The Tomorrow war is a space combat simulator. The game cast you as Andrew Rumey a cadet at the North East Space academy for the UN space forces. During what is supposed to be an ordinary traning mission a number of alien space ships jump in and you go into combat. This launches the plot of the game. Overall the plot isn't that good. The alien race that attakced you seems to be what will drive the story but ultimate it become a subplot with no real motivation or reason given for their actions. Another alien race is touched upon and there is evidence that suggest that it has some history in the story but it is merely hinted at and never expanded. The plot covers a wide range of different areas and has you working for a number of organisations. The plot is mostly told between missions by talking to the other pilots and ship crew members in a style reminsince of Wing Commander. None of the characters are particulary interesting.
The mission types are quite varied, with patrols, attacks, ground attacks, defence and escort missions. Some of the early missions are more akin to the Elite then space combat games. Two missions are particulary different: one has you racing around a track made of rings whilst another has you playing a football game. The racing mission works and is quite fun. The football game is slow and it appears that the enemy can move the ball much faster then you do making it slow going and a lottery. Other missions have the problem that they involve large amounts of doing nothing as you fly from the carrier to the target. The autopilot helps but its still slow. It gets worse in some missions as a large portion of the mission will invole flying to one area then backtracking and then retuning again. A number of missions towards the end of the game invole multiple take offs and landings and can be some what boring.
The actul flying is fairly good. The combat can feel underwheling as it can take number of hits to kill an enemy ship and up until they are almost ready to die there is no indication that you are doing an damage at all. Allied fighter pilots are good and will often complete the mission requirments without your intervention.
Graphics are not the at great. The transition from space to atmosphere is handled well and whislt it is noticable when the ground map pops in it is not distacting. There was a few glitches with planetary landscapes disappearing but overall the graphics, whilst dated, worked will enought.
Sound wise there are serios problems. The music and sound effects are fine. The voice acting is bad with almost all lines read in the same voice, there are no inflections or emotions put into it. Whats worse is that chatter and dialogue in the mission itself is in russian or not present. This means that events appear to happen for no reason. There are a few occasions where dialogue in the cutscenes has not been translated from the Russian either.
The game is also buggy. Two missons see you having to land on a planet. In both case you and your wingman, some of whom if they die will cause the misson to end, will sink into the ground. It become a trial and error of trying to find a spot you can land close enought to the mission requirement where you wont sink and die. There are also a number of script errors which will cause the game to crash to desktop. The game also crashed to desktop a number of times for no reason without an error message. Fortunalty the game does allow saving at any time which can be handy when you are doing a long mission and the game crashes.
Overall the game is buggy and somewhat boring in the long missions. Underwhelming combat and a not very interesting story make this game below average