Hack, Slash, Loot

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GAME SUMMARY

Hack, Slash, Loot

Rating: 4 (32 votes cast)

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot(HSL) is a single-player turn-based dungeon crawler for Windows, MacOS, and Linux. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures.

HSL features thousands of items, monsters, and dungeon features, and with a new dungeon created every game you can be sure that no two plays will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

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System Requirements

    • PC System Requirements
    •   OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    •  
    • Mac System Requirements
    •   OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
    •  

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REVIEWS

Hack, Slash, Loot review

By louischaotic10 posted 7th May 2012

An amazing, fun and all around god RPG game. 8-bit is back when you play, three classes to play as and many different quests. Lots of items and things to do all around!

I highly recommend this game to anyone who needs a game to play during free time!

Time waster indeed.

By Chorde posted 22nd April 2012

This game is a roguelike. You take a character into a dungeon with little to no backstory and hit monsters while trying to survive against increasingly impossible odds. The issue with Hack, Slash, Loot, is the odds are about all you have. When you begin playing, you will start in a random room, with random fixtures and possibly random monsters. As in all roguelikes, at the beginning you exchange a few blows and misses against enemies until you can get better gear, but this game has no inventory, you don't heal over time, and realistically the only ways you can heal are to find potions and scrolls which give you back health (or award bonuses are curses against your character), or to find a holy or necromantic weapon to randomly give back a hitpoint upon hitting a monster.

This is a problem. It means you must be very lucky to score enough hits on the monsters you find to kill them, to find a weapon which can restore your health, to hit often enough for the health to be restored, to not face monsters that can kill you in four turns while you are crossing your fingers that the level isn't swarming with kobolds, whose archers can poison you and doom you to death since _you can't heal._ Without inventory management you can't grab items and save them for later, which allows the game to devolve neatly into will you die won't you die, because you have absolutely no choice over what happens. You can't even go back upstairs to escape from a nasty encounter. If the game wants you dead, you will be, and it's almost predetermined based on the luck of your draw.

On the technical side, the game is cute and even charming, but turns can take frustratingly long sometimes due to the fact friendly monsters take forever to move and woe be to you if you're in a room with four of them, because your turn speed will slow to a crawl as they rush to block doorways and otherwise get in your way. For the amount of game you get here, you're getting an awful lot of polish and detail but for the fact it isn't much of a game, and its fun wears off as soon as you realize you could let the computer take over playing your character and you would meet the same outcome.

There are other roguelikes out there that are simple, easy to get into, and above all, free. If you look up "Castle of the Winds" you will have found an old but extremely good roguelike with inventory management, an entire skill and magic system, and best of all for new players, difficulty settings, a town to relax in and buy new equipment, and a save/load game feature, which is far better than this game could ever be. Hack, Slash, Loot is nothing short of disappointing and requires not a whit of strategy or thought to win.

Decent little time waster.

By Scarymanster1972 posted 1st March 2012

This game is pretty decent, but lacks the necessary details to make it a great rpg. As a timesink it's nice, but some of the designs are backwards, such as you gain new classes by dying. I'm not sure how that is fun, but that's the way the game handles it, and while it's recently been patched in to make it so you unlock a new class by beating an adventure, good luck trying to beat one since it all comes down to luck. Personally I would check out a game like Dungeons of Dredmor if you want a light roguelike rpg fix, but this game still isn't bad. Just be prepared to throw the dice, because you have very little control over the outcome of your adventure.

A great starter Roguelike

By Archaalen posted 25th February 2012

This game is a great way to get into the genre of the Roguelikes. The controls are simple and easy-to-understand, though I wish escape didn't quit you out of the current dungeon (caused some minor annoyance on my first few tries). The interface is comprehensible at a glance, and the graphics are quite engaging despite being very retro. If you like this game, google roguelikes and see if something else strikes your fancy (many of them are free-to-download), but be aware that some can be much more complex games and use even older graphics (meaning almost none). In sum, Hack, Slash, Loot is fun and worth the money.

The title says it all

By anotherthomson posted 30th January 2012

Hack, Slash, Loot is a neatly designed roguelike RPG with an emphasis on combat, thematic dungeons, and a strangely addictive character unlock system. Players can pick from a range of different characters (all basically fighters, rogues or wizards) and attempt to tackle one of 6 (or more?) randomised 'theme' dungeons, each with their own basic storylines, encounters and goals.

While it may be lacking in character stats and inventory options, the combat is as brutal as ever for this sort of game, and the different dungeon themes help keep the game from feeling stale after your hundredth death. It's certainly not as deep as Nethack/Dwarf Fortress/Dungeons of Dredmor/etc, but it's more streamlined than those games, easy to pick up and play and highly addictive.

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