:ET, which really doesn`t have any connection to the Xcom universe seeing as it is developed by another company, Brings these feelings back.
The year is 2025, and Ufo:ET brings the story to the planet Esperanza and as the rather lowbudget intro movie shows, there's an alien invation in progress and you are once again called to command the defence of your beloved planet and save humankind from extinction. (The intro movie is rather poor. If you've ever seen "Delta Force" and "Ground Zero", Imagine a light mix of the amazing roleplay, stunning movie effects and heartgripping story...)
Eventhough it seems the story in Ufo: ET has no relevanse to Xcom 1 & 2 except for a few details you will find the game very familiar. The GUI has gone through a major overhaul and everything is now in 3D, except for the soldier and alien characters, which for some reason is in 2D. The game graphics does have some resemblance to the good old cartoon graphics aswell and it makes alittle more charming than other Xcom clones.
But enough about the graphics. What is really an improvment in this game compared to others is the way you manage your squad. As you might remember from Xcom and TFTD, you had to set up your squad before you launched your troopship and when they arrived at the designated landing site, you went through a rather tedious equipment fase where you had to equip your soldiers each and every time, and when you had a full squad the prosses was long and boring.
In Ufo:ET they changed that. When you launch your troopship you go through the equipment fase before your craft launches, and your soldiers remember what gear they had and you can replace wounded soldiers which makes the whole prosses less tedious and time consuming and more userfriendly. Also, when it comes to soldiers, it should be worth noting that soldiers do not die in UFO:ET. Instead they can be seriously wounded and may spend up to 45 days in hospital recovering.
Other things which makes the commanders life a little more interesting is the research and development fase. In UD and TFTD you had to build laboratories and workshops and then hire technichians and Engineers. In UFO:ET they scratched that part and made the crew a part of the facility it self. This can be a little irritating because you have no way of lowering your R&D costs without scrapping a facility. You can research more advanced research modules after a while that are a little more cost efficient and takes smaller room while offering more scientists.
As for production you can no longer make a profit on stuff that you produce, so those of you who relied on that might have a harder time. This does make the situation in-game more desperate though, as in end game it forces you to down more UFOs just for the salvage. No longer can one ignore the smaller UFOs in end game and just focus on the bigger targets. I think this was a wise choice as it makes the game just a little more challenging.
As for research, you start with "human tech" and as you capture aliens and alien equipment you can research new and improved weapons and facilities.
The research tech tree has also been expanded and a lot of entertaining weaponry like the Flamethrower or the Chemogun makes combat alittle more interesting.
All in all Ufo: Extraterrestrials is a real improvement compared to earlier games in the series. I really recommend you try it if you're a hardcore Xcom fan and felt that the other clones out there missed something.