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PRODUCT PRESENTATION
Galactic Assault: Prisoner of Power
- File size: 778.14 MB
- Categories: Strategy
- Publisher: Paradox Interactive
- DRM: Starforce
- Price: $7.95 (7 950 Blue Coins)
- List price: $9.95
- You save: $2 (20%)

System requirements
RecommendedFEATURES
Thrust yourself into a deep and harrowing story as four unique races battle for supremacy on the planet Saraksh. Each race possesses and can easily develop distinguishable technologies, leading to the presence of vastly different heavy armored units, transport units and aviation units on the battlefield. The battles take place among vivid extraterrestrial landscapes in 3D with day and night changes as well as dynamic weather conditions that affect the gameplay.
In addition to the interesting story line, Galactic Assault offers a revolutionary tactical combat system, more than 70 unique units of great power and high-definition visuals that will immerse players in a horrendous story of war and survival.
Reviews
"Galactic Assault is a must-have for strategy gamers."
Gamer.no
"A good grasp of tactics along with smart, challenging missions"
Gamespot
"A Thinking Man’s Wargame"
"But the bottom line is that if you like strategy type games, there is no way you won’t like Galactic Assault."
Game Industry News
"Galactic Assault: Prisoner of Power is a solid game"
"(...)there’s a lot of addictive play packed in there"
Gamingnexus.com
CUSTOMERS WHO BOUGHT THIS PRODUCT ALSO BOUGHT
GAME DOCUMENTS BY CUSTOMERS
CUSTOMER REVIEWS
26th Aug
By wryun
23rd Aug
By Jon_peter_devries
8th Jul
By Necromaster
27th Jun
By Surtur01
23rd Jun
By tb87670
28th Sep 2007
By MickP
The setting is new to me, which was part of the draw. Ive had enough of WWII era only games & this provides a totally new set of visuals and environments to play in.
Even though it is turn-based engine, it plays fast & smooth. Multiple orders can be issued on the fly without waiting for each unit to finish before issuing another.
I have an Athlon 2.2Ghz, 1GB RAM, 256mb 7600GS gfx card & encountered no bugs. The graphics are lush, exactly what I would expect from a present day game without needing a top end PC.
There are enough difference between the factions to make controlling each side a new experience. Terrain, Weather and Time of Day radically affect movement and visibility.
Unit Strength and Morale are used to determine combat efficiency. They work on a traffic light system. Units can gain experience becoming hardier over the course of the campaign. Units at red cannot fight, but morale can be restored by: capt. a base, destroy enemy unit, refit at base. Missions can be won by demoralising the enemy rather than by destroying it.
If you are a unit-junkie like me, prepare for a big fix. There are 70+ unit types categorised by: Infantry, Artillery (inc. Anti-tank & AntiAir), Tanks, Recon, Submarines, Ships, Bombers and Engineers. Battlefield Behemoths such as the Death Hammer cannon, Mountain Eagle bomber & Submarine Dreadnaught can neutralise units in one sweeping go.
Tactical actions include the ability to: fortify, occupy buildings, camouflage, area effect & ground bombardment, build airfields & pontoon bridges opening. All open up a variety of defensive & offensive strategies.
Combat works on the IGO-UGO premise. Units attacked get to retaliate, while units that can reserve fire do so during the enemy's turn if in range (3x max). The game itself comprises of a 17 mission campaign, a dozen or so scenario's, another dozen deathmatches & multiplayer.
Most importantly the AI excels at what it needs to do. It has 3 levels of difficulty for the novice, the casual gamer or the hardcore expert. Ive played through both the easy & medium settings and found I needed different strategies more often than not. Ive started playing on hard & boy is it unforgiving if you make a mistake!
Base & tech management are done during the recruitment phase. The simplified model means you dont get bogged down in micromanagement & can focus on combat. Bases are deployed on resource hubs providing limited income for limited turns. Income is totalled up and can be spent as you wish. When hubs run out, bases can be relocated to a new hub.
Depots are built around the base and used to build and repair units. Tech that increase unit stats are also upgraded here. More than one branch of depot can be built at a base, increasing the amount of one type that can be recruited in a turn. Depots must be upgraded to get better units.
All in all a thoroughly enjoyable experience without the need to rush your planning & orders, no micromanagement to mine resources and great tactical depth with an engine easy to learn but difficult to master.
It’s a great fun, complete, solid product. The only things I would have liked to see a supply model & a mission/campaign editor.
There is enough to find over a month of evening and weekend gaming time is taken up playing the singleplayer elements & then you have the multiplayer options to keep you busy.
4 1/2 Stars
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