The year is 2010…
The major powers of the world have disintegrated into bickering economic and military regions. The United Nations has disappeared, and in its place an organization referred to simply as “The World Market” has emerged. Individual Regions are left to fight for power to dominate their neighbors, their countries, their continents, and then the world.
Feature Highlights
• Single Player Scenario, Single Player Campaign, and Multi-Player (up to 16 players) Modes
• Start from any one of over 200 different regions worldwide, all rendered from satellite imagery
• Real-Time or Turn-Based Game Play Options
• Extensive Economic, Political, and Diplomatic Model
• A system of Cabinet Advisors able to counsel or oversee any elements the Player chooses
• Tactical and Strategic level Military – control battalions individually or give strategic goals
SCREENSHOTS
GAME SUMMARY
Supreme Ruler 2010

- Platform:PC
- File size:501.72 MB
- Categories:Strategy, Grand Strategy
- Publisher:Battlegoat
- Developer:BattleGoat Studios
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REVIEWS
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Supreme Ruler 2010 review
This game is made for the more serious strategty gamer, so if you're a casual RTS or turn-based gamer looking for game to kill half an hour or so, then look away now. While the game can get complicated at times, the gameplay is actually solid. The campaign consists of several scenarios that take place on specific parts of the world, and if that's not enough for you, you can pick single missions that aren't as epic. If you're looking to take on the world, there's also a "world" scenario where you go up against the entire world (and make allies along the way if you want) in a game of world domination.
Although this game is a geo-political game simulating all kinds of things such as the economy, technology, etc; I find this game more of war game instead. The amount of military units available is enormous. Everything from infantry to tanks, battleships to bombers are all in the game. Each nation also have specific units (such as russians having t-80 tanks or americans having m-1 abrams tanks).
The combat system is also very flexible. You can choose to fight your wars in either the turn-based or real-time styles. The scope of the game overall is massive, and will definitely appeal to any strategy afficianado.
The way I see it, this game is more of a global war game, given the emphasis on military unit production and military technology. Whether you're a serious RTS or Turn-Based strategy gamer looking for a more mature and complicated gaming experience, Supreme Ruler 2010 should definitely be at the top of your list.
While the idea is good, the implementation is very bad. The economic engine makes no sense, things take way too long to happen and the so-called "Diplomacy" is completely worthless. Playing a game as Portugal, I just had every military base produce wave after wave of mobile infantry and sent them out. I won. I hate that you can only play in "regional" maps. I hope someone will make a good modern day geo-political simulator before we are all consumed in a nuclear holocaust. Seriously, what nation has the government building "consumer goods" factories? None. The game is set up so that the government can just produce lots of stuff, instead of charging taxes while the people produce all the stuff. Haven't tested the new 2020 version, but it sounds more or less the same.
