I did a lot of reading on this game before I decided to take the plunge. Like being a child out with friends saying "jump in the lake, it's not cold, it's not bad, the water is deep enough, we've all done it." Then jumping and slamming limbs outstretched into the mud hidden merely 1 foot below the drink with my body hairs sticking up in frozen horror as if attempting to launch off my body like small rockets all the while squealing "abandon ship!".
That is the experience any dawdler glancing over this game with some form of intrigue will go through after they throw down the cash and step into it. Gamersgate offers a variety of fine games, and I recommend spending elsewhere. It is not worth the special offer of around $7. No, more like $2.50 at best.
First of all, this game plays similar to many smart-phone app/free-flash strategy games out there. You have a map, you have your side, some troops, and basically fight it out. Forget all of the mumbo jumbo about this game being "complex" or having any depth. All that goes right out the window after the first turn and most of the world declares war on you. Yes, the AI HATES the Human player. This is a 100% bonafide certified fresh "Gang up on the Human" game. This game wins the MCP and Skynet's Seal of Approval. Like those free strategy games, you dump all of your money into building units, and then throw them at the computer, making sure not to thin out your forces.
That. Is. All. This. Is. Eventually after a billion turns you might achieve some sort of technical advancement that will pay off. But so will the computer so it's moot.
The AI/Diplomacy aspect is totally random. It's as if every turn the program rolls a dice to determine how many more AI controlled countries it will make declare war on you.
Combat gives you the option to fight it out hex-tile style. This is not bad, I like the graphics, the small touches. Where it is bad is the computer is a total cheater. The game reminds me a Shattered Union, which I totally trashed, because after testing that game I found the computer cheats big time. You always fight the computer with a handicap. Same with this game. If you put your tank against an equivalent enemy tank, you will lose no matter what you do. You need 2 tanks to defeat 1 tank.
Chances are, that 1 enemy tank will still at least take one of your tanks to hell with it.
If you use the "auto-resolve" it speeds up the game since the loading times are atrocious given the "behind-the times graphics". yes, the graphics are NOT THAT GREAT, they do the job but they are definitely sub-par.
Auto-Resolve should be renamed "surrender and die", because even if you have the enemy outnumbered 3-1 you can still lose ALL of your guys, and the Computer loses 0 (happens all the time with this feature).
Worse, they run horribly. My system is pretty tight and up high there on the power ladder.
This game is just poorly programmed, horribly not optimized, you have no ability to adjust the graphics except the resolution, or turn off weather (which is laughable to look at to see it raining 50,000 above the ground and rain disappearing at 40,000 feet), the water looks like toxic waste.
Back to combat, the computer also seems to know where your units are on the battle map. I had my units placed in one location and he knew to send his stuff right to that spot, and didn't even try to defend the strategic points. I placed an artillery unit at the end of the map. The computer magically knows it is there, and sends all of his tanks which blast it from afar. The artillery tank can fire "indirectly" at targets around 4-5 spaces away. Well, if you are the computer, you can fire that far with REGULAR tanks with direct-fire. Yes, who needs artillery when the standard tank can lob shells from one city to another? As soon as I saw this happened, that is when I was 90% close to giving up on this game.
I bought 2 tanks in one round only to have them not appear in the next. 2 rounds later, I was able to have them along with the 1 tank I bought in the preceding round. WHAT GIVES? It didn't matter. Egypt send in its magically massive army to wipe out my base. Despite the fact I should have lost the game, it still let me place the units and my tanks were slaughtered anyway by a combined force of enemy Infantry, a tank, an anti-aircraft unit.
I must conclude this is due to BUGS.
Another problem, is one turn an enemy has no units guarding territories. The next, he suddenly has several occupying them. How did he buy and deploy them so fast? I was steamrolling through his undefended lands before this.
Another problem, before going into combat, it says my force if 2 tanks, 1 anti-air, 2 infatry, 1 arty is going up against 2 Infantry, 1 anti-air tank, 1 engineer unit. I go into battle, instead, I am facing 2 enemy tanks (I double checked to make sure my eyes weren't deceiving me), 1 anti-air, and about 4 Infantry (just from what I could see).
Again, the computer totally cheats. Totally bugged. The sluggish gameplay, inconsistent stats and figures, cheating AI, and masochistic "kill the human time!" flaws of the game totally kill it. This is utter bargain bin quality. It feels as if this game was made in someone's garage with only 30 days or less of development time, no QA. I've played free flash/strategy games that do more,work, don't cheat, are fun, and don't cost a thing.
In the game's defense, the idea is good and it wasn't that hard to understand the controls or how to do things. The game is rather simplified and didn't take me that long to figure out how it worked.