Lume

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GAME SUMMARY

Lume

Rating: 3.9 (31 votes cast)

With a set built entirely out of paper and cardboard, all filmed in sumptuous high definition, Lume is a game with a style unlike any other.

Power to your grandad’s house has failed. What’s more, he’s nowhere to be seen.  Immerse yourself in Lume’s photoreal world, solve perplexing paper puzzles to help restore the power, and uncover a deeper mystery behind the blackout. 

Lume: An illuminating puzzle adventure.

This game forms Part 1 of a larger, ongoing story, so if you enjoy it, let us know – it will help us continue the series!

  • A point and click puzzle adventure with a difference
  • Unique paper and cardboard game world
  • Logical but fiendish puzzles which test your visual, aural and memory skills
  • Part 1 of a larger mystery.
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System Requirements

    • Operating System: Windows Vista, XP SP1 & 2, Apple Mac OS
    • CPU: Pentium IV 1.8 Ghz processor or faster
    • RAM: 1 GB RAM
    • Video: 800 x 600 minimum screen resolution
    • Hard Drive: 25 MB available hard drive space

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REVIEWS

Cute, but very short.

By ThreeOhFour posted 26th April

Lume is cute. The graphics really pop, the presentation really makes it stand out, and the whole premise is rather sweet.

Sadly, it's just not that big a game. The amount of play you'll get out of this one is very short, and the plot never really gets a chance to take off. Coupled with some frustrating puzzles (one in particular), Lume never really matches it's style with equally satisfying substance. Still, it's a nice start, and I hope the developers will try again with an equally cute but much meatier and more satisfying next game.

Lume review

By Mom2MartyB posted 16th November 2011

I think this is a darling little game...long enough to keep my son engaged without being so long and tedious that he loses interest. I liked it too!

Lume review

By Exploding-Bob posted 12th August 2011

As everybody says: beautiful but short. It´s maybe one hour of gameplay. When you know the answer to the puzzles it´sl more like 10 minutes. But the nostalgic theme this game radiates is nothing short of heart warming. You could forgive that if there were some grave downers here.

First, this is NOT an adventure, like some. An Adventure includes characteristics like several locations and other NPCs. In LUME you just play in Grandfathers house with nobody else around.

As the game stands now, this is a collection of nice but never innovative PUZZLES of medium quality. Expcept for the number 9 (#) which is quite disconnected from it´s context.

Second, there is NO background story at all. There is no more Narrative other than the descriptive one given to solve puzzles. Nothing to flesh out the world it is placed in.

The Author says this is Epsiode 1 and Episode 2 is in development... hopefully it will come before YOUR light go out. But, sorry this is not an Episode, this is a mere introduction. Even "Overture" is too large a notion for this.

Also compared to other ultra low budget titles, like Lylian Paranoid Frendship or Rainblood Town of Death or Cthulhu Saves the World and more (all here on GamersGate an worth their money), the play content of LUME delivered here is extremely sparse.

LUME as it is now is worth maybe $2 or $3, somwhere in the price range of Lunnye Devitsy (here on GamersGate) but def. not $7.49 even if you, like me, love indie and artsy titles.

Lume review

By xdavidxAl posted 6th August 2011

Where State of Play is breaking new ground is in visual design. The entire world of the game has been painstakingly created with paper and cardboard, intricately built to scale (almost like a dollhouse), then actually filmed. All of the in-game animations are both hand-drawn and beautifully lit and photographed, merging the DIY paper craft world with the precision of film and animation, and the interactivity of a game. The effect is breathtaking, adorable, and incredibly fresh. Even the transitions between scenes are stirring.

The music is equally striking. One mellow, happy acoustic track loops gently through the game, creating a chilled-out atmosphere for your puzzle solving. It’s so pretty and charming that you’ll want it to last just a bit longer. However, length is not Lume’s real crime. No, that would be one ridiculously obscure puzzle, the logic of which is barely signposted and almost impossible to figure out without a bit of brute-force guessing. As there’s no hint system to speak of, you’ll either be blindly guessing three sets of three digit codes, or you’ll need to call up a walkthrough to save yourself the trouble.

It’s incredibly bizarre, because every other puzzle makes perfect sense in the context of the world. You’ll fix a series of wires on a solar panel in one early, satisfying example. You’ll scour granddad’s books for hints to a musical puzzle later on. You’ll pour over a code legend to figure out another – but in all of these examples, the solution makes perfect sense. Not so with the number guessing, which I can only imagine was a strange oversight by the developers.

It’s unclear whether there will be more to Lume later (as the closing credits hint at a continuation of the story and a possible “part two”), but I’ll be first in line if there is. This is a very light, charming little game that deserves an hour or two of your time. Just be sure to have a walkthrough ready for when you get to the crazy combination lock puzzle.

Lume review

By LizzieK posted 6th August 2011

An interesting game but much too short. I enjoyed the puzzles and the story. There are several things to look at that don’t give any clues to the adventure game play but they add to the story and enhance the overall depth of the characters. The graphics and art are unusual and I enjoyed the unique quality of the game movement from place to place. The puzzles are not difficult but do require you to be very observant, imaginative, and put two and two together.

The real disappointment was that even with all the head scratching and fumbling and searching, I still finished the game in one hour and forty minutes. I’m glad I was able to purchase it on sale for half price.

Lume review

By Axios01 posted 27th July 2011

Lume it's a nice point & click adventure, but onestly....it's too short. Very very short. Lume's graphics are well designed and i have find no bug in all game. Musics are so relaxing. The Puzzles are various and the difficulty are low or medium...except for one! I had to find the solution on the net because it's too hard for me.

I rate Lume 4/5 but i hope that the next games are cheaper than this or my rate will be much low.

Lume review

By cakefordinner posted 20th May 2011

I thought it was outstanding, for what it was (extremely short). Beautiful, hand drawn (literally, hand drawn, painted and cut out card stock filmed in stop-motion a la "Claymation") graphics, soothing zen-like music and atmosphere, wonderful gameplay, nicely challenging puzzles and a lovely minimal story.

I suppose it would have only taken me an hour to play if I hadn't totally missed one of the clues (found it, but I couldn't figure out how to use it, or if it even WAS a clue) and spent 2 days, on and off, trying to figure out how to solve one of the puzzles.

As it was, I managed to ferret out the answer I needed from things that the developer hadn't intended, LOL. After I finished the game, I found someone had posted the correct clue and boy, howdy did I feel as dumb as a post for missing it.

Bottom line? This would have deserved 5 stars if it hadn't been for the shortness of the game...shorter than the free Samorost 1. In fact, as the first part of this apparent longer series, I think this should have been free, given its lack of content. Because of that I only gave it 3 stars. Great production values, challenging gameplay, beautiful artwork and lovely music are all 5 star worthy. Length of game is only 2 stars.

I'm now gun-shy of getting the subsequent parts for fear they'll be just as short. We'll see. Next time, I'm going to wait until others report back on length before I shell out my money. I may even wait until all parts are released and see if there's a full version. If they end up being 5 one-hour games, for $7.49 a pop, I won't touch them.

By sanfo posted 18th May 2011

This is a beautiful game, but it's very short (I finished it in an hour) and feels very expensive for what you get. Also, the publisher, State of Play Games, isn't answering if any expansions will be software updates or if they'll be required purchases. If it's another purchase, count me out.

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