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PRODUCT PRESENTATION
UFO: Aftermath
- File size: 1 159.47 MB
- Categories: RPG, Real-time Strategy, Strategy, Real-time Strategy
- Publisher: 1C Publishing EU
- DRM: DRM Free
- Price: $6.99 (6 990 Blue Coins)

System requirements
71%
FEATURES
Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.
RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier’s skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception
Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.
Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.
Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.
RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier’s skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception
Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.
Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.
Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.
CUSTOMERS WHO BOUGHT THIS PRODUCT ALSO BOUGHT
GAME DOCUMENTS BY CUSTOMERS
There are no game documents to UFO: Aftermath yet
CUSTOMER REVIEWS
17th Jun
By Necromaster
I played the very first X-COM game like years ago and remember the thrill of discovering new alien races and trying to defeat them through strategy. It was fun in every way then.
And now Altar Interactive (thru 1C Publishing EU) have continued the fine tradition of coming out with the next iteration of the X-COM series but off on a different tangent altogether.
This game, the first of a trilogy, sets up the player as the leader of a tactical squad as they set off on missions to capture and defeat alien creatures.
The first few missions have been easy to normal, and I can't wait to see more of the game. I feel the top-down 3D graphics is above average and the aliens tend to be quite blocky due to the number of polygons used (I predict more variety in the alien design and probably encounters with bosses as the game progresses). The tactics portion is quite simplified and could have been ramped up with more options (afternote - I can see that they did improve this in the sequels). The research options have been slow so far and I read that there are quite a number of topics you get to learn later on in the game.
I trust that the rest of the game will pan out to a satisfying conclusion and look forward to trying out the next part of the trilogy soon. Despite all the comments I have made, I still rate this game a 3.5 out of 5 - rounded to 4 - due to the gameplay (akin to X-Com, Jagged Alliance, etc.) as well as the nostalgia it invokes in me.
7th May 2007
By kristophski
There are three tipes of people in the world:
Those who never played X-COM
Those who long for an X-COM remake
X-COM fanatics, who jump at anything even vaguely resembling the origional.
This is really only for the third type.
The sad truth is, this is in itself a good game. It is not, however, nearly as good as X-COM or some of the remakes out there - including some free ones.
I worry that I should not judge this game compared to a completely different franchise. Although the main flaw in this game in my opinion is that it tries (and fails) to be something more than an X-COM remake, there are a couple of other factors to point out...
Basically, about half way through there is a sudden transition from "normal" difficulty to difficult. I can't explain how without giving away the storyline, but within 5 minutes you suddenly find yourself losing fast. Morover, once you start losing there is no way to get out of that situation - you find yourself just getting annoyed.
More reviews >>
Those who never played X-COM
Those who long for an X-COM remake
X-COM fanatics, who jump at anything even vaguely resembling the origional.
This is really only for the third type.
The sad truth is, this is in itself a good game. It is not, however, nearly as good as X-COM or some of the remakes out there - including some free ones.
I worry that I should not judge this game compared to a completely different franchise. Although the main flaw in this game in my opinion is that it tries (and fails) to be something more than an X-COM remake, there are a couple of other factors to point out...
Basically, about half way through there is a sudden transition from "normal" difficulty to difficult. I can't explain how without giving away the storyline, but within 5 minutes you suddenly find yourself losing fast. Morover, once you start losing there is no way to get out of that situation - you find yourself just getting annoyed.
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