6th Dec 2009
When SFK42 was first released it was a so-so if not a sub par product. The first and only official patch did addressed some major game killing bugs like tracks coming off the user's tanks for no reason and your crew trying to fix it under fire with dire outcomes, and the lack of an aiming reticle in the PzIV and some localization problems. SFK42 really started to shine when the mod community and unofficial patches arrived on the sceen. Now just about all armour units in the game can be user controlled, along with new missions and campaigns for the original armour units and the newly added armour units. The lack of AA while a big deal for some, isn't that important to me like AA in a flight simulator. All the other effects more then make up for the lack of AA in the game. In fact personally I don't even notice the lack of AA when playing SFK42. It's one of the most visually appealing simulators I have ever seen. SFK42 runs very well on my Q4 CPU 8gb DDR2 nVidia GT120 1GB DDR2 GPU at 1440x900. With my effects sliders set to high and all effects on I manage 29-50 fps depending on what is happening in the game. But even when it does drop to 29FPS the view's are still very smooth. If I would have any major complaint about this uprated version it would be the AI driver, definately not the best and the lack of MP. I get around the AI driver by issuing driving commands via direct inputs of the keyboard or the "drive to point" command using the mouse. Is SFK42 the premier new WW2 armour sim? Well despite some of it's small flaws I would say yes. It's visually appealing, features accurate armour models and weapons and through it's game editor new mods/missions/campaigns and maps can be created and the game includes documentation on how to use the editors. It's closest competitor in this genre of WW2 armour simulation (T-34 vs Tiger), while visually a notch better the SFK42, lacks severly in all the other important departments that make a good armour simulator.
12th Jan 2009
I'm a simulator player and i appreciate game like IL 2, Silent hunter, armed assault and others...when i bought steel fury i thought that it is a such quality game...but at first i was really sad when i discovered that you can't use antialiasing (and is the same for most people on forum). for me graphics are really important in simulator game. After some hours playing i definitely think that this game is badly made. hard to take in hand, pain maker (quake, colours, bloom ...), not really interesting (always the same mission, enemy units) and greedy (poor frame rate with Quad core and 8800 GTS). i bought it 39.99€ and i am very angry!!! so that why i wrote this even if my english is really bad.
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