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Boxart: Steel Fury - Kharkov 1942
Pegi-15+

Steel Fury - Kharkov 1942

Rating: 3.5 (21 votes cast)
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System requirements

  • Windows XP SP2 or Vista
  • AMD Athlon 2000\Intel Pentium 2400GHz [Game demands support of instructions SSE by the processor]
  • 512 MB RAM
  • ATI Radeon 9500\nVidia GeForce 6600 128 Mb [NOTE: Game is not started on video cards series nVidia GeForce FX]
  • DirectX 9 Compatible Sound Card
  • IMAGES

    FEATURES

    Steel Fury: Kharkov 1942 is based on real-life events that took place from May 12 to 28, 1942, which engaged the Red Army in the fight of their lives. During a vicious German counterattack that began on May 17, 1942, three Soviet Armies were surrounded and were forced to fighting in what has become known as the "meat grinder." Through the monstrous roar of tanks and military vehicles, and the blaring sounds of war, players will experience bitterness at the loss of their comrades during battle and elation when they are victorious. 

    • Historical Authenticity: Missions are based on true historical events recreated from archives and photo references, including the interiors and exteriors of vehicles and tactical markings. The player has access to vast battlefields without obstructions from impenetrable forests or other obstacles, allowing them to choose any path available to achieve victory!
    • Fear and Fury Filled Missions: Throughout 30 playable missions in three unique single-player campaigns, experience large scale battles with numerous active vehicles.
    • Vehicles: Interact with and command all units involved in the advance against the enemy, including: more than 40 different realistically modelled vehicles, with three playable tanks: T-34/76 mod. 1941, Mk.II ‘Matilda' III, and the Pz. IV Ausf. F2.
    • Take Full Control: In first and third person views, assume crew positions for Commander, Gunner, Loader, Driver and Hull Gunner.
    • Realistic Game Physics: The advanced game engine allows for precise calculation of ballistics and collisions models. Objects can be destroyed and the terrain is deformable. Both player and AI controlled vehicles are subject to realistic physics.
    • Realistic Environments: The game engine supports dynamic lighting, featuring night-time missions and different weather conditions. The engine's particle system allows for realistic smoke and water effects, as well as debris from explosions.
    • Damage Model: Everything in the path of a tank-round can be destroyed. Vehicles can damage buildings and knock down trees. Due to the advanced game engine, impacting shells create craters and trenches take damaged when tanks run over them, deforming the terrain.
    • Difficulty Levels: Players can adjust the level of complexity the game offers. Missions gradually raise the difficulty level by introducing more vehicles, troops and harder to achieve mission goals. Thanks to training missions, the player can easily learn how to control their tank and supporting AI troops from all crew positions.
    • Editors and Utilities: Players have the ability to create custom missions and make modifications. Easy-to-use editors make it possible to add new vehicles and weapons to the game.

    VIDEOS

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    GAME DOCUMENTS BY CUSTOMERS

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    CUSTOMER REVIEWS

    6th Dec 2009

    By fulcrum_hornet

    When SFK42 was first released it was a so-so if not a sub par product. The first and only official patch did addressed some major game killing bugs like tracks coming off the user's tanks for no reason and your crew trying to fix it under fire with dire outcomes, and the lack of an aiming reticle in the PzIV and some localization problems. SFK42 really started to shine when the mod community and unofficial patches arrived on the sceen. Now just about all armour units in the game can be user controlled, along with new missions and campaigns for the original armour units and the newly added armour units. The lack of AA while a big deal for some, isn't that important to me like AA in a flight simulator. All the other effects more then make up for the lack of AA in the game. In fact personally I don't even notice the lack of AA when playing SFK42. It's one of the most visually appealing simulators I have ever seen. SFK42 runs very well on my Q4 CPU 8gb DDR2 nVidia GT120 1GB DDR2 GPU at 1440x900. With my effects sliders set to high and all effects on I manage 29-50 fps depending on what is happening in the game. But even when it does drop to 29FPS the view's are still very smooth. If I would have any major complaint about this uprated version it would be the AI driver, definately not the best and the lack of MP. I get around the AI driver by issuing driving commands via direct inputs of the keyboard or the "drive to point" command using the mouse. Is SFK42 the premier new WW2 armour sim? Well despite some of it's small flaws I would say yes. It's visually appealing, features accurate armour models and weapons and through it's game editor new mods/missions/campaigns and maps can be created and the game includes documentation on how to use the editors. It's closest competitor in this genre of WW2 armour simulation (T-34 vs Tiger), while visually a notch better the SFK42, lacks severly in all the other important departments that make a good armour simulator.

    12th Jan 2009

    By Benirock

    I'm a simulator player and i appreciate game like IL 2, Silent hunter, armed assault and others...when i bought steel fury i thought that it is a such quality game...but at first i was really sad when i discovered that you can't use antialiasing (and is the same for most people on forum). for me graphics are really important in simulator game. After some hours playing i definitely think that this game is badly made. hard to take in hand, pain maker (quake, colours, bloom ...), not really interesting (always the same mission, enemy units) and greedy (poor frame rate with Quad core and 8800 GTS). i bought it 39.99€ and i am very angry!!! so that why i wrote this even if my english is really bad.
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