Sentinel 3: Homeworld

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GAME SUMMARY

Sentinel 3: Homeworld

Rating: 3.9 (111 votes cast)

"The biggest installment of the award winning Sentinel sci-fi tower defense series - is finally here on PC!
Take the fight to the alien homeworld and unleash a massive arsenal of weaponry. Get up close and personal on the battlefield in your power armor to execute devastating attacks and support your defenses!

  • An epic campaign across 20 levels!
  • A powerful commander unit which can level up and gain new abilities as you play!
  • Over 20 unlockable turrets, orbital ship weapons, automated drones and abilities at your disposal!
  • Customize your weapon loadout in the Armory to match the demands of the mission.
  • Stunning graphics & fx!
  • Endless modes for all maps!
  • Classic mode allows you to compete for scores in a pure skill-based game mode!* Exclusive music by Specimen A!"

©2010-2012 Origin8 Technologies Ltd.

Windows + Mac logo

System Requirements

    • Windows XP SP2, Windows Vista or Windows 7
    • Mac OS X 10.6.6 or later
    • 1.2GHz+ Processor
    • 1+ GB RAM
    • OpenGL 1.3 gfx card/driver
    • 128+MB Video Ram
    • 300MB Hard Disk space

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REVIEWS

Sentinel 3: Homeworld review

By oogla posted 9th April

Sentinel 3 Homeworld is a scifi themed tower defense game with simple game mechanics that is a lot of fun to play. While it does not do anything particularly new or different, what it does do is well done and enjoyable.

The game has a campaign mode consisting of 20 battles. Some of the game maps are used more than once, so there are less than 20 maps. As the campaign progresses, you will unlock new ground weapons, ship based attacks and boosts, and abilities for your commander.

The commander gets experience and money for each battle. Every 5 levels up to a maximum of level 20 the commander can purchase a new ability. These range from powerful meelee attacks, to passive helper abilities. The commander also has health, strength, shot damage and morale stats that can be upgraded when he levels.

Ground weapons range from basic lasers, mortars and air to air missiles, to more powerful lasers and the high damage sniper unit. There is a nice variety of weapons letting you be creative with your defenses later in the game.

Enemies come in two basic flavors, ground and air. Some weapons only affect one type or the other. There are several variants in each, ground enemies consist of slower tougher mutants, and faster moving insects. Higher level versions of the enemies can take more damage. There are also air and ground boss units, as well as the queen boss units that spawn a group of insects when they are killed.

The maps all use the same graphic tiles, with some variance in colors. The main differences are the route(s) the enemies take and how many barriers there are to defend. In some maps you'll defend a single path against larger waves of monsters, while in others multiple paths may converge at one choke point or you may have to defend several paths at once.

The 20 campaign levels generally take from 20-40 minutes each to play. The final level is longer, taking 1-1.5 hours. All in all the campaign is 8-10 hours long if you don't replay any levels, which you likely will do to get extra money for weapon slots and experience to upgrade your commander.

There is also a Classic mode where you can play selected maps with specific weapon load-outs. These are meant to be skill challenges, and you do not earn money or experience from them.

In addition there is an Endless mode where you defend a map as long as you can last against waves that slowly get stronger and faster. Endless games can go for hours, depending on the map and difficulty level selected. Endless maps are unlocked by playing the campaign, and you do earn money and experience when playing them.

And as for difficulty level, there are four for each map. These range from Easy to Psycho, with the enemies getting stronger in the higher levels.

All in all the game is well worth the $8 price tag, and even better if it's on sale. This is a fun game, that would also be good for someone who doesn't have a lot of experience with the tower defense genre. The first two levels of the campaign teach the player the basic controls and it is very easy to pick up and play.

Sentinel 3: Homeworld review

By ERISS posted 26th December 2012

My prefered Tower Defense, for being cool:

_ The game is pausable (which is useful to find the best place to put a tower)

_ We have a mecha, the Sentinel, which improves over its XP

_ When the mecha is destroyed it does not lose the scenario, the mecha is restored after a few waves

_ When you lose a scenar we again keeping gains XP and money

Maybe this good small game deserve 5 stars.

Sentinel 3: Homeworld review

By Aquillion posted 23rd December 2012

Sentinel 3 is a generic if well-implemented tower defense game with nothing particularly unique to recommend it. Fans of the genre who want to purchase something would be better off going for Defense Grid, Immortal Defense; alternatively, they could do much better with one of the countless excellent free Flash tower defense games out there, such as Don't Touch My Gems or Gemcraft Labyrinth.

Sentinel 3: Homeworld review

By arvindrajayadav posted 21st November 2012

This game is a by-the-numbers tower defense - competent but not exciting or new in any way. Good to pick up in a sale, but there are better games out there.

Sentinel 3: Homeworld review

By venomousraptor posted 1st November 2012

A so-so tower defense game. Not very amusing but not very bad either. Doesn't stand out from the immensive crowd of other tower defense games but during a sale it's good to pick it up if you're hungry for more tower defense.

nothing new in the west

By LeonLayer posted 9th October 2012

This game is similar to all the hundreds (thousands?) of td-games out there. It has averything such a game ought to have, but nothing more. That's the problem exactly: While it is some fun to play it - why should anyone pay for it, while there are so many (and good) free td games on the web. It lacks any interesting new feature or mechanic as f. e. in "Orcs must die" or "Dungeon Defenders." SO while it is not bad, this game lacks any reason to be bought.

Enjoyed the game

By Ingootje posted 5th October 2012

The game is easy to play. You have to adept your weapons to the kind of enemys, to defeat them. But you don't know which enemys will come, untill you play it.

One of the few games i have played in the hardest mode (psycho). And enjoyed it :)

More Than it Looks Like

By macravin posted 16th September 2012

Usually I avoid handheld ports because the graphics are substandard and there isn't enough content.

However, I really enjoyed this game. It might not have many revolutionary new ideas, but it's fun, simple, and has a cool leveling system.

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