Thief - Deadly Shadows

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GAME SUMMARY

Thief - Deadly Shadows

Rating: 4.4 (158 votes cast)

You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.
According to ancient prophecies, a Dark Age is approaching. He's determined to stop this darkness before it comes, before someone loses an eye...or worse.
Garrett begins a cautious collaboration with the Keepers, an enigmatic and secretive group. They supply prophetic Glyphs he needs to avert the approaching doom, and he supplies the raw nerve, caustic wit, and artistic thievery that they lack. He sneaks his way through castles, mansions, prisons, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse. He's out to steal the City's oldest treasures - treasures that can help stop the darkness foretold in the prophecies.
But things quickly go awry. Disaster looms closer with every step Garrett takes. In his efforts to prevent the Dark Age, he has inadvertently roused an ancient hidden evil. To make matters worse, the Keepers, sworn to protect the City and maintain the balance, instead find themselves decaying from their very core. In their desperate search for the One who will betray them, their eyes turn to Garrett.
Once again, Garrett finds himself without allies, standing alone between the City and the forces that would crush it. Will his skills be enough to save the dying City? Can he survive betrayal, assassins, and war in the labyrinthine city streets? Will he destroy or be destroyed by the evil he awoke? And finally, what must he do to get what he wants most of all: to be left alone plying his trade as the City’s greatest Thief.

  • Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
  • Huge Arsenal of Thieves’ Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
  • An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
  • Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
  • Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.
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System Requirements

  • Windows 2000 or Windows XP (95/98/ME/NT not supported)
  • Intel Pentium IV 1.5 GHz (or AMD Athlon XP equivalent)
  • 256 MB system memory
  • 64 MB video memory, Direct3D 9.0, and Pixel Shader 1.1
  • 100% DirectSound 9 compatible sound card

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REVIEWS

Thief - Deadly Shadows review

By reddavinci posted 29th January

I bought this game on sale, since I remembered the original game from a few years back. It came bundled with Deus Ex so I expected a great time. Unfortunately I can't say much has changed since the first Thief. The enemy AI is laughable and the hit detection isn't much better. You get a choice of different arrows and items, but their functions often overlap -- and the "moss arrow" was probably the worst idea of them all. Guards and citizens spawn infinitely in city stages, making it great fun to knock them out or outright murder them (it doesn't seem to make a difference) just out of boredom. As you'd expect of a game called "Thief", every quest is a fetch quest, but some of them are just gratuitous, making you go to far away parts of town and back just to speak to someone. The level design is completely linear, meaning unlike in an RPG, you can't complete other quests along the way -- you're stuck to your objectives. Luckily, they're clearly and briefly stated, as are the important notes you pick up along the way. Lockpicking in this game is a monotonous and pointless task, that involves searching for the 'right spot' and clicking. Rinse and repeat several times for the "gold" locks. The voiceovers, aside from the very husky and manly Garrett, are plainly hideous. This is the company that brought you Deus Ex and Tomb Raider -- and this was the third game in the series! Eidos was not some Indie developer without a budget. I played through it just to get my money's worth, and fortunately there was some fun to be had, and I especially liked the cinematic style, though the non-cartoon cutscenes are horribly compressed and look even more dated than the in-game graphics. Finding your way around is a chore, since your position is not indicated on the maps you steal, and the maps are nearly useless, one of them I recall showing two rooms adjacent as if they were on the same floor when they were on different floors completely. It should also be noted that the graphics are more dated than I originally expected, and all available resolutions are 4:3. The game is also incredibly buggy; I fell through the wall to my death several times, just for turning the camera the wrong way. The whole game is excruciating if you want to play as a legitimate thief, i.e., sneaking and stealing. The wait is just not worth it, and it's more fun to kill stupid AI drones than it is to wait around, pretending there's any feasibility at all built in. The loading screens are horrendous, even on a modern computer -- and you're kicked out of the application temporarily every time you load because of the resolution change (unless you have a 4:3 monitor, which nobody does anymore.) This makes fetch-quests across town even more torturous. I may just be unobservant, but I spent most of the time (tens of hours) in this game just searching for that one piece of loot that I missed -- a real pain since it's not always clear what you can steal and what you can't, since the only indication is a sparkling animation that's not always present and that's not always easy to see, on items that are identical to non-stealable ones. I was masochistic enough to play on "expert" difficulty, which simply means you need to steal more, because the enemy AI doesn't improve and everyone is still extremely easy to kill.

A good old-school stealth game.

By gecko92 posted 25th January

This game is not about mindlessly killing waves of enemies. It's not a shooter, it's a stealth game in its pure form. You have to hide, steal loot, plan your actions. There aren't any minimaps, which means you can get lost sometimes, and it's a good thing. Exploration is another big part of the game: you can have fun inspecting all the nooks and crannies in search of loot.

If you, like me, love stealth games, this title is a must-play.

Thief - Deadly Shadows review

By Daniel Huppe posted 20th January

Good idea to set a RPG game in a one hundred percent medieval thief world. Here you struggle more with not being caught than with fighting battles. Knocking people down and hiding their bodie is cool, so is using arrows to make noise diversions, Lockpick system very realistic and original. Good graphics and plot. Very clear objectives, even though it's hard sometimes to find your way (I get lost all time because the maps don't help much). I had the game for a very little price and consider it a good buy. I'm planning to get Thief Gold and Thief II.

Thief - Deadly Shadows review

By deiliberi posted 23rd September 2012

This game does what it does spectacularly well. The stealth gameplay is compelling, and it’s genuinely thrilling to work through a new environment, incapacitating or sneaking past guards as the situation dictates. The game creates fun, fulfilling, problem-solving circumstances while offering a compelling story and a dark atmosphere. The only reason I didn’t give Deadly shadows a five is that sometimes it forces you to sneak around the same environment (say the city streets), over and over again, at which point sneaking becomes less of a challenge and more an annoying inconvenience. Even with this issue, and a few bugs, I certainly don’t regret buying it in the slightest. I’ve already gotten my money’s worth and I’m sure I’ll return to it again in the fullness of time.

Thief - Deadly Shadows review

By YDDVY1Y posted 8th August 2012

Hi,

Thief - Deadly Shadows, is a first person shooter (FPS) + a third person shooter (3PS)(TPS), at any angle rotation, with (gold) as credits for trading. Amazing + thrilling, a absolute winner for enjoyment. Pass through, mansions, docks, castles, towns + more. Has, inventory, map, objectives + more. A (dark/light)(gem) forecasts when you can be seen by enemies. Take down enemies in stubborn areas with your assorted weapons + techniques + lockpicking. Voice narrated briefing on missions. Has NPC speeches + sound effects + much more. A chilling drop a dime sound atmosphere. Weapons like, water arrows to deaden light sources, fire arrows, blackjack, dagger, bow, flashbomb, broadhead arrows, noisemaker arrows, gas bomb + more. Has configurable keys like, jump, crouch, sneak slower, holster weapon, holster item, autoruns + has the slow key. Has bow zooming + your own zoom function for seeing in close.

excellent (FPS) + (3PS)(TPS), a real winner,

XDDVX

Thief - Deadly Shadows review

By Kirgan posted 2nd August 2012

Truly a fantastic game.

If your sick and tired of one man killing armies to get what he wants you need to play this game.

combining a fantastic stealth system, thief deadly shadows allows a player to pass through an entire game without killing people unnecessarily but also has a vast large range of weapons for the more bloodthirsty among you.

Defiantly on my top 10

Thief - Deadly Shadows review

By Nightheart posted 18th July 2012

Assassins creed has nothing on this game!

Playing this game is just sheer nail biting edge of the seat stress, every turn of a corner every guard searching for you as you hide in the dark, trying to not even nudge the mouse encase your noticed.

The games old but you can see where other newer games have taken there cue from this master piece.

Simple just buy it!

Thief - Deadly Shadows review

By mralston posted 17th November 2011

Deadly Shadows was criticized at the time by some fans of the Thief series, but it also got a lot of well-deserved praise. It's made in the same engine as Deux Ex: Invisible War, but for some reason I had far fewer problems with Deadly Shadows than with IW. The engine actually works pretty well, the way light and shadow are handled, and the movement feels fine. The levels aren't huge, but it doesn't feel like the basic intent of the game has been hamstrung by console hardware limitations.

Thief - Deadly Shadows review

By larkinish posted 24th October 2011

Though this game may be a little old, it has no problem displaying some very nice graphics, combined with some wonderful game play. Know that your not getting the newest stealth game, you are in for quite a ride. With a compelling story line, and all the weapons, stealth, and Shadows you could hope for, this is a must own if you like Assassins creed, or any thing of stealth genre.

Game Spot: 8.3/10

IGN 8.6 / 10

Game Chronicles 9.4 / 10

Gaming Age A

GameZone 9 / 10

Worth Playing 8.6 / 10

1UP 8.5 / 10

HonestGamers 7 / 10

RealGamer 8.2 / 10

Its all there, this is a great buy!!!

Thief - Deadly Shadows review

By Chorde posted 10th October 2011

It's Thief! Like the previous two two games in the series, your name is Garret, master thief, and it's your job to rob snobby nobles and get rich, but there is always some nefarious plot that gets in your way and before you know it, you're pulled into the task of saving the world from destruction.

The game uses the same engine Deus Ex: Invisible War did, which isn't surprising given both games were released near the same time. The engine isn't particularly intuitive and it isn't very pretty, either. Speaking as a series veteran, it's also a lot harder but not for reasons one might expect. In one example, I snuck into a sleeping guard's room and he heard my feet on the floor, despite the fact I was going as slowly as possible and in a crouch. Okay, well, it's pitch black, he can't see me, but he does and he calls the guards. Take two, I get into the room and approach his chest and start picking the lock, but he hears something and is out of bed. He just stands there. Now how do I get out?

The original Thief games were somewhat comical in what they allowed the player to get away with, but Deadly Shadows seems to have crossed the line between reasonable and fun, and frustrating and screaming the word "How!" Thief I and II were slightly more lax, but they were still very difficult, atmospheric, and engaging games. Deadly Shadows loses much of this in translation, including the majority of the cutscenes that would appear at the start of missions to brief you on the situation. In their place are giant essays read by Garret in a too-fast voice that suggests he's trying to get through the wordy chunk as efficiently as possible, and he loses his former charm and wit in doing so. Also, while Garret's voice is quite soothing, hearing it for so long with nothing else to do gets rather boring.

Another issue is the levels themselves. In the original Thief, levels were sprawling masterpieces that begged you to explore them through and through. They were impossibly large, with room after room, chamber after chamber, guard post after zombie-infested tomb, but Deadly Shadows breaks this trend by literally breaking the levels, and the immersion, into pieces. Manor houses are broken into multiple levels which are separated from the rest of reality by large glowing blue gateways, and upon approaching them you are asked if you want to visit the rest of the house? Well, yes. Now watch a loading screen. This is also problematic because, in the old games, when you alerted a guard, word spread quickly through the entire building, no matter how large it was, leading to some very tricky situations. Now, guards at the front gate and guards in the garden out back are completely isolated, making for a much more unrealistic and enjoyable experience.

Deadly Shadows is still, at its heart, a Thief game. You get a slew of gadgets to use as you douse torches on your way through various areas, sneaking around guards to swipe valuables. There are other things I could pick on, but this game really is quite good, it's just sold short in many ways. I highly recommend getting copies of the original Thief games and playing those instead, because I've recently replayed them and found them equally as compelling as when I first booted them up in the olden days. Thief is something every gamer looking for something new and enjoyable should at least try, but Deadly Shadows is by far more frustrating than previous offerings, and defeats its own purpose by adding third-person elements and making Garret into a veritable killing machine, breaking immersion and otherwise turning a great game experience into a sub par one.

Thief - Deadly Shadows review

By Martin84a posted 28th June 2011

Thief 3 is a great stealth game, but the age of the AI does show up. That sad it still is a great game with many hours of entertainment. The first 10-15 hours you'll spend on easy/hard tasks before the real run starts. The famous level that scared the living shit out of people is still focking scary. It also has a great soundtrack and an eery atmosphere. Just don't spoil the game by setting brightness to abnormal high levels like many do. He is a Thief that goes around in the middle of the night, so the game is supposed to be dark. All in all I'll give the 4½ stars.

Thief - Deadly Shadows review

By CorvusValerius posted 30th May 2011

Really a fantastic game for its time, and even today with so many other games to choose from muscling in on the Thief series' ground, Thief III still holds its own.

In essence, this steampunk-esque world allows you to master the arts of stealth and the silent disablement of foes. Light levels, even the sound of your footsteps over different materials play a part in maintaining cover, and the fun array of weapons and tools make for a variety of entertaining ways to complete each challenge.

The game also introduces a free-climbing mechanic which unfortunately is somewhat buggy, and unsurprisingly is not a patch on recent releases such as the Assassin's Creed franchise. However, I am yet to find any other game that gives the same satisfaction of creeping up behind someone, blackjacking them, and dragging the body off to dump in a dark cupboard somewhere!

By hovo1990 posted 29th May 2009

This is the Review for Thief 3

This is a stealth game,a la MGS and Splinter cell,actually those both are based somehpow on thief,because it was the first 3d stealth game.

It features first person and third person view.

It tells the story about Gareth,about thief.

I won't post any spoilers,but it features mysticism ,sci-fi,what can you expect from the guys who created Deus Ex.Yep,it was done by Ion Storm.

If you have the patience

Than this for you.

P.S. works fine on Windows Vista SP1 with patch,so far no problems

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