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Nexagon Deathmatch

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Nexagon Deathmatch

Rating: 4.5 (97 votes cast)

Since the late 25th century, Earth's population has skyrocketed, and the face of our blue planet has been transformed into a complex grid of concrete, polymers and steel. Oxygen trickles into the atmosphere by virtue of precious biospheres that dot the skies in a suspended fragile mesh several miles above the surface. Humans toil and commute along side the masses of alien races that have since inhabited Earth's centres. Together they have concocted the most voluble and copious of environments known to mankind since the Garden of Eden.

At the turn of the fourth millennium, pessimistic speculation led philosophers to believe that Earth was bound for troubled times and that great suffering would engulf the helpless inhabitants. As usual, they were wrong. In fact, in the years following the brutish skirmishes near the Orion Nebula, a strong feeling of general well being seemed to permeate even into the darkest corners of parliament, where a wild and daring decision concerning the treatment of prisoners was made; a chance for freedom that would supply the Galaxy with an extraordinary new form of entertainment ... THE PIT.

  • Nexagon is real time 3D tactics with a refreshing twist on action/strategy gaming.
  • Strike out into a completely destructible environment, where every structure, weapon, building or otherwise, can be entirely obliterated.
  • Fight battles online in one on one multiplayer match ups or connect as a spectator to watch the mayhem from front row center.
  • Design and manage your own persistent, editable base of operations, build defensive structures, traps, weapons and lavish gardens to please the crowd and protect your investment.
  • Purchase units that gain experience and undergo physical changes over time, becoming more powerful from match to match.
  • Battle your way through 3 separate divisions of enemy contenders, increasing your network value to one day compete in the ultimate fight for freedom … the Nexagon.
  • Gain extra credit by supporting your network sponsors through use of billboards and control of advertising locations.
  • Earn sufficient credit to buy some heavy hitters who will send smaller enemy units crashing into buildings or flying right out of The Pit entirely.
  • Take control of stationary weapons and send mortar fire raining down upon your rivals.
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Nexagon Deathmatch review

By powercow posted 27th April 2011

An interesting concept, but relatively flawed in execution. While the battles are fun while they are working, I found that

1. Billboards give too many points

2. It's relatively easy to 'spawn camp' the enemy

3. The portion of your base that you can customize matters relatively little in most arenas.

4. Pathfinding is terrible, and it's possible to get arenas into a state where the combatants can't reach each other, particularly in the bridge level.

5. The ui is relatively obtuse.

I found myself forgiving the somewhat dated graphics (it looks good enough that you'll never have trouble figuring out what's going on) and enjoying the gameshow scoring mechanic of battles, but grinding my teeth over the poor ai and ui, and the relatively opacity of the combat mechanics.

Overall it's probably one of those games that's going to grab some people the right way, but it just didn't do it for me. After a few sessions I haven't found myself wanting to go back to it.

Nexagon Deathmatch review

By Archonsod posted 30th July 2010

This is a surprisingly good RTS, if you can get past the dated graphics.

The gameshow premise really doesn't serve as more than a background to what boils down to a capture the flag / base assault style game. Eliminating the enemy sanctuary is an instant victory, alternatively you can score points by siezing rotating billboards, or taking out your opponents fighters. The enemy will be trying to do the same to you, so you're forced to split your forces between defence and offence.

There are four different races to choose from, and four classes of warrior for each race. While the classes tend to be the same (warrior, fast warrior, heavy warrior, buff) their special abilities vary by race. There is some team management involved as you buy players and decide who to send into a match and who to keep back to recover wounds.

Your own sanctuary is persistent and can be customised with everything from decorations to traps. You're free to redesign the entire thing, providing you have the funds available.

There are some issues with pathfinding, but an active pause feature lets you deal with them easily. The tutorial is good for giving you the basics, but the combat system is slightly more in depth yet the mechanics behind it are never fully explained.

Instant skirmish and multiplayer are available. There is also a single player campaign which gives you a range of skirmishes to fight through. While there's plenty of content there, eventually the gameplay can get a bit repetative.