In Majesty your goals are generaly the same, kill X or all of XX with a few, make X amount of gold in X amount of time senarios.
So it sound repetitive? Well there lies the suprise, there are nomaly several ways to get to your goal. The odd thing about the game is the lack of direct control of your units. They must often be convined to do what is needed, this is partialy achived by adding "reward flags". For example if you'd like to clear out more "fog of war" space in order to expand your kingdom you may pepper a part of the map with "exploration flags" which you can put a bounty on for your NPCs to collect if they are 1st to get to the flag. There are also "reward flags" that can be pinned on monsters & enemy buildings to inspire your characters to attack them. The NPCs will then take thier "loot" and use it for a vast array of options at thier disposal. Example, if a warrior kills a few monsters or some that have reward flags pinned to them they will take the gold they have built up and run to a blacksmith for better weapons or armor, they may take it to the local wizard guild & have thier equipment enchanted or simpley run to the market & buy something from there like a health potion or ring of protection.
The NPCs also gain exp & level up as they work or fight making them more proficient at the task.
Each character you summon comes from a guild (warrior, wizard, rogue just to name a few),
but there are lots of buildings to open up options to your NPCs like a market place, an inn, a library (where wizards can learn new spells) and many more. The subtle factors of the game are very well thought out by the developer.
The kingdom builing is great as there are plenty of buildings to construct & most all of them open new options to the NPCs and with upgrading the buildings more or better versions of options open to them as well as giving the building more HP. So the game ends up being a nice blend of building in order to abtain what you & your NPCs need along with helping to inspire the npcs to do what you need for them to do. The game ranges from very easy starting off to realy tuff twords the end of the game. All the vice acting is top notch, the story is well laid out & at times comical. This realy is a "must play" PC title. If you like RTS then you'll appreciate the unique & subtle factors involved with masterring the game. If you tend not to like RTS games then the RPG & Kindom building will keep you intrested. Add in the fact that the monster lairs are randomly placed helps keep replaying of the quest scenarios intresting. And the freestyle mode make the game close to endless as far as scenarios go with the option to set up the game about any way you'd like. The graphics for the game are well done & hold up very well for a game thats over 10 years old. The animation quality is good & all NPCs have true chracter, rather than being just robot like units as are in most RTS titles.
The reason i gave the game 4 stars rather than 5 is due to the age of the game there can be a few issues that are annoying, like the speed the screen scrolls is often way faster then it was originaly intended to be & for some there are occasional problems with the game randomly shutting down.(So save often) Other wise this is a easy 9-9.5 out of 10 game. its close to perfect.
The required specs for this game are very low & it should run on most if not all laptops & I'd be suprised if netbooks can't run it as well.
Yes i scribed out a wall of text but theres so much more to majesty than i posted. If your reading this review then you wanted info & i hope the info you wanted was found here.)
At less than $5.00 this game is an absolute bargain!!!
Thanks & have a great Day/Night