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Boxart: The Tomorrow War

The Tomorrow War

Rating: 3.7 (9 votes cast)
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System requirements

  • OS: Windows XP
  • CPU: 2.4 GHz or higher
  • 512 MB RAM
  • Graphics: ATi 9600/nVidia 5600 128 MB or higher
  • Sound: DirectX-compatible
  • DirectX 9.0
  • IMAGES

    FEATURES

    The 27th Century. There is peace on Earth. Mankind has discovered ways to travel outside of the solar system and planets thousands of light-years away have been colonized. The United Earth Empire is at a cross-roads as an old enemy decides the galaxy has room for only one Empire. 300 years ago one of the human colonies turned to Zoroastrianism, an ancient human religion. They formed a new nation called Konkordia and then increased the population through cloning their people. Konkordia has already conquered more than 30 planets and has become a powerful star nation. While The United Earth Empire has signed peace with Konkordia there was always tension in the relations between the two states. The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and Konkordia. Gamers will participate in local operations and in huge space battles, meet alien races and fight against unofficial military organizations and of course take part in the final battle.

    • Powerful game engine capable of modeling whole planetary systems. The engine allows continuous flights from space into the atmosphere of a planet and landing on any part of the planet
    • Adjustable settings - from a hardcore space sim to a near arcade game
    • Dozens of NPCs and locations
    • Different types of spacecrafts - from fighters to ferry ships

    VIDEOS

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    GAME DOCUMENTS BY CUSTOMERS

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    CUSTOMER REVIEWS

    29th Nov 2009

    By Darkhan66

    Pros: Decent graphics Multiple play modes Relatively stable cons: Translation incomplete (com chatter in Russian ?) very quirky controls lack of proper tutorial voice over/lipsync horrendous graphics show degradation with play time Overall this game is more frustration than fun. Seemed to have so much promise though.

    24th Oct 2009

    By btaak

    Have been reading a lot of negative reviews about Tomorrow War. Despite this fact, decided to give it a try anyway. Very glad I did for the simple reason that the developers seem to have made the game very easy to modify to your hearts content. For example, many have been complaining that they cannot explore as much as they would like to be able. However, with a simple modification to the first mission file I was able to make the game were I could explore with seemingly no bad consequences. As a result, I was able to play the mission in an entirely different way. At one point I was able to leave the rings of Saturn and fly all the way to the neighboring moon Titan, fly through it's atmosphere, land on its surface right next to a lake, after exploring the surrounding area at my leisure. If I could leave screenshots on Gamersgate, I would show a couple. Have not finished the first mission because I have been so busy trying to modify the game. All I have to say at this point is, do not know how the rest of the game is going to play. But if it can be modified this easily to make it the way I like to play, I am glad I purchased it. The graphics are very good. And it appears that if you do not like them you can also modify the graphics because a lot of them seem to be made up of .tga files. So all you modders out there. Get the game and modify it to your heart's content. And lets make it the way we want it to be. You can orbit planets, you can explore the surface, you can enter and leave the atmosphere. By the way, the simple fix to the first mission file that made this possible: Comment out all the references to the game ending in the if statements. Also, for testing purposes, in the gold.ini file, give yourself alot of armour, change it from 6 or whatever it is, to 600000000000000 or whatever you want. Six was the number given under difficulty setting of easy.

    16th Jun 2009

    By jimrad1

    Something Ive been wishing space sims would do more of, and thats the ability to land on various planets. This just adds soo much to a game thats already a great space simulation. Im eagerly awaiting to see what IC does next with this engine, this certainly in my opinion runs in the right direction for space sims. Its the one missing ingredient that I think separates a good game and great game.
    More reviews >>

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