Naval War: Arctic Circle

$19.95
or 19 950 Blue Coins
BUY
GIFT THIS GAME
ADD TO WISHLIST

SCREENSHOTS

GAME SUMMARY

Naval War: Arctic Circle

Rating: 3.9 (204 votes cast)

Strategic and tactical battles for world domination on, under and above the open sea. Take command of NATO, the Nordic Alliance, Russia or the United States to battle the enemy.

Naval War: Arctic Circle is a Real Time Strategy (RTS) game where the player battles enemy naval and aerial forces for power and ultimate world domination. The game play takes place along the Norwegian and British coast, through Iceland and Greenland all the way to the North Americas and the North West Passage.

Naval War: Arctic Circle has an extensive campaign along with skirmish, LAN and on-line modes. In Arctic Circle, the factions includes the United States, the Russian federation, the Nordic countries and NATO. Ultimately, Naval War: Arctic Circle tells a story about a power struggle for control of the world’s resources and supply lines in the Polar Regions.

Features

  • Two campaign modes, telling a narrative from Russian and NATO sides
  • On-line play through LAN as well as over the Internet
  • Enormous area of game play space, with over 35 million square km of open sea and coast line
  • Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
  • Vertical game play, from orbit aerial units to the bottom of the ocean floor using a seamless zoomable map of the entire North Atlantic Ocean
  • Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rather than head on tactical battle
  • Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalelled level of individual  detail
  • Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand
  • Real world units, with all major powers surface, subsurface and aerial units, both contemporarry in service, as well as experimental and on the drawing board

 

Facebook: http://www.facebook.com/NavalWarArcticCircle

Twitter: http://twitter.com/navalwar

Forum: http://forum.paradoxplaza.com/forum/forumdisplay.php?589-Naval-War-Arctic-Circle

Web page: http://www.paradoxplaza.com/games/naval-war-arctic-circle

 

Windows logo

System Requirements

    • Operating system: Windows XP/Vista/7 (32 or 64 bit)
    • Processor: Intel Core 2 DUO 1.8 Ghz or AMD equivalent
    • Memory: 2 GB
    • Hard disk space: 2 GB free
    • Video card: 256 MB GeForce or ATI equivalent Direct X 9.0c or 10 (does not support intergraded graphics card)
    • Sound: Direct X compatible
    • Controller support: Keyboard and mouse
    • Multiplayer: 2 players
  • Note: This product requires a third-party download and account

RELATED PRODUCTS

REVIEWS

Naval War: Arctic Circle review

By konjad posted 26th March

The game has it's shortcomings, however there are few games dealing with naval warfare in a realistic way, so if you are looking for anything like that, it's worth it. There are some bugs, but not too annoying or gamebreaking, the graphic is good and sound effects "good enough". Overall it's a game worth of purchase if you are interested in the subject, if not then it might not be the best purchase.

Naval War: Arctic Circle review

By rasmusx15 posted 30th December 2012

I must say I had looked forward for this game. A game of modern naval strategy!

I got a bit disappointed though, hoping the game would have been more fun to play.

Naval War: Arctic Circle review

By weke posted 20th June 2012

Insanely good navalwarfare game. There is nearly none modern warfare games and none that details it so pain stakingly in detail than Naval Warfare: Arctic Circle.

So if you want to play game of cat and mouse in high seas and try outwit and outmanouver your enemy, this game is all you need since it is truly a STRATEGY game.

Naval War: Arctic Circle review

By sparrs posted 27th May 2012

As has been stated, it looks and feels like Fleet Command although using a better 3d visualisation. I love the concept behind this; a fictional conflict 20 years into the future that uses modern weaponry, such as the F-35A and B, some missions you are using the Queen Elizabeth aircraft carrier etc. Its set around the North Sea and Scandinavia, which makes for an interesting setting. Gameplay is fluid and interesting, although the missions are set scripts (but play out dynamically) and linked into a campaign for both Russia and Nato. Not the best interface, and unfortunately the game had a few bugs that at the time of writing had not been patched, but patches had been released that has appeared to stabilise it somewhat.

Needs work, and if you are naval sim buff, then this is up your street.

Naval War: Arctic Circle review

By delevero posted 15th April 2012

Well the game is much like " janes fleet command".

Basicly you have a frigat with a helicopter or a little fleet, or maybe even a battle group with 2 frigats and an aircraft carrier.

In most missions you also have a airport with other support aircraft with larger aircraft such as air refueling or bombers.

Basicly the game is about protecting your battlegroup/ship using your fighters, and finding and destroying the enemy before they destroy you.

There are not that many different airplanes or ships but you can load them with different weapons for different tasks. All machines in the game have different sensors you can either choose to use them or not.. its really up to you if you want to "hide" you forces or light them up light a christmas tree..

All campaign missions are the same every time you play them, it would have been great if something where random since you pretty much alway know where and when the enemy will come and from what direction.

In most missions you have a submarine but its pretty much useless since its so slow and need to spend a huge amount of time before going near the enemy and that is a shame.

Your ship basicly only defend it self and never really get close enough to do anything before you have completet the mission. Even if I speed up the game to maximum it take alot of time for the ship to go anywhere, and since you always have aircraft in the sky that you need to take care of then it is a bit unrealistic to move your navy ships. In most missions you will find the enemy very fast, so do not expect the campaign missions to be a cat and mouse game about who see who first, it normal happen rather fast. But it will take some time to find the enemy ships, but the fighters and other aircrafts you will see rather fast.

Basicly where you ship is is where it will be the entire time since you finish the mission before you can even see it move on the map.

I would advice people to try the demo first before buying.

The game is "okay" but i got tired of it rather fast.

Naval War: Arctic Circle review

By DarthDiddler posted 13th April 2012

game is unplayably...got patched today....still unplayable

A review of Naval War: Arctic Circle

By Janbay posted 1st April 2012

Naval War: Arctic Circle (NWAC) is a fairly unique niche-market game, it's predecessors countable on the fingers of one hand, but nonetheless one that should appeal to any fan of RTS, Naval or even Airforce strategic warfare gaming.

The game is superbly equipped with detailedly stat'd ships, aircraft, submarines, missiles, guns and sensors (both land- and sea-based) from a whole bunch of navies and airforces in the North Atlantic region: the UK, US, Norway, Sweden, Finland, Denmark, Germany, Poland and of course Russia.

The idea of a NATO v Russia might sound worn out, but it works out very well in the given storyline context, based on a feasible resource-based conflict originating off the coast of Norway and expanding to the wider Arctic Circle.

Launching all 40 of your F-35Cs from USS Nimitz might sound like an inspired air superiority tactic now but in a few hours when they've all returned home to refuel and rearm, you'll find that NWAC is much more a game of long-term strategy, patience and cunning, pitting you against a quite competent AI that will punish you for silly, or over-optimistic, mistakes. The tutorial does do a decent job of preparing you for your struggle against your opponent, however, and the manual offers a whole section on 'game concepts': that is, how not to finish your escapades in a life raft through the use of real-world naval strategy.

Turbo Tape Games (TTG), the developers of NWAC, are a small and relatively inexperienced mainstream game development team, and they've held up surprisingly well in creating an intuitive user interface and fun overall game, with an ethos of 'playability over simulation'. But NWAC does have it's drawbacks, understandably. Harpoon admirals will miss the NTDS symbols of their previous tools of war. Additionally, the purely aesthetic 3D world view that compliments the main 2D strategic map is less than breath-taking, using relatively low-end graphics (you will find yourself using the map 95% of the time, it should be added). For limited time, the campaigns (there is one for each side of the conflict) are linear sets of scenarios, and there is additionally no random scenario generation feature.

For all these drawbacks, however, TTG have thankfully made NWAC widely moddable, using editable XML files for unit statistics etc, and also apparently allowing users to mod the mechanics of the game with the help of some technical coding knowledge.

On the whole, then, a solid first incursion into the desktop gaming market from a very friendly and communicative development team, and something that should excite military boffins and RTS gamers alike. With a not overly steep learning curve, a good majority of computer-owners should find this an enjoyable and immersive experience.

Cheers!

Your cart is empty
JOIN US
SIGN IN