Talisman Prologue

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GAME SUMMARY

Talisman Prologue

Rating: 3.8 (33 votes cast)

Talisman is a game in which you take on the role of a heroic adventurer, building up your strength, wisdom, and wealth in a quest for glory. Talisman Prologue brings all the fun of the classic board game and more to the digital realm. Talisman Prologue is the first release in this exciting adaptation of the classic board game.

The legend begins with a single-player series of adventures designed to invite both veterans and newcomers to explore the land of Talisman. While multiplayer gameplay will be available in upcoming expansions, Talisman Prologue focuses on creating narrative depth through its single-player campaigns. The story unfolds as the player rolls dice to move around the outer, middle, and inner regions of the board. Each space will require the player to draw a card or resolve a special effect, leading your hero to encounter monsters, discover friendly followers, and gather treasure.

While Talisman Prologue uses the rules of the board game, there are some differences in the gameplay. The biggest new addition to the game is the introduction of quests. In the classic board game of Talisman, the goal is to reach the Crown of Command and claim it. In order to provide a varied, rich, and story-focused experience each time you play Talisman Prologue, you play one of fifty unique quests for each of its ten characters. The quests have goals that the player must complete in order to lead his hero to victory. You may be tasked with saving a damsel in distress, recovering a powerful artifact of legend, or fending off an immense horde of monsters!

In Talisman Prologue, you never have to wait your turn, but the turns still count for something. Finishing quests in as few turns as possible earns players between one and three Talisman tokens that rate your success. Learn the spaces on the board, get familiar with your weapons and followers, and make the most efficient use of your turns to get all three Talismans!

Whether you are a long-time fan of Talisman or new to this game of magical quests, Talisman Prologue offers the thrill of adventure to all comers.

Talisman © Games Workshop Limited 1983, 1985, 1994, 2007. Talisman: Prologue © Games Workshop Limited 2012. Games Workshop, Talisman, Talisman: Prologue, the foregoing marks’ respective logos and all associated marks, logos, characters, products and illustrations from the Talisman game are either ®, TM and/or © Games Workshop Limited 1983–2012, variably registered in the UK and other countries around the world. This edition published under license to Nomad Games Ltd. Nomad Games is the registered trademark Nomad Games Limited. All Rights Reserved to their respective owners.


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System Requirements

    • OS: Windows XP or later
    • Processor: 1.6 GHz
    • Memory: 512 MB, 1GB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: Minimum 1024x600 screen resolution
    • DirectX®: 9 or later

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REVIEWS

It just doesn't make sense

By Psyringe posted 6th April

GAMEPLAY:

"Talisman Prologue" (TP) is based on the board game "Talisman", which was first published in 1983, and continually revised and re-released since then. TP implements the official board, rules, cards, and 10 of the 14 characters. However, you cannot actually play a game of Talisman with it: There is no multiplayer, no AI (so no simulated opponents either), the talisman (the board game's main objective) isn't even present, and entering the inner part of the map mostly makes no sense. Instead of regular Talisman gameplay, TP offers five solitaire "quests" for each included character.

These "quests" are so inane that using this term is an insult to every game that _does_ include real quests. As an example, these are the complete 5 quests for the assassin (it's similar for the other characters):

1. Walk around until you've beaten 6 strength-based enemies.

2. Same as 1, now for 10 enemies.

3. Walk around the middle map region until you draw the "Mephistopheles" card. (With luck, this entire quest can be done in three turns).

4. Walk around until you draw the "Devil" card, then go to a specific map square and keep rolling dice against an opponent until your result is higher.

5. Five "Ghost" cards are placed on the map, defeat each of them.

The character and the board are reset after each quest, so the game involves a lot of grinding, to level up stats and to get equipment.

Each quest has a short introduction text which tries to tell a story - for the above questline, the "story" is that the assassin became a renowned killer, so the devil sent him Mephistopheles as a messenger, and tasked him to kill some ghosts. These "stories" completely fail to create any atmosphere whatsoever. The "plots", if you can even call them that, are banal and unimaginative, the writing is drab and dry, and a three-sentence instruction simply cannot create a storyline that could actually draw the player in. Any 14-year-old could probably write a dozen of such "stories" in the course of two hours.

The actual gameplay has even more problems though.

Talisman has never been a single player game, and the ruleset does not really support a solitaire mode. Talisman doesn't require much thought, the luck of the die has a much bigger impact than any decisions that the players can make. For the board game, this tends to work - the interaction between players mitigates extreme streaks of luck, and since all players are at the mercy of the dice, there's still a good amount of fun to be had. The main appeal of Talisman was never the gameplay in the first place (which has always been rather primitive and luck-driven), but the sitting together with friends, guiding a fantasy character to the Crown of Command, and laughing at the odd ways in which the dice (or another player) can throw a wrench into someone else's plans.

For a single player game, the ruleset just doesn't work. Since there are no actual opponents, most quests are just sequences of primitive "go to square X and either kill a monster or drop an item" tasks. This means that it is now much more important to reach a specific map square - but TP still uses the luck-based movement from the multiplayer game. So you'll find yourself rolling dice dozens of times until you finally get to the one square you need. And then there might be combat on that square, which is very luck-dependent as well, and if the dice don't fall right, you may have to repeat the whole process of getting there, and hope for better luck next time. All this is rather frustrating, and I wouldn't consider it good game design.

Moreover, TP rates your performance by counting the number of turns that you needed to complete a quest - despite the fact that movement and combat are so luck-dependent that you can easily lose 5-15 turns on a single task, just because the dice don't fall right.

It's definitely _possible_ to design a solitaire game based on Talisman, but TP's approach to this is - sorry - a complete failure. Instead of recognizing the extremely random movement and combat as a problem for a single player experience, and designing alternative rules to fix this and give the player a bit more control, TP even hugely _enlarges_ the role of those gameplay elements, to frustrate the solitaire player even more, and force him into long sequences of pointless dice rolls. It just doesn't make sense, and it's baffling that these problems were not recognized during the game's design phase.

GRAPHICS:

The graphics are in high resolution, but keep the look and feel of a board- and card game, while enhancing them with highlight and glow effects. This successful combination of "oldschool" hand-drawn graphics and modern effects is probably the best-designed part of the entire product.

SOUND:

The sound effects are decent and varied. The music is okay, but gets repetitive quickly. There is no voice acting.

INTERFACE:

The interface meshes nicely with the boardgame look of the game, but it isn't very efficient. You have to click a lot, even for actions that are obvious and that a better interface would automate. Moreover, the game continually forces you through sequences that are completely unnecessary. Even if the outcome of a battle is pre-determined, you still have to click all the dice rolls and confirmations, and there's no way to skip or accelerate the animations either.

The game is played with the mouse. Some keyboard shortcuts are available, but their implementation isn't consistent, and they can't be configured either.

EASE OF USE:

The game is easy to install. Learning the boardgame rules is required to play it, but there's a manual available as well as a quick tutorial. Progress (i.e. completed quests) is saved automatically, but you can't save a quest in progress. However, the quests are so short that this doesn't matter much.

OTHER THINGS OF NOTE:

Even with 50 so-called quests, the game is short and very repetitive. There is no replay value - you could try to beat the time limit for each quest, but this too dependent on luck to be satisfying or even enjoyable.

The quests themselves are extremely easy. Since your character is the only thing that's ever moving on the board, it's always your choice whether you want to enter a risky area, or go back for some healing first.

The game is DRM-free, which is always nice.

The gap between the flamboyant advertising and the poor actual content is uncomfortably large. The way how the devs tout these poor, cobbled-together micro-scenarios as engaging quests has made me reluctant to trust their statements on further products, notably the multiplayer version that's in the works. "Talisman Prologue" is more an engine demo, a funding help, and a glorified tutorial for this upcoming version, than it is an actual game by itself. Demanding 10$ for such a kludgy product (which also doesn't even give a discount for the main game) is rather brazen.

CONCLUSION:

TP might be fun for 1-2 hours, but there isn't much of an actual game here. The foundation for a decent game is present, but the current design of this solitaire variant simply doesn't work, at all. I'm giving it a second star because at least the presentation is pretty good, but I really can't recommend it to anybody. People who are interested in "Talisman", or who want to support the development of the upcoming multiplayer game, are much better served by pre-ordering that one instead of getting this b

Talisman Prologue review

By Zwack posted 3rd March

This is very heavily based on Games Workshop's boardgame from the 80s, rereleased several times since than. It's the basic board game with fewer playable characters and only 1 player playing at each time. To prevent this from being boring there is a tiered quest system with success in a characters quest unlocking the next quest for that character and another playable character class.

The first thing to remember is this isn't multiplayer, either against human or AI opponents. They've released this as a cut down version to help with funds for the development of the proper, multiplayer, game. On that basis I felt it was worth what I paid for it. I've had 5 or 6 hours play and I've helped the proper game be funded. As a stand alone game though it gets dull quickly and I'm sure when the proper version of Talisman is released then no one will be playing this.

In summary: not a bad cheap little timewaster for fans of the boardgame but if you've never played the boardgame I'd wait for the full product unless you want to fund indie development.

Talisman Prologue review

By LowTech posted 31st December 2012

A nice fun game that mirrors the board game very well and plays pretty quickly. I played all the quests and received a bonus level for all characters. The company has announced that the next release, which is separate, will have multiplayer modes for up to 4 players and be able to play against AI opponents. I purchased this version to support the company for this next version and feel that I received by monies worth.

Quest-based Gameplay with a dice :)

By Arro posted 29th November 2012

I didn't know this game would be so addictive... personally I care not much about multiplayer. (However) a nice AI opponent would (or will) spiece thing up. Meanwhile, I got hooked with it's simple yet fun mechanics.

Choose your "Hero" and your quest, (1 available in the beginning), and now you just hope te dice will give you your lucky numbers... That's it!, I would say the gameplay is the same as any "Vegas" game, because you depend entirely on the random number of the dice, but you are on a quest!!!, if it's not your lucky day... You'll Lose!, hehe, and Vice versa!

Needless to say, if you like this principle, then you'll have a lot of variety and fun.

Plus you'll have also tons of quests to complete, and if you want the perfect score, you'll be glued playing with this nice "Card & Board" game in your computer from time to time.

Totally worth it :)

Talisman Prologue review

By Ubivis posted 26th November 2012

Talisman is originally a board game from 1983 and is now in the 4th generation. This game is completely based on the board game, giving you the option to play as one of the quite huge list of Heroes with unique talents and stats.

This unique talents makes tha game really challenging, as you have to find a proper way to get to your goal (Do I really have to beat the Guard to get to the inner circle, or is there a more suitable way for my character?).

Each Hero comes with 5 adventures that do give you a good lesson on how to play the game in different ways.

The Graphics are a bit static and you can only play on your own (A Multiplay option would have been really nice for such a game), but for the price, you get a lot of board game fun you can enjoy on your own.

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