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Mosby's Confederacy

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GAME SUMMARY

Mosby's Confederacy

Rating: 3 (30 votes cast)

As John Singleton Mosby, one of the Civil War's most interesting and dynamic leaders, you are charged not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts and guerilla fighters on opportunistic missions to scout, ambush, steal supplies and harass a larger and better armed force of Union soldiers, in this game of turn based strategy and real time tactical combat for the PC.

Missions and their objectives are randomized, so you'll need to approach each game differently, carefully planning your strategy for success. You draw your soldiers from local towns, then through hard won battlefield experience transform them into fighting men – scouts, cavalry, rangers and riflemen. Between battles you'll invest in local towns, so they can serve as field hospitals, stables and munitions caches, helping to keep your forces fit and able to fight, and remain confident and supportive of your ongoing efforts, by willingly supplying men to fight for your cause - and as the war rages on this becomes increasingly challenging.

Throughout the campaign your progress is tracked, with a full report of your accomplishments provided at its completion. Can you build a name for yourself, just like Mosby?

  • Turn-based Confederacy Level with unit and resource management
    Units live in towns that you can influence to support your goals
    Availability of units for specific missions is dependent on their town's support for you
    Your interactions with towns, as well as casualties you send home to them, changes the face of the region
  • Real-time tactical combat missions
    Enemy unit concentrations and mission objectives are randomized for replayability
    Focus on reconnaissance and stealth tactics
    Units under your command vary in terms of base stats as well as "attributes" they earn as they level
    You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit spawning buildings that give you replacements in battle)
  • Randomized units that gain specializations over time with experience
    Emphasis on each unit as a real soldier rather than traditional RTS expendable, nameless units
    Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random
    Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen and Scouts (each of which has his own strengths and weaknesses) will be key to your success
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Mosby's Confederacy review

By powercow posted 16th Sep 2010

Confederacy has some aspects that should make it more interesting than it is. You level up individual soldiers, they have hometowns, you drum up support among the local for your rampant banditry etc. The tactical overlay that lets you do all those things is the best part of the game. Unfortunately, the combat around which the game is based is a horrible fail. It's ultimately very easy to get through most battles without a single loss just because the AI is so stupid. Battles quickly become a chore. Also of note is that the ending (You play through a set number of days and then the game tells you how you did) is pretty lackluster. Something like "You get morale: good, banditry: ok, horses: foghorn! Congratulations on prideful defense of southern homeland." An ill defined rating in some categories you didn't really know you were striving for.

Mosby's Confederacy review

By nomad127 posted 19th Dec 2009

Well, it pretty much sucks, but what can be expected from a game that costs $12. The free Volvo Racing Sim that Gamersgate gives you, is more fun than this game. MC could have been a good game had they not pushed it off on the intern. The graphics are pretty lame and the game play blows, thus making the game quite boring. Spend up and get a better game.