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Red Faction®: Armageddon™

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GAME SUMMARY

Red Faction®: Armageddon™

Rating: 4.2 (200 votes cast)

Half a century after the Red Faction resistance and their Marauder allies freed Mars from the brutal Earth Defense Force, harmony on Mars is again threatened but this time by a lethal force shrouded in mystery.

When the massive Terraformer that supplies Mars with its Earth-like air and weather is destroyed, the atmosphere turns to chaos, super-tornados and lightning storms engulf the planet. To survive, the Colonists flee to the underground mines and build a network of habitable caves.

Five years later, Darius Mason, grandson of Martian Revolution heroes Alec Mason and Samanya, runs a lucrative business from Bastion, underground hub of Colonist activity. Mining, scavenging, mercenary work--if the job is dangerous, Darius is your man. Few sane people now venture to the ravaged surface, aside from contractors like Darius and the smugglers who run goods between the settlements.

When Darius is tricked into reopening a mysterious shaft in an old Marauder temple, he releases a long-dormant evil and unleashes Armageddon on Mars. As Colonist and Marauder settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them across the storm-blasted planet--and below it, to the very heart of the unspeakable threat.

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  • Platform:PC
  • File size:7 819.05 MB
  • Categories:Action, Shooter
  • Publisher:THQ
  • Developer:Volition
  • DRM:Steamworks (Requires a 3rd party download and account)
  • Activation:Can be activated on Steam
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Red Faction®: Armageddon™ review

By iaincmet posted 9th April

Moving away unfortunately from the sandbox that Guerilla gave us. Still an excellent shooter in its own right, this game is more story driven than the previous one taking you from location to location in a similar fashion to Dead Space.

Visually fantastic I must admit, the explosions and effects when using Direct X 10 / 11 give the graphics a real kick in comparison to the consoles. If you like shooters like Gears, playstyle similar to Dead Space 2 this is definately a game for you. Its nothing new and ground breaking for its genre but it is an absolute blast to play and well worth adding to your collection.

Plays better with a Gamepad I have found

Red Faction®: Armageddon™ review

By Renevent posted 8th April

Worth the price of admission, but can be a bit repetitive. The destruction is fantastic and all the weapons are really fun to use. Campaign is about 8 hours long which is a bit on the short side, though by the end you are kind of glad it's over. There's a few different modes to keep you entertained for a bit after completing the campaign, including a destruction mode which is pretty fun. Overall worth it if you can find it fairly cheap.

Red Faction®: Armageddon™ review

By nullpojapan posted 29th March

Summary: Above average TPS shooter. Story gives nothing new.

Red Faction:Armageddon brings you interesting cave-crawling shoot'em up experience.

Most of the gameplay you have to go through dark, bug occupied underground by yourself alone.

While this may sounds like horror games like Deadspace or Resident Evils, this game ins't that scary.

Player character is very tough, no shortage of ammunation most of times even for explosive weaponry.

With that in mind, you can just pave your way thorough all the way to the ending.

There are number of weapon variants but I ended up using almost same weapon since I picked up.

Character progression system also improve your damage/defense by large margin, it would be highly unlikely you feel like you are powerless.

As to the story, everything you will see in this game is something you already saw before.

If you feels "This will likely end up so and so" then it will be most likely end up that way. Nothing surprising.

However one thing I'd wanted to add is that AI of mechanic main character wearing has very nice characteristic. It is still nothing new, but if you like phrase like

"Is there any good news?"

"Unable to carryout request"

then I think you will like her.

I gave 4 star because of fun combat. But expect nothing breathtaking story. There is nothing unique about it.

Red Faction®: Armageddon™ review

By AndyBob posted 28th March

When I first started playing Red Faction: Armageddon I didn't like it much because I was comparing it to Red Faction: Guerrilla's open world. Once I began thinking of Armageddon as a seperate game I began to really enjoy it as it was reminiscent of it's original games.

Red Faction®: Armageddon™ review

By SuicideMachine posted 27th March

I'm pleasantly surprised how good it turned out to be. It's basically a Sci-Fi Third Person Shooter with a highly destructible environment. There aren't many scripts here - just a clear objective what you have to do, huge arsenal of varied weapons and a good gameplay mechanics to support it. There is also decent, slightly dark atmosphere here and there. You know that entertaining Action movies, with action in a little weird Sci-Fi universe... something like (Pitch Black) The Chronicles of Riddick? That's kind of how RF Armageddon feels - it's entertaining, it lacks a proper base to be a proper Sci-Fi and it knows about it, so it never takes itself seriously. I admit - sometimes its jokes are right the border of being annoying and for some people they may be... for me, however - they never turned out to be annoying. I enjoyed my experience with RF Armageddon - it's a solid third person shooter with a good graphics, great physics and OK-ish storyline. If it wasn't for how god damn linear it is and how little sense the ending makes (no, really - there is nothing "hidden" here - it's just a huge plot-hole - that's it), it would be an easy recommendation. Still, if you can get it on any sale - I can easily recommend it.

Red Faction®: Armageddon™ review

By PandaL posted 26th March

A very great shooter.Although the destruction mechanics is no longer new, but it is still great fun and adds a lot of strategy to the already decent shooter. There are a wide range of arsenals. The weapon feel powerful and the shooting is satisfying. The new magnet gun is particularly creative and gives you many more new way to kill the enemy. The ability to create things also add a lot of depth. It's a very unique shooting experience.

Red Faction®: Armageddon™ review

By TheOmgmissile posted 25th March

Armageddon is a bit different from its predecessor. It's the same combat on the same planet. But you're in a cave, so it's linear and there's no pointless driving. If that sounds terrible to you, it very well might be. But there's a thing that makes it better than Guerrilla; the magnet gun. It works by shooting it at two different places, and then they get pulled together. It gives variety to the combat, and lets the destruction engine shine. It's also way more bad ass than the gravity gun from Half-Life. Right now the game is 5 euros. It's totally worth it at that price.

Red Faction®: Armageddon™ review

By WurzelPummage posted 25th March

This game really stands out from the crowd with its immense levels of destruction and selection of unique weapons that put a smile on your face. Things such as firing magnets at two different buildings then seeing them tear apart and fly in to each other in a huge ball of debris is immensely satisfying, especially if there are enemies between.

The campaign isn't anything particularly special but the various online modes are fantastic. The 4-player co-op survival mode is one of the best in the genre and provides hours of laughter playing with friends on voice chat.

Red Faction®: Armageddon™ review

By Chorde posted 10th June 2011

Red Faction: Armageddon is not very much like it's predecessor, Guerrilla. The former being a freeroaming, devilishly hard take on guerrilla warfare, Armageddon is very much a bug hunt through dark, linear tunnels. Many of the old systems are here, including the ability to only carry four weapons, geomod, the giant, monster and structure destroying demolition hammer, big stompy mechs, and so on.

There are major differences though, like the difficulty. In Guerrilla, you would die easily and often, but in Armageddon the player's health bar has been notably beefed up to make Darius more of a one-man army. Your main enemy is a horde of diverse, flesh-cleaving alien bugs, there are many areas that are so dark you literally cannot see, the environments, being very linear, severely limit the abilities of the amazing GeoMod system, and the hammer weapon seems to deliberately dash your character past what you meant to hit, which is awful given the third-person camera is so zoomed on the back of Darius' head you can't barely see anything past it in close combat situations, buuut...

The game has a much more meaningful and developed story (read, it has a story this time), a real sense of progression, and a character upgrade system. A drawback to this is the game now relies on several scripted events which can be brutally hard to finish on higher difficulties, unlike the rest of the game, and they really draw attention to the lackluster checkpoint save system. If you hit a checkpoint, you better hope you did everything beforehand to prepare for a coming encounter, because as happened in my case, I did a scripted event and died, reloaded the checkpoint, and discovered the area wasn't fully explored and I hadn't yet purchased necessary upgrades on the nearby machine. I had to re-explore the area and upgrade my character three to four times before I finally got it, which was incredibly annoying. Another section asks you to destroy five buildings, and if you die, you have to run aaaaall the way back down the same hallway again and start over.

These are foibles, though. The game is obviously very high quality, and everything meshes together very well. It tried going a horror route, though, and that basically just means you can't see five feet in front of your face. Being a one-man army also reduces the fear factor, especially when you're carrying high-explosives. It feels as though you're being channeled down a single route all through the game, and there is no room for deviation. Lots of games do this, obviously, but it's really not what I was expecting from the sequel to Guerrilla, which had its problems, but the cramped caverns even limit the usefulness of the structure-rebuilding Nano Forge, which is used mostly to reconstruct bridges and walkways deliberately broken by the development team so you could use it.

I enjoyed the game a lot, but it disappointed me in a lot of ways, given the potential of the various systems that came together to make it possible. It doesn't feel like there's much room for creativity - it's turned into a very solid run and gun, but in replaying it, you'll likely be running the same path you ran before in the exact same way as before, made worse by the fact there is literally only one tunnel to follow from start to finish.