Two Worlds 2

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GAME SUMMARY

Two Worlds 2

Rating: 4.2 (601 votes cast)

Return to the vast world of Antaloor in Two Worlds II. Building upon the original game, Two Worlds II offers the willing adventurer a unique and thrilling RPG experience unrivalled in current RPG landscape. Two Worlds II features a completely new game engine pushing hardware to its limits, as well as a revised combat system, new enemies, improved animations and an enhanced AI. This combined with the extremely detailed, interactive environment will be sure to make Two Worlds II a must-have title for RPG fans.

Two Worlds II Download Features

  • Extensive Character Development system – a huge skill tree giving the player total control over their class and how they want to play
  • C.R.A.F.T Tool – upgrade items from basic components; with a little time, a player can turn an ordinary weapon into one of legend
  • D.E.M.O.N.S Magic System – enables users to create their own spells resulting in thousands of unique spells
  • Unique combat options – combining different melee attacks and an active blocking system with thousands of weapon, armor and class types, alongside mounted combat, duel wielding and dirty tricks
  • Huge Multiplayer Element – 8 player raids, PvP tournaments and Co-Op action deliver unlimited replay-ability
  • Village Mode – Build and take care of your own village, craft epic weapons, complete village only quests and invite your friends to see your handiwork
Windows + Mac logo

System Requirements

    • PC
    • Intel or AMD Single-Core Prozessor (2,0 GHz)
    • 1 GB RAM (2 GB for Windows Vista and 7)
    • Windows XP
    • Radeon HD, Geforce 8800GT (Shader 3.0 and 512 MB RAM)
    • Mouse, Keyboard, DVD-Drive, Sound card
    • Internet connection for Multiplayer
    • DirectX 9.0c or OpenGL
    • 8 GB hard drive space
    • Mac
    • OS: OS X Snow Leopard 10.6.3 or later.
    • Processor: Intel Mac (2,0 GHz)
    • Memory: 2 GB RAM
    • Graphics: Shader 4.0 and 512 MB RAM
    • Hard Drive: 8 GB hard drive space
    • Other: Internet connection for Multiplayer
    • Peripherals: Mouse, Keyboard

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REVIEWS

Two Worlds 2 review

By Gatts13 posted 21st March

Vast world, with few bugs, active quick+auto save. Story provides good story (above average), quest helper let's you easilly follow map-marks on minimap. You will learn to run, ride horse, shoot from bows or fearie spells and evin sail on open sea.

Dungeons provide really great atmosphere, dark, dangerous and dreadful. Effects of Dark/Light, hard maze areas. Outside you will find huge wilderness with respawn monsters and animals. If you are done with fights, collect alchemy ingredients to make your own mysterious potions.

When you are done with dungeons and wild forests, enter towns, villages or huge cities with complex and interesting social system, join guilds and accept new and challenging quests. Try your fight skills in arena or try to find murderers, thiefs, or find evidence against corrupt politicians. Or join thieves guild, and steal from the most protected warehouses or rich noblemen. As soon you will get rich, you can buy your own estete, full of chests.

Two Worlds 2 review

By sacrock posted 18th March

Amazing RPG experience

Beautiful graphics, and gameplay is a step up from the first game. This has a lot of character customization, and will keep you busy for quite a while. I felt the execution was better than the first game, and the story was enjoyable!

Two Worlds 2 review

By TigersGhost posted 5th March

Absolutley amazing RPG.

As long as you like RPG's you should definitely get this game.

It has long story and many sidequests and a open world for you to explore. It has many cool skills and possibilities. And a BRILLIANT magic system where you can create your own spells. And you can even play a guitar...

5 out of 5

Two Worlds 2 review Multiplayer

By Mabucket posted 2nd March

One of the few decent action RPGs for multiplayer! Hours of fun with up to 8 friends.

Had no problems with setting up and playing multiplayer. The game does seem fairly outdated at points but the difficulty makes the game fun and the format fits well with multiplayer.

I'd highly reccommend this to anyone who is looking for a multiplayer Skyrim, this is the closest me and my friends have found.

Two Worlds 2 review

By YDDVY1Y posted 25th January

Hi,

2 Worlds II, is a RPG with auras as the (currency). It is a third person shooter (3PS)(TPS) any angle rotation. Has jump, sneak, run + more. Answer questions with a click. Gain experience and advance character skills, eg: strength, endurance, accuracy, warrior skills, ranger skills, magic skills + more. Outfit character eg: armor, pants, gloves, boots, rings, weapons. Collect ingredients, mana + healing potions, lockpicks + items. Has, mini map + map, inventory, magic system, attack with twin weapons, assignable keys, loot dead enemies, buy/sell items, hand held torch + more. NPC's speeches + more.

Excellent (3PS)(TPS),

XDDVX

{XP 32Bit, GIGABYTE MB, INTEL I5 3.3 Ghz, 4GB 1333Mhz RAM, MSI-NVIDIA 560GTX Ti (1GB)(DDR5), SB-XFi Audio}

Well Intended But Poorly Executed

By Keyrock posted 13th January

Two Worlds 2 follows the theme of its predecessor of being a game with its heart in the right place but with poor execution. Luckily, the execution in Two Worlds 2 is not nearly as bad as in Two Worlds, though that's not saying an awful lot.

The game places you in a fairly sizable and mostly open world (it's a bunch of islands so there are limitations to the openness). While I do appreciate that different regions have different architecture and manner of dress and the foliage is lush, the world is just not as much of a joy to explore as in the Elder Scrolls games, for whatever reason. Still, the scale of the world and the attention to detail are admirable.

The combat system looks intriguing at a glance. There are several different types of melee weapons: swords, axes, maces, and polearms. Each has a corresponding skill as well as special skills for 1 handed and 2 handed weapons. Just reading the skill descriptions it seems like the skills were designed to give you good variation in combat and provide a different experience with different weapons as well as strategic choices. This all looks good on paper, but in practice is stumbles. One of the problems is that so many of the exaggerated attacks throw your character forward making it futile to try to fight strategically to keep from getting surrounded as your character will just launch himself forward into the middle of his enemies all on his own. Furthermore, the combat system is not the most responsive in the world. The biggest problem is that, regardless of good intentions, many of the fights in the game boil down to stun locks. Any system that boils down to stun locks is a failure of design.

Archery has its own set of skills and some sound interesting, but in the end it just boils down to pew, pew, pew, run away, pew pew pew, run away... Lather, rinse repeat. Likewise, the magic system allows you to make your own spells combining cards, but in the end it also boils down to pew, pew, pew, run away, pew pew... you get the picture.

In the end, no matter if you play melee, archer, or mage, the combat very quickly becomes quite stale and repetitive, and just something to grind through. There is no joy or excitement in it whatsoever. Likewise the loot in the game is boring and uninspired, which is a shame for a game that's so focused on loot.

The story, though nothing special, is actually pretty decent and delivered somewhat well, particularly in the middle part of the game, which is the best part of the game. The beginning is kind of boring, but the game really opens up during the middle part with a large, open area to explore, some interesting side quests and main quests and a variety of enemies to fight. If only the game continued to be like the middle part to the end. Sadly, the game degenerates into a boring and tedious grind for the final portion that's downright painful to play through. It gets even worse when you reach the final boss battle. I won't spoil the plot, but I will say that the final boss battle in Two Worlds 2 is one of the absolute worst in recent memory and tantamount to the developers slapping you in the face.

The graphics are decent and the scenery, particularly the wilderness, is pleasant enough to look at. Some of the cutscenes are pretty rough, while others are decent. The animation in the game is downright terrible. I'm the type that likes to walk rather than run when in towns because it seems like the proper thing to do, even if it does take longer to reach your destination. The walking animation, however, is so ungodly awful that I couldn't stand to look at it and just decided to run around towns. The voice acting ranges from mediocre to laughably horrible.

The game is quite lengthy so I will comment the developers for that, it's just to bad that so much of the game's experience is boring and tedious.

Two Worlds 2 review

By souloflemon posted 6th November 2012

Two Worlds is one of those games you hope is really good. You sit through it hoping it will get better over time but at the end you just have to cave in and say that it would have been great if it wasn’t for all the bugs and glitches, that was Two World. This is Two World 2, and some bugs and glitches is still here, the game, is beautiful.

You start off five years after the end of Two Worlds and everything has done a 180. The Orcs which swore to finish off all the Humans is now side by side with the humans and is in fact the ones saving our hero from the chains in Gandohar’s Castle. And if you missed out on the first Two Worlds game it all will be shown to you in a beautiful opening sequence.

The first thing that you will notice with Two Worlds 2 is how stunningly beautiful it all looks. At first when you start up there isn’t much time to sit back and really enjoy the environments since it’s mainly a tutorial where you go from a to b and learn the ropes. But as soon as you do your first teleport, the beautiful world in Two Worlds 2 is yours to explore, and trust me; it will keep you entertained for quite some time. The share size of the maps is incredible. The world lives and breeds as you walk into deep jungles, forests or cities. You also encounter different characters both friendly and lets called the others, not-so-friendly. The beautiful thing with this game is the share size of it all, and share size is a good thing as long as you have something to transport you from point a to point b, and luckily Two Worlds 2 comes equipped with both teleports and horses for you to use.

The music is all set beautifully, fits perfectly to what’s going on and it flows just as perfect with the stunning backgrounds. Encounter enemies however and the music drastically changes to set the tone for battle.

The voice acting did not sell me at all, the lip-synch was non-existing and the characters voiceovers was lacking to say the least. This is the first thing that you notice that might have been rushed, because it looks and sounds like it’s not supposed to, meaning not good. The sad thing with this is that lack of voice acting can actually keep you from getting behind a character, or hating another character, voice acting is that diamond in the dirt that so few developers really nail, and sadly Two Worlds 2 is not under that category.

It is a RPG and RPG’s have the level up system, Two Worlds 2 is no different. The level up system works like this, you do a lot of damage you earn XP; XP is used to unlock new skills and improve your character. Although this sounds easy enough the leveling system in TW2 is a more advanced sort, meaning it will take you a longer time to level your character up because of the share amount of different categories and sub-categories to fill up first. Every category has a sub-category, and every sub category has a ‘wheel’ which you fill up with XP, with 10 XP to fill up a wheel and have filled the ability of your choice. It might sound complicated but it really is a nice way to have you playing the game for a few extra hours… make that days actually.

You also get to customize your characters. The creators of TW2 know you love this so they have put up a huge variety in customization, with large amount of different categories with 10 different choices for each category. So your character will most likely have little unique feel to it no matter how you choose to go about it.

The looting system in TW2 is also beautiful; the classical treasure chest is spread all across this beautiful world and of courses houses comes with enough places to loot to keep any sticky fingered RPG player busy for a while. There is also a lot of different armor, potions, magic and weapons to be found lying around houses or in treasure chests, or of course if you defeat enemies there’s always a chance of that enemy carrying something really good. And if you filled your inventory, there’s always merchants ready to take the load off for a nice little sum of money.

The quests is also well based, with the main story quest at your disposal at any time but will keep you drifting in and out of it because of the share amount of side quests that you always tend to run into when you have finally decided that you will try and finish this game. Do not miss out on these side quests as some of them are challenging and others are just straight funny. I will not spoil anything for people who might not have played it yet so I’ll just have you all test this for yourself.

Another little nifty bit with the game is that you can break down your inventory and use them to improve weapons or armor. You can also mix your own potions and the possibilities seem endless. As is with magic spells, which can also be mixed and mashed together for that ultimate powerful magic spell.

Multiplayer is the part of the game that I got into the least I’m sad to say, however I will get back into it as soon as more people get this game. The multiplayer modes are Death matches, Village Mode and Co-Op mode. The co-op modes bring a total amount of up to eight players at once.

The share amount of different side quests, a thrilling main quest, a beautiful looting system, the multiplayer experiences totally revamped and of course the beautiful, stunning scenarios is enough to keep the casual and also the hardcore RPG players busy for days. It still comes with some glitches and bumps along the road but when you consider the share size of the world it is very little negative. Also the loading within the game is short and this makes for a better flow of the game. I have to say that Two Worlds 2 will have me going back for more, but as of now I can only bow my head and call this a beautiful rendition of a RPG and proof that sequels can be so much better than the prequel.

Two Worlds 2 review

By zigo_meno posted 10th October 2012

It's a fun game to play. The crafting system, the potion brewing system and the magic creation system are very well made, specially the magic creation system. You can create your own magic the way you like, and make some impressive effects. It's fun to combine the magic cards and see what they will do together.

But, the storyline is boring. You don't feel like you are doing something important anytime. And it's very disappointing.

So, the game is very fun to play, have lots of things to do, but lack an interesting story.

Two Worlds 2 review

By Nyxeros posted 11th August 2012

The single player mode is Very amazing It is a really great rpg and the magic and crafting systems work well. Multiplayer is not as great seeing as it is extremely linear and there is only like 5 missions but its still entertaining

Two Worlds 2 review

By iljoe posted 8th August 2012

Wonderful. I start to play last evening and I have to stop playing after 4 hours.... but i'd like to continue... the initial part of the game are very impressive: good graphics and sounds, interesting story, very good gameplay. I think this is one of the best Action-RPG of the last years, only The Witcher 2 is better.

Two Worlds 2 review

By Severose posted 29th July 2012

A truly epic continuance of the first game, well worth the money too! I love both of the series' games, and this one is truly great, even if it doesn't quite overshadow the first. I love them both equally, and they can coexist peacefully! Definitely recommend picking this one up and giving it a whirl. It's well worth the time, and it has a great story/meaning. =]

Two Worlds 2 review

By aluinie posted 10th April 2012

Two worlds 2 is an RPG set a short time after the events of the original.

The game has some good rpg elements and plenty of action.

Graphics are improved on the first game and look great, music is also first class and the voice acting has improved from the first game. Horse riding as well is much improved and there are a lot of quests to complete.

Downside for me is that the biggest island in the game is for multiplayer only which is a bit of a pain.

Overall i would say anyone who enjoys a good rpg then this will do you.

Two Worlds 2 review

By bsebire posted 20th March 2012

Tons of fun. Exploring and character development is fun. The way inventory and creating new spells is done is very clever. The setting is mainly a medieval one, with fantasy elements like goblins and skeletons not always prominent. It lacks the great fantasy environments of games like Elder Scrolls, but still good!

Two Worlds 2 review

By luedine posted 9th March 2012

Fantastic game, unfortunately it suffers from some clipping issues.

However even with these issues it is a definite buy for anyone enjoying RPGs out there, great storyline and a large world filled with tons of various activities such as horse racing, running your own town and a ton of various dungeons to crawl.

Even with all the praise I have to point out this tho: The music gets very repeative and after a couple of hours in the game you'll want to turn it off unless you want to make your ears bleed.

Due to the music I can't in good conscience give the game 5/5 but it is definitly a solid 4.

Two Worlds 2 review

By Ravenwere posted 21st January 2012

Bought Gothic 4 and Two Worlds 2 at around the same time. At first TW2 didn't impress in the tutorial section so started and completed G4. Went back to TW2 and progressed further and discovered there is no comparison. G4 is predictable, console orientated, combat is basic, and there seem few options in the side quests. By comparison TW2 is more open, allows for the use of sneaking, thieving and allows more character specialization. Still playing TW2 now after 24 hours of play and there is still more to discover. G4 was over in about a third the time or less. Recommended for RPG fans.

Two Worlds 2 review

By mercilessrobot posted 18th December 2011

This game is surprising on many levels. The first Two Worlds was really quite awful. Two Worlds 2 is a totally different story. Very well made, very good looking and most importantly very fun. I urge you to give it a try. It is worth your attention.

Two Worlds 2 review

By guitarclassic posted 15th December 2011

Let me first say that I love open-world games, particularly the Gothic Series (up to Gothic 3 with the Community patch) and Risen. The original Two Worlds grew on me until I was REALLY enjoying it. A vast world with danger, excitement, and lots of action. I could go anywhere and sometimes got the crap scared out of me. I had probably finished 1/3 of the game when Two Worlds 2 came out, so I jumped ship to the sequel. I WANTED to like it, so much so that I MADE myself play it. Gradually I realized that while having merit and some great improvements, I wasn't actually enjoying it so much. Why? I did some thinking and came up with these points - 1) World seems less open and very segmented, 2) player character has less personality, 3) funnel effect - story seems more linear, less choices, less freedom, 3) personally don't care for the grasslands/savannah and rocky cliffs in the first part of the game, 4) horseplay is worse, no attacking from horse (or at least I can't figure it out), 5) doesn't have that addictive quality so I find myself not wanting to play it. Consequently haven't gotten that far in the game. TW2 has very nice graphics, good sneaking combat, more polish on cut scenes and in general, but also less character, less drama, and it's frankly not so much fun to play. I lost a hard drive 5 months ago and along with it the original Two Worlds including savegames. Though I hate starting from scratch, I'm going to download the original again and give it another whirl.

Two Worlds 2 review

By ahiru posted 14th December 2011

Being an Elder's Scrolls series fan (and also Bioware stuff such as Baldur's Gate, Neverwinter Nights, Mass Effect and etc), I was kinda afraid to try this one here.

Boy, this game is good! Nothing like (well it certainly resembles) Oblivion or Skyrim, as I thought it would be, but still good in its own way. A different game, with a different gameplay.

First off, it is more like Fable than Elder's Scrolls Oblivion or Skyrim. It feels more like an adventure than an RPG with all the free-roam and role playing per say. Which is not bad. The world is huge, haven't played a lot and it impresses me all the time. Combat is simple, like a 3rd person hack 'n slash. Loot is also simple to manage and pick (unlike Oblivion/Skyrim where you can practically pick up anything around from an apple to push corpses around). Like said, it's more like an adventure game (you know, like Zelda or Fable series).

It runs really good on my MacBook Pro '11 (2.2ghz i7 quad core, 8gb RAM, Radeon HD 6570M 1gb RAM), the graphics are superb - much more detailed than Oblivion, and it is as impressive as Skyrim, in its own way.

Glad I picked it up, now I can play Skyrim at home and this at work -- oh wait -- hope no one reads this!

Two Worlds 2 review

By erpilota posted 14th December 2011

Brilliant RPG! At first I was sceptical and then read tons of reviews. Got this game at a discount and tried it out. Its a great RPG. Its nothing like Skyrim but its a solid RPG. Would def recommend this game to any RPG lover. They aren't many good RPG's out there, but this one offers many hours of fun gameplay!!

Two Worlds 2 review

By Kavaar posted 13th December 2011

Really good game. Much better than Arcania or Risen.

+ Absolutely awesome magic/spell creation system.

+ Very good graphics

+ Long gameplay

Two Worlds 2 review

By Ilanl11 posted 13th December 2011

A great role-playing game with a lot of fascinating elements, an incredible spell system and a unique item crafting system.

The plot is nice and interesting but the game gets a bit repetitive at the end.

Playing a melee character can be a bit repetitive as you mostly just press one button.

Range characters are weak throughout almost the whole game.

Great online co-op.

Two Worlds 2 review

By Sthenic posted 25th November 2011

I enjoyed this game very much. Fairly long game play if you do all the side quests. The spell system is interesting and you can create some weird (sometimes useless) effects such as levitating loose objects. The final battle was unfortunate as it doesn't have much to do with skills that you've acquired but rather your ability to use an object.

Two Worlds 2 review

By Bazooka posted 5th November 2011

It is a good game, with the new graphics are really good they went full out on this one. The new improved combat system is good. Love the story has a lot of funny moments. The game is a challenge but not to hard that not every one can play.

Two Worlds 2 review

By supercruiser posted 9th October 2011

I totally enjoyed the experience, there were heaps of quests, though sometimes a little linear, but with the humour and area covered made for an addictive game. I put in about 50 hours and pretty much completed all the quests except for the last final battle, way too hard and has been canned because of it. Graphics were good and with my whirlwind pole I was kicking ass and loving it.

Didnt do the magic side of it which did look pretty cool, I think it was the exploration part that I enjoyed and the sheer number of monsters, just when you thought you had seen them all, bang a new weird ass scorpion or something.

About to give the pirate add-on a crack.

Thumbs up.

Supercruiser

Two Worlds 2 review

By Qikdraw posted 6th October 2011

Not worth even the discounted price I paid for it ($15), its just a horrible console port. While console gamers may enjoy it, it sadly lacks on a PC. While there are some nice visuals in the game, they could have done more for the PC version. Which is really what I feel in a nutshell...They could/should have done more for the PC version.

I am severely disappointed in the game because I loved Two Worlds 1. What looked great in concept for Two Worlds 2, is bad in implimentation in the PC version of it.

Two Worlds 2 review

By phillexos posted 27th September 2011

I played and finished Two Worlds the original and found it quite enjoyable. Even though

the original had quite a few bugs it felt like a true RPG. Two Worlds 2 however is a vast

improvement and kept me gaming for 60 plus hours. Great gameplay fantastic graphics and

a very involved storyline would satisfy any Role playing gamer. The AI is spot on and

the quests are well thought out. I only hope that a Two Worlds 3 will follow up soon.

Whoever buys Im sure will be very happy with their purchase. Happy adventuring.

Two Worlds 2 review

By PrivateBalls posted 28th August 2011

This is just a junky console port basically not designed for PC - buggy and clunky graphics small zones - if you like console rpgs you will like this. If your a true PC gamer you will hate the small zones, lack luster graphics. Oblivion is a better game.

Two Worlds 2 review

By ebo posted 17th August 2011

Two Worlds 2 is a very mixed bag, on one hand it's a rather ambitious RPG that tries to do many things, on the other hand it also shows a serious lack of polish and very little gameplay balance. But hey, I liked it, single player starts great but ends up not so great, feeling rushed at the end. It should take you up to 30 hours or more, depending on how many sidequest you want to do. Two Worlds 2 also has a multiplayer component that features a few competitive modes (capture the crystal is a sort of capture the flag, deathmatch is exactly what it sounds like and team deathmatch is, well, deathmatch with teams) and a fun co-op campaign that acts as a prequel to the single player campaign. Up to 8 players can take part in the co-op adventure that is split between chapters (7 in total), each with its own area, clocking at around 10 hours or more. But trust me, you'll play this campaign more then once to get enough money to build your dream Village in another multiplayer mode available in this game, simply called Village Mode. Finally I have to write a few words about the magic system that is, for lack of better words, amazing. By combining different cards with different effects, you can create just about any spell you can imagine.

Two Worlds 2 review

By chadthesad posted 7th August 2011

Two Worlds 2 is a lackluster sequel to a predecessor that was lackluster. Yes there was some inherent quirky charm to Two Worlds. Most of it was sorely missed in Two Worlds number dos! I found myself struggling with the conceptional developed interface and controls early on. It wasn't responsive at times. Menu's were simplistic as possible, handling most of the game was simplistic once the curve of frustration was conquered. Storyline was run of the mill, save sibling then save world etcetera, etcetera. Straight outta a Final Fantasy game. They ran the playbook on cliche storytelling. There is a plethora of negativity surrounding both titles. I will commend Reality pump for making a technical sound game. It runs very well on a wide range of systems.

3/5 stars.

Two Worlds 2 review

By anox31 posted 25th June 2011

When I first bought this game, I thought it would be really awesome and I was wrong. I had fun, but not as much as I expected. I don't think that you should pay the full price for this game. I got it when it was on sale. The storyline is good, but after a while it's getting to repetitive. It's mostly because of the combat that it's repetitive. You can easily do the same technique over and over again when fighting to always win a battle. You don't even need to block, you simply need to click on your left button to make fast attacks. I don't regret buying it, but wait for a lower price.

Two Worlds 2 review

By acharris posted 29th April 2011

Gotta say that even with the lowest graphics settings (which i need to use since im on a laptop) the visuals, particularly the water, is really realistic and very impressive! although ive only just started, it seems like a great RPG with a compelling storyline

Two Worlds 2 review

By Bosha74 posted 21st April 2011

I'm one of the rare breed of gamers who really enjoyed the first incarnation of Two Worlds, so I had a fair idea what to expect of this game.

To be perfectly honest I'm not enjoying this game as much as the last - although I suspect I may have been jaded by playing so many decent games between the arrival of TW1 and TW2.

Fighting melee style is all a little easy and a lot easier if you've ramped up your weaponry, bow and arrow (never my favourite style) seems somewhat ponderous initially (causing little damage it seems), and I didn't progress very far with it.

The magic system's pretty fun this time around, with a system of skill cards that you can mix and match to create the spells you desire (for example mixing a type such as fire/water/air with an effect such as bolt, area of effect spell, fanned or spread spell).

The story's ok, if a little bizarre...takes a load of scenes and natttering at the beginning to very slowly throw you into the action (which was a bit tiresome if I'm honest).

All in all, it's pretty good fun for me - not as enjoyable as the first, pretty nice graphics (if all a bit brown and green as you might expect), and easy to pick up and play.

By LiverpoolFan74 posted 19th April 2011

I have always really enjoyed open ended role playing games. I started with the likes of Elder Scrolls 3: Morrowind, Elder Scrolls 4 (Oblivion) and the predecessor to this, Two Worlds.

I was really disappointed when the rumours started to go around that Two Worlds 2 would struggle to be released in the UK. Thankfully, Gamersgate gave me a way to buy it here.

And I mean thankfully as this game is brilliant. It may not be to some peoples taste, but it is really very good. The graphics are wonderful and vibrant with some excellent effects, sound is also well done.

Some of the underground dungeons are really frustrating as some do not have a map and they amount to being small to really big mazes, but still, it will not put you off.

The main game map is massive, and unlike a lot of games (Gothic 4 Arcania immediately springs to mind), from what I have seen, if its on the map you can get to it.

I have already played about 50 hours of this and I am sure I am only about half way through, but I will let you know.

Special mention must go to the very robust magic/weapon systems. You can dismantle armour etc into the various materials required to upgrade your armour and weapons. The more you upgrade, the more crystals that you can use to enchant/enhance them further.

If I could some up using one sentence, it would be... If you like open ended role playing games, you have to buy this and experience it.

Two Worlds 2 review

By bfflogamez posted 25th March 2011

It's weird: I really feel like the majority of critics have their view of Two Worlds and its sequel completely backwards.

Two Worlds 1 was an underrated gem. It was a little clunky and didn't make a great first impression, but it offered a gargantuan, enjoyable open world to explore and a deep, highly customizable RPG experience. What at first seemed cheesy or amateurish elements became a part of the game's charm as you got into the game. The voice-acting was bad, but entertainingly so, and the game had a sense of humor about itself. In many ways, for me, Two Worlds actually proved a considerably better RPG than its more polished cousin, Oblivion.

As a big fan of Two Worlds, I find myself extraordinarily disappointed in Two Worlds 2. Contary to mainstream critical reviews, they haven't really improved any of the original game's problems, but rather expanded upon them via a series of terrible development choices. The menus are now even more unintuitive, unattractive, and make less efficient use of the screen space. The combat interface is clunkier and less enjoyable. Movement is weirdly sluggish. Customizing graphical options is needlessly confusing (you won't be able to enable anti-aliasing unless you run a special version of the executable hidden in the program files folder). Other options menus are also confusingly designed. The cheesy protagonist no longer has any of the hammy charm that the guy in Two Worlds did -- the new guy talks in an intolerably douchey voice which is only funny for the first ten minutes or so; beyond that it is simply irritating. The POV feels less organic, and the inability to even momentarily jump out of the third-person perspective is bothersome. The tutorials and intro sections are too long.

Worst of all, the game is now much more linear, with too much story shoveled at you. The world itself is now far, far smaller, and there are actual invisible walls that prevent you from wandering too far afield. So much for an epic "open world" game. Additionally, the wilderness is sort of boring and unnatural feeling, compared to the first game. The manner and frequency of creature encounters also doesn't feel right. And for all these reasons, the world proves far less immersive than what was offered in the original game.

I *really* wanted -- and still want -- to like Two Worlds 2, because I felt the first game was an excellent RPG that was unfairly thrown under the bus. But honestly, as I play into it, I mostly just find myself wishing I could get my $50 back for this one.

So if you actually *liked* Two Worlds 1, consider yourself warned. This isn't the same -- it's much smaller, more linear, and more irritating to play.

Two Worlds II is a step in the wrong direction and a considerable disappointment; it boggles my mind that it seems to have a reputation as being an improvement upon the original. To me it just feels like Two Worlds Lite, a sort of paltry spin-off game.

Two Worlds 2 review

By Toffer posted 25th March 2011

This game is a huge disapointment for those who liked the original Two Worlds. Gameplay feels like a single player adaptation of World of Warcraft with stupendious amounts of stupid side quest and a main story that is'nt engaging at all. On the bright side it has good graphics and enviroments exept from dungeons which all look the same, copy pase vise. If you liked wow but hated all the other players that got in your way you'll love this game.

Two Worlds 2 review

By mhofever posted 7th March 2011

Two Worlds II feels like it's trying to make itself an AA title it just doesn't hit the right notes for it. However, this still doesn't mean it's a bad RPG. In fact, Two Worlds 2 has one of the best visuals in an RPG to date.

The single player felt a little dragged out and sometimes you can be totally side-tracked by lots and lots of quests ( which is a good thing because you actually have things to do ) from your main quest, which is to save your hot sister from an evil lord named Gandohar.

One thing about the game is that the map is pretty huge, so huge that the single player makes only 25% of it while the multiplayer takes up 75% of the map. The multi-player is garaunteed to have a lot of content. Build-A-Village, Campaign co-op, deathmatch ; these are a few of the game modes in the multi player.

You don't pre define your class but rather build it as you go, however, it feels like you're only restricted to choosing four types of classes ; Warrior, Mage, Rogue and Archer.

Still, it's a nice game and the multi player content makes up for the single player's boring story.

Two Worlds 2 review

By Dariune posted 28th February 2011

When i bought this game i did so, with little hope, because the RPG market is very dry at the moment.

Ive played this game for 20 hours and i am not only pleasently surprised but amazed at how good this game is.

I would say there are very few RPG's which rival two worlds 2 ever. I would say its on a par with Morrowind if not better, much better than oblivion and not too far off from Baldurs Gate.

This game is quite simply phenominal and the best fun ive had with a game in a long time.

The graphics are great, everything looks realistic and engaging.

The way you level up your character is intuitive and really lets you have fun customising your character to a high level of detail.

There is plenty of loot, some very unexpected, like eyes which float above the ground and guitars.

The minigames are all good fun but what really stands out are the quests. They are astounding. Rare is the go fetch quest or pointless escort missions.

Most quests have an interesting storyline with some unexpected twists.

Im only 25 hours through the game so i cant comment on length but given that im only on chapter 2 and dont feel ive been bored once yet i can happily say that for any RPG fan, this is am ust have. Bethesda and their elderscrolls games, although good, are just simply not as good as this game.

Lastly, dont be put off by the issues with the first game, they are not present in this one.

Buy it and enjoy.

P.s. i havent tried multiplayer yet but i hear its also good.

Two Worlds 2 review

By jc_lealch posted 24th January 2011

Pros: Improves every aspect that made great TW1. Fixes every annoying aspect of TW1. Nice moral choices, ehre you decide what is wrong and what not, adding some replayability. Great RPG gameplay, great story and incredibly beautiful graphics. Good music, almost epic(-ish).

Cons: Lacks progresive increase over dificulty level; It starts a little on the hard side, but it doesn't keep with you, even as you progress further and further, making for some dissapointing boss battles.

Overall, a great RPG. Must buy for every fan of the genre.

Two Worlds 2 review

By Dammokles posted 31st December 2010

Overall, this is a very good game. The story elements are a little thin, but the combat is excellent, and the game has the best implementation of a crafting system that I have ever seen. Magic is complex and requires some experimentation to fully master. Over the course of 4 patches, the game has steadily improved, with the developers fixing glitches and implementing missing or needed features. The game world is huge, but sometimes feels a little empty when not following the quest lines. This game is a worthy successor to the Gothic series (instead of that abomination that is Gothic 4).

Two Worlds 2 review

By Bascavia10 posted 7th December 2010

Two Worlds is a solid RPG which I enjoyed quite a lot. While offering graphics a little below the standard nowadays, the excellent gameplay and fantastic story make it a really enjoyable game. Indeed, even though it's a good one, the storyline is linear, so if you want an Oblivion-like RPG, this is probably not what you're looking for. But if you don't care whether the storyline is linear or not and you don't mind playing a game with a little bit dated graphics, this IS your RPG!

Two Worlds 2 review

By jokuvaan posted 29th November 2010

Biggest surprise of the year, two worlds 2 is much improved on every aspect compared to original, quality title with great multiplayer where you play with other people and cooperate to finish the multiplayer campaign.

It also has village mode where you take care of your own village and can share it with friends, unfortunately i feel it is bit rushed as it gets repetive quite fast, but entertaining addition never the less.

Singleplayer campaign is entertaining and cinematics are top notch and it has very movie like feel at times, while gameplay you can spot is has been designed for consoles, but for game designed to play with consoles it is decent pc port, plus the magic system is interesting after you realize how it works.

If you like action heavy rpgs i'd definitely give it a shot.

Two Worlds 2 review

By vensalir posted 18th November 2010

TW2 is one of the best RPGs I played this year; it does not have any breathtakingly new ideas, nor it shines for it's plot, but it does piece together a lot of small elements that ,summed together, create a unique experience.

Technical data:

The game looks very,very good even at lower resolutions (mine is 1024x768) and mid-to-low setting, while keeping a high fps rate. Higher detail levels do lower the fps, but always within acceptable levels even on a mid-level setup. The sound effects are of good quality, while the voice acting is quite plain and monotonous, but not excessively annoying. The charachter animations are also of good quality.

The Plot

Following the main quests alone will take you some 20+ hours; it's actually quite simple, so don't expect anything comparable to Baldur's Gate or Mass Effect, but it does it's job. Having played the first TW helps in creating a feeling of continuity between the games, but it's by no means necessary.

The Action

TW2 is a hack'n'slash game, fundamentally. If you go for a fighter charachter, you can choose between 1hander+shield, 2 hander or dual 1hander, and you can indeed try to play tactically by parrying and counterattacking, but most of the times you'll simply be frantically clicking LMB and try to kill the mob before he kills you. Rather simple, but fun nonetheless, especially against many opponents. Archery turns the game into a third person shooter, as you have to manually aim at your targets, while some skills allow you to prepare special shots like multi-shots. Magic is very intresting, as you have to prepare your spells by adding cards to an amulet; each amulet has a base effect, such as fire or water, a carrier, like bolt or AoE, and any modifier you want to add (ex. Ice+bolt+duration = freezing dart). It is well designed and quite fun to experiment around with.

Other intresting things to do

The crafting systems is based on salvaging materials from loot, that you can later use to upgrade your own items (ie You do not craft new items, rather you upgrade the ones you already have), which you can then upgrade with gemstones that give different effects. You can also ride horses to move quickly on the three islands you'll visit, and sail a boat to explore small islands.

Overral, I'd give the game a 5/5 , because it combines a classic setting and good, solid, mechanics with technical quality. It does not do anything revolutionary, but what it does, it does flawlessly. A game worth it's cost, recommended to anyone even remotely intrested in RPGs.

By DRavisher posted 16th November 2010

Two Worlds 2 is an excellent RPG. It is quite similar in many ways to the original Two Worlds, but feels much much more polished.

On the techincal side the graphics are good, and the game runs well on my hardware (Phenom II x6 1090T, Radeon HD 5870). I did experience a single crash on my playthrough, but no other bugs were apparent to me. All in all I'd say it's a very solid release that does not feel like it was rushed to market like some other games these days.

The game world is of reasonable size, my playthrough took me somewhere between 20-30 hours. Noteworthy gameplay elements are horse riding, and sailing. Both of these are very nice additions (riding was also in the original), and are well-implemented. In particluar I find it very satisfying to sail out and explore small islands, and I wish this aspect received more focus. For instance when the main quest line takes you from one landmass to the next it's done by opening up a new teleport. In my opinion it really should have been done by you sailing there the first time, then unlocking a teleport for quick travel. This is of course a small complaint, but considering how much I enjoyed approaching new islands in my trusty boat I really think this was a missed opportunity.

All in all Two Worlds 2 is a very good RPG, and provides a nice blend of action and an interesting world (many books and such are quite a good read, and help bring you into the game world). If you thought the original had promise this is definitely a game for you. Also anyone who likes RPGs like The Elder Scrolls 3 and 4, or the Gothic series should enjoy this game.

Two Worlds 2 review

By lord_lobster posted 15th November 2010

This game is what alot of RPGs should be doing, good graphics, which run smooth as anything. Great single player game-play with good multiplayer to boot.

The combat works well weather your melee, ranged or spell-caster. Even though you can always use a mix of all three if you like. It has a nice crafting system too.

my only negative is the islands, the smaller one are used for single player while the big one can only be accessed via multiplayer.

Two Worlds 2 review

By naneel posted 15th November 2010

When i first time played two worlds orginal in x-box 360 i did not know how bad it was.

I was sure that the sequal was as bad as first but it took me by suprise.

There is the same spirit as gothic games have. (gothic 3 was so and so)

Game follows linear main story is medicore with few twist. Side quests and exploration is where the game start to get good. there are few really funny quests and few quests that leaves bad taste to mouth. TW2 is double the size from orginal and lots of ground to cover. there are few mini games as well in game.

Main character can be build anyway gamer wants it.

There is little boost if char uses equipment for class like mage using staff get more willpower and so on.

Overall there is lots to do in the game and few suprises. (like nude scene)

Total game time is over 200+ hour if you try to get and see every thing in the game well worth it.

I only hope that the next two world game is good as this, not like the crap that first one was.

ps. there are few bug in game and there is fix coming on it later (noting major mostly text errors and dialogue miss match, few grafical glits as well)

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