Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.
RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier’s skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception
Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.
Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.
Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.
SCREENSHOTS
GAME SUMMARY
UFO: Aftermath

- Platform:PC
- File size:1 159.47 MB
- Categories:RPG, Strategy, Real-time Strategy, Real-time Strategy
- Publisher:1C
- DRM:DRM Free
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REVIEWS
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UFO: Aftermath review
Another review long over due, 2003 RTS with elements of time and resource management, RPG and squad bases tactics. You take control of humanities last hope. There are less aliens in this and more of a bio organism outbreak, you see the reticulans once more. This is the first game in the trilogy of "afters"
I did not enjoy this one, the lack of graphics for the release year. Even Ufo: enemy unknown (X-com: UFO defense, depending where you are) Was better atleast in that you were fighting aliens and not wierd genetically altered humans. I am a huge fan of this series but this one dropped the ball.
UFO: Aftermath review
This is the first installment of the UFO series which is the inofficial successor of the XCOM franchise. The game is not really a worthy successor. Gameplay is very simple, base-management is virtually non-existent. Basically you can send our interceptors to shoot down UFOs and send your men on missions. Research and development is existing but also very basic and simple. Tactical gameplay is not bad, although certain weapons and skills are king and others worthless. The game is rather short which is a bonus in this case as it allowed me to finish it before becoming bored.
This game is not X-Com.
I just want to make this very, abundantly clear. This game is not X-Com.
The inspiration is obvious, actually. After enough time playing, you'll learn to love blowing up obstacles with explosive ammunition. You'll learn to hate base invasion missions of all kinds. You'll curse, and enjoy cursing, at Greys.
Nevertheless, you must enter into this game with an open mind, and it will reward you greatly. The atmosphere's good, the gameplay excellent (especially with good autopause settings and careful use of pausing in combat), and the difficulty can be set to your ability within a useful range from kindly to punishing.
Try it. I think you'll like it. I know, years later, I keep coming back to it.
UFO: Aftermath review
UFO Aftermath, while not as finished looking as the later games in the series, and while not a rebirth of X-Com, was likely my favorite in the series for a couple of reasons.
First, this game has a great learning curve, it scales well for a single play though from "really easy" to "pretty hard". The AI can be pretty devious sometimes, especially on the outside urban maps.
Second, the world, while it doesn’t look the greatest, feels really good. There are a lot of pros to the game that make me feel X-Com like. The urban landscapes especially feel like cities where people once lived…. It has more of a theatrical feel then the later games in this respect. It’s been weeks and there’s still smoldering fires. Decaying bodies, and masses of flesh from where mutants came to life. Don’t get me wrong though, it is not overdone, it gives it a strong sense of “something happened”.
Third, whereas by the third game you had a whole lot of character development built into the story, in this installment it has a more traditional X-Com style random fairly nameless troop thin going on, and you develop the role play and attachment.
It might not be as polished as the later games, and it might not be as faithful to the core X-Com design as some other titles, but I would say this is one of my favorite games in the market niche.
UFO: Aftermath review
I made the mistake of trying to play this game AFTER I'd already played the next two installments. It's not a BAD game, but it's much less satisfying than the latter installments, due to somewhat less polished gameplay.
Still, there's nothing truly wrong with it, and if you're a fan of this genre, it'll certainly scratch the itch!
UFO: Aftermath review
its an interesting game with the feel of x-com, and obviously based on the previous games but they removed alot of the things that made x-com as loved as it is like research
UFO: Aftermath review
UFO: Aftermath a pause-able real time strategy game, in the geosphere portion, and a real time small-team tactical combat game during the missions. It is a real time game, and there are a few interface quirks, but overall it is a good game. You can save anywhere, and most battles take from 1 to 15 minutes. I'll explain the 1 minute battles in the AI section.
The missions start out extremely hard, especially if you use the ComboMod 3.0 beta3, like I did. Humans and mutants both will be smacking you down with awesome rifles and anti-tank weapons. Quick advice - don't stand there and try to use an Uzi or Shotgun (short range weapons) against the guy with an AK-47 or M249-Saw. I promise, you won't win.
The AI is somewhat predictable in the UFO games. The aliens wander aimlessly until they spot you or you shoot at them. Of course, some aliens explode (or worse) when they get close to you. After that, they will bull rush you. On flat terrain, you can squat down and just annihilate them as they bum rush you. On base missions, it is a bit more messy due to tight, twisty passageways connecting large hangars and laboratories.
The differences from Xcom:
- Tactical missions maps are already fully explored when you land. I'm not sure they are randomize-able, either.
- Tactical missions are 3d, so point of view is changeable
- There is only one mission team, and one Helicopter to ferry them around. The rest of the team are in recovery, training, or just idle.
- Real Time over turn based, which makes battles shorter and more frenzied - unless you pause a lot like me.
- There is no visible fog of war (there is a limited sight range of your units, however)
- No Friendly Fire (for either side). If your units are in a bunch, they will lean around each other and fire in the same direction. Just watch out for grenades. The soldiers and aliens also lean around corners a bit, and are given credit for cover.
- Not all missions are bug hunts. Certain missions are recovery missions or seek-and-destroy missions. Just be sure to take explosives on the seek-and-destroy missions. Recovery missions require your character to be carrying the item when they enter the drop-zone/recovery box. By carrying, they mean in your hands. Having it in your backpack doesn't count and you will fail the mission (even though it is shown as a success.
- Bug hunt missions do not require you to kill every alien. I think it is all but one or two. The number to kill is displayed in the mission parameters.
- Inventory and financial base management is not required - I don't even know if you can toss stuff. By the end of the game, I had at least 50 of the 30 different assault rifles and at least 20 each of the 10 different sniper rifles.
Overall, I think this UFO game is a good game, and I'd recommend it to anyone who is a fan of the tactical combat, but disliked all the base micromanagement.
UFO: Aftermath review
I came into this game hopeing for the same feeling x-com had. As another reviewer said this is vaguly like x-com, but doesnt have the research/development aspect or the ordering, or the funding options. Dont get me wrong this is a very good game, but dont expect x-com! it's a more combat oriented game. I miss building awsome hovertanks and sweet weapons :( i gave it 4 out of 5 stars.
UFO: Aftermath review
Not really a review as much as a cautionary tale. The game only runs on one resolution 1024x768 and no option for anti-aliasing. So if you've got a widescreen monitor it's going to look funky and jaggy.
I played it a bit and it seems like fun but the distortion is driving me batty and you cant tell it to go to windowed mode so I'm off to try one of the later games in the series.
UFO: Aftermath review
I played the very first X-COM game like years ago and remember the thrill of discovering new alien races and trying to defeat them through strategy. It was fun in every way then.
And now Altar Interactive (thru 1C Publishing EU) have continued the fine tradition of coming out with the next iteration of the X-COM series but off on a different tangent altogether.
This game, the first of a trilogy, sets up the player as the leader of a tactical squad as they set off on missions to capture and defeat alien creatures.
The first few missions have been easy to normal, and I can't wait to see more of the game. I feel the top-down 3D graphics is above average and the aliens tend to be quite blocky due to the number of polygons used (I predict more variety in the alien design and probably encounters with bosses as the game progresses). The tactics portion is quite simplified and could have been ramped up with more options (afternote - I can see that they did improve this in the sequels). The research options have been slow so far and I read that there are quite a number of topics you get to learn later on in the game.
I trust that the rest of the game will pan out to a satisfying conclusion and look forward to trying out the next part of the trilogy soon. Despite all the comments I have made, I still rate this game a 3.5 out of 5 - rounded to 4 - due to the gameplay (akin to X-Com, Jagged Alliance, etc.) as well as the nostalgia it invokes in me.
UFO: Aftermath review
There are three tipes of people in the world:
Those who never played X-COM
Those who long for an X-COM remake
X-COM fanatics, who jump at anything even vaguely resembling the origional.
This is really only for the third type.
The sad truth is, this is in itself a good game. It is not, however, nearly as good as X-COM or some of the remakes out there - including some free ones.
I worry that I should not judge this game compared to a completely different franchise. Although the main flaw in this game in my opinion is that it tries (and fails) to be something more than an X-COM remake, there are a couple of other factors to point out...
Basically, about half way through there is a sudden transition from "normal" difficulty to difficult. I can't explain how without giving away the storyline, but within 5 minutes you suddenly find yourself losing fast. Morover, once you start losing there is no way to get out of that situation - you find yourself just getting annoyed.
