15th Feb
Space Siege is yet another Diablo-style hack'n'slash action/RPG game, but what sets Space Siege apart is the controls and the setting.
What's interesting about Space Siege's controls is the inclusion of comfortable WASD movement, allowing for easy dodges and maneuvering - gone are the days of clicking around to move your character away from a fireball. In my opinion, this is a huge improvement to the hack'n'slash mold.
On the downside, Space Siege feels like an average game. The campaign is short, and combat isn't very satisfying due to the length of time it takes - you essentially click on an enemy and watch his health bar slowly drop. While there are an assortment of weapons available, switching between more than two is a pain, and there doesn't seem to be any noticeable difference between them. Another issue with the interface is that your hotbar is not large enough for all your 'talent abilities', meaning you will pretty much never use one or two of your talents.
So to conclude, Space Siege is an average hack'n'slash game, suitable only for fans of the genre.
1st Jun 2009
Space Siege is in short a decent RPG, but had the potential of being a great deal more than so.
It’s even lighter on the RPG-elements than its predecessor Dungeon Siege. You do not gain experience or skill increase by defeating monsters, but rather at predetermined game intervals. This makes for more of an arcade feeling than an RPG in my book.
A feature which the producers hype is that of replacing parts of your body with cybernetic counterparts; gaining new abilities while losing parts of your humanity. A great idea but it’s in my opinion not implemented perfectly. There is only one possible cybernetic part for each body part, and the decision whether to install it or not is not very hard, as there are nearly no drawbacks to it except that a statistical number representing your humanity goes down.
Another thing that is usually fun about this type of games is the loot system… well, Space Siege doesn’t have one. You have a few different weapons in your final arsenal, which you find at regular intervals in the game, and that’s pretty much it. You can upgrade your armor and the weapons with upgrade points earned as mentioned above, but nothing else.
The story is actually not very intriguing either, I won’t go into details but it’s a quite predictable mankind-on-the-brink-of-annihilation thing. I haven’t finished the whole game yet though, so I don’t know if there’s a twist to the end, but I expect not.
It’s not all bad though, it does what it does in a quite non-inspiring way, but it’s a quite fun way to kill a few hours. One really good feature is your faithful robot companion, whom you can upgrade and give rudimentary battle orders to; a good idea AND implemented quite nicely.
So, to sum it up, kill a few hours with Space Siege if you have money to spend, but wait for Diablo 3 if you are picky about gameplay values.
Best regards,
Maswag
29th May 2009
Space Siege proved to be far more enjoyable than I had expected.
When the game was released I remember being amused by its mediocre reviews, and I classified it as a big failure, then I didn't care anymore about it. Until it was put on sale here...
I purchased it, and didn't expect much from it, rather than an hour or so of mindless fun, until I would get bored. But when I played it, I really started to enjoy it, and even got slightly addicted. It was fun, and I didn't get bored.
While the game contains several flaws/weaknesses, like for example not being varied enough (primarily regarding the environments), being too short, and the cyborg/human dilemma being too underdeveloped, amongst other things, the action was fun and intense, and being able to slowly turn yourself into a machine was quite an experience. After all, your character looks like a terminator (without the skin) at the end if you decide to install the machine components.
Space Siege is not a deep game, but it is very fun, full of stuff and gimmicks that makes for an intense ride.
29th May 2009
As a whole, Space Siege is good fun, although it is more action than RPG and has a closer comparison to a sci-fi shooter like Shadowgrounds than anything else. The main idea of the game seems to be the "dilemma" of going cybernetic, but this was not very convincing in my opinion. Therefore, the best part of the game is the weaponry and upgrade options, which are varied enough to keep you interested.
Multiplayer was somewhat disappointing because you can't actually play through the story in co-op, but only through each map independently. However, it works and is still fun if you have a friend to play with. Don't expect to join a public game, though, as the multiplayer rooms were completely empty when I visited them.
The rest of the game is well done, but largely unremarkable. The graphical style and plot are pretty generic, but not bad per se. Still, I feel the game could've been made much better with a few interface tweaks, such as allowing customizable controls and streamlining weapon selection. But as it stands, Space Siege is a passable entry in the neglected niche of sci-fi RPGs.
28th May 2009
Space Siege is a nice 'click-on-the-monsters-to-kill-them' action-rpg for people how like the Dungeon Siege series. Space Siege does little to improve upon it's predecessors and the story is entirely forgettable. People looking for a couple of hours of mindless fun in an easy to control rpg should give Space Siege a try. If you are looking for a deep and fascinating rpg-experience, you should look elsewhere.
27th Apr 2009
It took me 11-12 hours to see the end of this game, which I found quite fun. Sure, the gameplay is not a revolution, and you shouldn't expect more from this game that what it has to offer : killing aliens and robots in different pleasant ways. The game is pretty easy... As a noob, I died only 2 times, against the final boss, without even using most skills... If you enjoyed Dungeon Siege, you'll find that the difficulty is more or less the same, and absolutely ok for teenagers. I liked the graphics and I want to say that they gave at least a bit of cinematics at the end of the game, a thing most games don't do anymore... There are some mysteries I didn't understood and I'm pretty sure there are 3 different ends. "Great replayability, well, no... I will probably play it once more, and shelf it just after... with a good feeling about it, nevertheless !!! If you've got 10€, it's a good deal :)
26th Apr 2009
From JoeTortuga, "While Space Siege is technically competent — I only had one issue that really harmed my gameplay — it never rises to the level it promises. It fails to excite, and offers most of what it is about in the first couple of hours. After that, the game just becomes repetitive. Space Seige is currently selling for around $15, which might be enough for a few hours of fun, but that's all this game really has to offer."
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