PRODUCT PRESENTATION
The Scourge Project: Episodes 1 and 2
- Platform: PC
- File size: 4 990.15 MB
- Categories: Action, Shooter
- Publisher: BITBOX S.L.
- DRM: SecuROM
- Price: $14.95 (14 950 Blue Coins)

System requirements
- OS: Windows XP SP3 / Windows Vista SP1 / Windows 7
- Processor: 1.8GHz Intel Core 2 Duo or equivalent AMD CPU
- Memory: 1 GB RAM (Windows XP) / 2 GB RAM (Windows Vista and Windows 7)
- Graphics: 256 MB (with Pixel Shader 3.0)
- DirectX®:DirectX 9.0c
- Hard Drive: 5.4 GB of free space
- Sound: DirectX 9.0c compatible
- Other Requirements: Online play requires login to GameSpy
FEATURES
Set in the near future, The Scourge Project throws you into the boots of Echo Squad, an elite group of mercenaries hired by The Tarn Initiative to deal a decisive blow against the power-hungry Nogari Corporation. Your mission: First, to locate and rescue Dr Reisbeck, Tarn's double-agent inside Nogari; Second, to recover a piece of the meteorite fragment that Nogari has used to develop Ambrosia, the powerful new energy source with which they now control the world economy.
Stranded on Nogari Island shortly after being mysteriously attacked during your covert insertion, and surrounded on all sides by hostile forces, you'll need all of your skill to stay alive as you fight your way through the chaos that has consumed the alien-infested facilities that lie before you...
The Scourge Project is a 3rd-Person Shooter created using Unreal Engine 3 to deliver exciting single, co-op, and multiplayer game play.
The Scourge Project features include:
- Up to 4-Player Co-op Campaign with 5+ hours of gameplay
- 4 Playable Characters, each with a distinct combination of Special Abilities
- Unique Flashbacks per playable character, showing you critical past events that shed a new light on your predicament...
- Squad AI for groups with less than 4 Players
- Quick-Order-System (QOS) for rapid deployment of Squad-members
- 9 Weapons to suit your playing style
- Up to 16 Players in Deathmatch, Team Deathmatch, Capture-The-Flag and Frontier Multiplayer Modes with dedicated multiplayer maps
- 37 Badges to unlock
- XP System to track your experience and skill in Campaign and Multiplayer
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GAME DOCUMENTS BY CUSTOMERS
CUSTOMER REVIEWS
16th Jul
By lbartley
Graphically, the game holds up surprisingly well in most cases. Much better than I expected, really. Textures are, in most cases, quite good. Models are pretty impressive on most of the characters, Facial detail is quite nice.
The title does support hardware PhysX, which I was kind of surprised to see for such a quietly released game. Don't expect insane over-the-top effects though, The only place I saw where it was clear that hardware was being used was in a small water section.
Controls work quite well, my only real complaint is that blind-firing isn't as controllable as I'd like. Ordering the AI team-mates around is simple (when they decide to listen to the command). There are a few cases of "over-animation" where you feel like you're not in control of the character, but those are very rare, in fact, completely limited to a single boss fight, I believe.
The Story in The Scourge Project is somewhat cliche, but much better than I would have expected. I hate reviews that post spoilers for the sake of elaboration, so I'll avoid commenting on anything that happens after the first few minutes. The jist of the story in Episodes 1 & 2 is that, as "Echo Squad" you're betrayed by "Alpha Squad" upon arrival at a Nogari installation for a mission. I'm actually curious to find out what happens in further episodes of the game, if they actually get made.
I played solo, so I can't comment on the functionality of the co-op, though I assume it would be much more of a joy than wrestling the single player AI team-mates. This isn't to say that the AI is horrible. For most of the campaign, they function rather well. When things get hectic however, they seem to get confused, and end up standing around a little more than would be considered ideal.
Overall, it's a relatively solid title, much better than expected, given the relative stealth launch. I'd say it's a good way to waste a few bucks, and kill a weekend. Hopefully we get the chance to see more of the story before too long.
9th Jul
By yaten
The graphics is indeed great as expected for using Unreal 3D Engine. It can even utilize hardware based physics which makes the environment a bit more 'alive'. I'd give the graphics a 5/5 rating.
The sound is good, except I don't like the way they made all the conversation as though it always comes from radio even though the person speaking is already beside you. In fact, even your own character sounds like it is coming from a radio, for that I give the sound a 3/5 rating
The story is somehow intriguing, so I'll give the story a 5/5 rating. I couldn't mention anything about the story as I might risk spoiling it.
Don't miss the part that this game is '3rd person shooter' and not FPS, although most likely someone will be able to modify that with a simple patch. Being a 3rd person shooter, sometimes it is a bit confusing specially if you are used to playing FPS-type games. It sometimes feel like your mouse is lagging when in fact it is just because of the 3rd person mode and not because of hardware (or software) problem.
Overall, I gave this game a 4/5 rating because of the issues that I have enumerated. This is one of those games that I am not recommending outright without properly knowing what you will get. If you are a fan of 3rd person shooter which is a bit like RPG, or you love playing coop with friends, you should probably try this. But if you think this is like L4D, or you are more comfortable with FPS than 3rd person shooter, you might want to reconsider.
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