At the beginning of Episode Two, we recap up to the point where Nick the Nose is about to shoot John (the player). The turrets quickly dispatch the artificial life from of Nick the Nose. If John decides to help HEIDI, she informs him that she's hiding in the wake of a black hole to avoid detection from her several enemies. This requires access to a rare element, but when John gets to a planet carrying it, EVERY planet carrying it, he gets an automatic e-mail message from a man called Drequexius.
Dreque proposes to the player (John) that maybe, they are not on the right side. He tells them that HEIDI is a living war; she's all four horsemen in one. Dreque then offers a face to face conversation aboard his private warship, giving the needed coordinates. HEIDI instantly replies and tells the player the direct opposite and that Dreque is a betrayer, a liar, and a coward. If they want to see the real truth of her history, go to and infiltrate the Sector 42 Alliance Data Record Banks.
So, at this point, John can visit Dreque, try to kill him or join him, go to get the historical data and the SuperTank blueprints, or try to muscle his way passed Dreque's defenses without the SuperTanks, through sheer numbers or by superior strategy. If John believes HEIDI, he has to go to the Sector 42 Alliance records building; he can either fight his way inside, or sneak in.
- If John agrees to join him, he'll tell John to pretend to continue helping her, so that he can plant another EMP inside HEIDI, as it is her only true weakness.
- This requires access to a rare element, but when John gets to a planet carrying it, EVERY planet carrying it, he gets an automatic e-mail message from a man called Drequexius.
- The most well-developed political alliance at the time, the Sector 42 Alliance, fought her on the grounds that she was breaking Prime Directive non-interference laws.