Evochron Mercenary

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GAME SUMMARY

Evochron Mercenary

Rating: 4 (203 votes cast)

Evochron Mercenary is a freeform mercenary space-sim that focuses on 'lone-wolf' survival gameplay. As you pilot your spacecraft through a vast seamless universe, you can perform many activities including buying, trading, negotiating, bribing, spying, racing, escorting, transporting, mining, exploring, cleaning equipment, clearing paths through asteroid fields, recruiting, protecting, hiring crew members, fuel harvesting, building stations, and designing/selling ships. Evochron Mercenary is a technical simulation, not a story or character based simulator, so you are not limited by plot requirements or pre-selected character roles. Your decisions and actions define your role in the game and establish your reputations, wealth, progress, and ranking. The emphasis is on real-time tactical gameplay strategy for both combat and non-combat objectives. You are in control of your ship virtually all of the time in open space, including player controlled combat and planetary descents. Your ability to successfully survive dangerous scenarios in space, develop trade strategies, evade detection, harvest resources, efficiently explore for hidden benefits, and transport people/items can be just as important as your skill in combat. The game also rewards players who devise their own gameplay strategies and 'think outside the box'. Set in a vast explorable universe, Evochron Mercenary offers an amazing level of freeform gameplay with many diverse objectives and paths to choose from.

  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • New starting role selection system. When you create a profile, you can now select which initial role you want your ship to be optimized for. The role you select also establishes your starting location, what ship you get, and how many credits you're initially given.New 'quest' system that features multiple objectives spanning many solar systems throughout the game's universe. The quest can further train you for the game, teach you details on the history of the Evochron quadrant, and guide you through systems useful for upgrading your ship. Completing quest objectives also provides information on secret locations and hidden benefits in the game.
  • New clan territory control system. Clans can take partial control of solar systems through cooperative contracts and clan-vs-clan battles in multiplayer. The server tracks events involving completed contracts and clan wars, then awards percentage points to victorious groups, giving them a partial ownership interest in the system. When clan control is above 80% in a system, they are paid a percentage of earnings from that system.
  • Double the number of available ship frames, including both civilian and military. New ranges, capacities, and capabilities expand the ship designs available to you. A new frame storage space resource management system lets you customize any civilian frame for different crew, countermeasure, equipment, and secondary weapon hardpoint capacities. You can now adjust the frame's default design in these areas for the role you want to play.
  • New graphics engine supporting higher resolutions, greater detail, and new effects/technology. Broad compatibility includes support for most 3D video cards with at least shader 2.0 capability.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Expanded interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, and surviving in combat.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • New Multiplayer system with much higher performance for improved precision and gameplay. Integrated voice chat lets you talk with other players using your PC's mic.
  • Clan ID linking system lets you establish your indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile. You can also link together in-game with another clan to form a larger group for better odds of success.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. More advanced players can link with new players to give them access to higher paying contracts that they would not otherwise have access to early in the game. Being part of the same team lets you combine reputations and contract pay for improved results.
  • New gun turret binding mode in multiplayer allows players to link their ships together. One player controls a 360-degree gun turret attached to the player's ship they've linked to.
  • New fleet command system. Send single player commands to AI ships and multiplayer commands to other players. You can order your fleet ships to form up, attack hostiles, defend you specifically, mine asteroids, or order them to reload and refuel which parks them in a local station until ordered to do something else. In multiplayer, the new command system broadcasts the order in a message, so clans can use the same command system to issue orders to their human wingmen.
  • New planetary engine offers a much higher level of detail along with new effects including far more realistic clouds, water, and terrain. Other planet effects include weather such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres. New gas giant planets feature moving cloud layers and powerful winds.
  • Ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, fuel, credits, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship. Challenge other players to multiplayer ship-vs-ship races with the trade console and place the race course where you want in space.
  • The new deploy system lets you place temporary energy stations, repair stations, refueling stations, sensor stations, shield arrays, and mining probes. They can offer important benefits for deep space exploration, resource harvesting, and hidden item hunting. In combat, they can also provide significant advantages from tactical information on the battlefield to front line support.
  • The new build system lets you construct space stations, dynamically expanding the game's universe with new trade routes, docking points, and economies. The online multiplayer universe system supports this station placement, letting you or any other player construct stations at new locations in the game's universe while you are playing online. Player built stations are stored with the server so other players can have access to the new stations and trade routes you create.
  • Dynamic economies with realistic variable item availability and specialized industries. Larger inventory pools now offer a wider variety of items. New scrollable inventory list lets you easily browse through more items at every station and planet docking point.
  • Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. New equipment technology includes an anti-missile system, shield array recharger, cannon heatsink, afterburner drive, constructors, and automatic counter-measure launcher.
  • 5 mining and tractor beam types (4 new specialized models). The 'classic' general purpose device, one optimized for metal ore, one for diamonds, one for platinum, and one for gold. Specialized devices are designed and built exclusively in systems with the right technological economy.
  • New and improved contract objectives including escape pod rescue missions in war zones, ship specific bounty hunting, and satellite orbit placement and recovery. New mining contracts provide additional payment options for recovering and successfully delivering desired materials to local stations. Includes both asteroid and planetary mining options.
  • New shipwrecks scattered throughout the game's universe that often provide valuable items trapped in their wreckage.
  • Capital ships engaged in battle now have powerful flak cannons for fighter suppression and anti-shield torpedoes to knock out the shield arrays of an opposing capital ship.
  • Carriers now have their own dedicated inventory systems and also frequently stock secondary weapons you currently have mounted on your ship (allowing you to reload after a combat mission in a war zone).
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Constructor stations can fabricate new items from raw materials. In more technologically advanced economies, they can now also build weapons from metal ore and electronics.
  • Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the template system to rebuild it later. Store ships and cargo in hangars you can rent at trade stations.
  • Improved physics system allowing for far greater speeds with velocity adjusted acceleration curves and accuracy for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit.
  • New dynamic music system (with music by Rich Douglas). Music changes with the level of hostility around you from soft ambient to high intensity action.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

 

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System Requirements

    • Windows 7 / Vista / XP
    • 2 GHz Processor
    • 1.5 GB Available System Memory
    • 128 MB DirectX Compatible 3D Video Card w/Shader 2.0 Support
    • 750 MB Available Hard Disk Space
    • 128K Internet Connection for Multiplayer

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REVIEWS

High Learning Curve - But well worth it

By Computim posted 19th March

Outstanding visuals and smooth, responsive controls make Evochron Mercenary outstanding to simply float through space in. The learning curve is a bit high and there isn't a lot of guidance beyond a beacon once in a while. If you're okay putting in several hours of effort to learn the system you'll definitely be rewarded. The planetary landings are incredible, the combat is great fun - especially killing inertial control and coasting through space.

Hard to get into

By ZechsMerquise73 posted 10th March

I enjoyed the demo for this game, especially the music. Its very relaxing. Getting into it and playing however, it takes a very long time to get established. The game uses Newtonian Physics, and its a hassle and frustrating to judge just how much thrust you need here and there. Expect to crash a lot and loose everything.

I bought this because I wanted to play a 4-X space game, but I'm not sure how it matches up to my expectations. The graphics don't look very good, the worlds aren't usually very ambient. I played a free game called Pioneer, and despite how that game looks more aged it still manages to pull off a unique visual style which can leave you awe inspired at times.

This game has some cool bits, but its kind of 'collecting dust' on my shelf right now. Maybe I'll get back into it sometime, I'm not sure. It did have some MMO-like multiplayer and servers, and that's pretty cool. I'm not sure I want to devote the time.

Evochron Mercenary review

By dande313 posted 6th December 2012

I really can't say much for the game that hasn't been said before. I do think some of the previous ratings were a bit too harsh. It's a fun game to play, and kills time like almost no other. It's fun to explore, and the combat system is both challenging and fun. Unlike most trading/combat simulators, you will never reach a point where you are not fully capable of going from full health and shields to space debris in a couple of seconds if you're not careful. The space fighting and flying reminded me a lot of the classic X-wing alliance game. Some of the missions are challenging and fun, but they are repetitive. Others are all around dull. Trading and money making are fun at first (the first million is a challenge to come by), but beyond that it's far too easy to make your second million, or your tenth or even your hundredth million (There's really no point in having more than 100 mil in the game). Outside of combat zones, the overall game is very slow paced. When mining, or exploring I often read a book while the computer finished up business. It's a great game with lots of potential, and is a good challenge. 3 stars because of the price, and the repetition.

One of the best games I've ever played

By MrGoTime posted 10th October 2012

I'll tell you exactly what this review is: an Evochron "fanboy" selling a high. This game is simply awesome.

If you were EVER even REMOTELY a fan of games like the X Series, Wing Commander Privateer or any of the others, you'll get your money's worth out of this game. You can literally do just about anything you want.

Want to be a fancy schmancy Navy pilot? Fly to the nearest carrier and sign up. Maybe you want to dance across the other side of the law? Take a few missions from the rebels or the guild and watch your reputation plummet. Or maybe you just want to explore space...you'll find all sorts of hidden things that aren't on any maps (or forums...cough). You can land on planets (which is super super cool...much more than just a gimmick). You might have to fly through a lightning storm to get to the space port...but you'll get there.

Be warned...the combat system is TOUGH at first. Especially if you're used to spaceships having the same flight physics as aircraft, then you're in for a rude awakening. The inertial combat can take some getting used to. But this is the first game I've ever played where I actually felt like my skill as a pilot mattered. Sure, technology helps, but I can fly circles around the big boys in their tech and still blow them up because PILOT SKILL COUNTS.

Anyways...get this game...it's great.

Evochron Mercenary review

By TowerRaven posted 24th May 2012

If you're after a space combat game full of exploration and danger, than this is perfect. If you're after an empire builder or trading game, this probably won't cut the mustard. Its focus is quite firmly on combat, though the planetary landings and exploration aspects are very nice too - trading merely serves as a tool to make combat and tech advancement viable.

Perhaps pick it up and play online (public or private) rather than in singleplayer, you will likely get more from the game that way, cruising around as a band of mercenaries. Its graphics are also a bit dated, but mods are easy to install and can be used to improve the aesthetics of things.

Not bad for a small team (or even just the one person, I'm not sure which).

Evochron Mercenary review

By aluinie posted 10th April 2012

Entertaining space simulator. A Bit like Elite or Freelancer.

Graphics are good some nice models and effects. Music is excellent a really good soundtrack.

One of the nice features is you can land on planets which makes for some interesting diversions (you cant do that in the X series).

It does take a bit of time to get used to the game but well worth the effort.

A solid Elite-like space sim

By klacoste posted 16th October 2011

This is a pretty solid space-sim and has most of what you'd expect - trade, mining, exploration, combat, missions, equipment upgrades and so forth. Combat uses Newtonian physics which will allow you to use interesting manoeuvres and tactics. You can team up with NPCs and form fleets, approach passing trading and mining ships to barter, land on planets to mine resources, and setup your own space stations. You can customise your ship by outfitting different frames and pieces of equipment to suit your playstyle. If you want, you can create a sleek scout ship, a bulky missile platform, a utilitarian mining barge and everything in between.

The main reason why this game only gets 3 stars is the lack of polish. Immersion is somewhat lacking due to the use of low-res textures, especially when you land on planets. The same music loops over and over. You just get this general feeling that the game could function and look much nicer than it currently is. However, the gameplay itself is mostly solid. If you're looking for an Elite fix, this game should be sufficient.

AMAZING! ... if you're from 10 years ago.

By Gendif posted 4th September 2011

Evochron is a space sim, obviously. I am always disappointed with these games when they lock you into something so basic as ship size. Basically you play in a small fighter size vessel and can't ever seem to progress beyond it.

It has plenty of features however they are all awkward to find and understand. This is the kind of game you would have expected to be made 10 years ago. The graphics and controls all feel terribly outdated.

If you fancy a space-sim then look up Freelancer. It's like this... but better.

Evochron Mercenary review

By toolman853 posted 28th July 2011

A decent space exploration game with the potential to be something greater. When first entering the game, without playing any previous, you will be overwhelmed. I had to run through the tutorial twice due to not remembering several of the key commands. While I think there is potential, I would chose not to buy the game again as I see no purpose in it. Buy better stuff, fight better enemies, buy better stuff, fight better enemies. This is the same problem MMO's have, but hey, it sells.

Evochron Mercenary review

By kaw19atlas posted 19th July 2011

Evochron Mercenary is an odd game, in the way of many games, that it seems to literally eat time. When you sit down, it's a normal experience, but when you turn it off, the clock seems to have skipped no less than an hour.

It's got a lot of customization, which is what I like to see in a game, and it doesn't dumb stuff down much for audiences. It's not like some games where you go through a 50 step ignition process, but you do wind up making hard decisions- it almost immerses you more when there's less of a focus on autopiloting and more of a focus on actually flying and tracking inertia and mining, as opposed to just clicking on a waypoint and waiting. However, as I said before, you don't sit through everything. When you want to do something, you do it with a few button presses.

The game's art is not the greatest, I'll admit. Part of this seems to be in effort to save space. The models are fine, but a lot of textures are overused, and I just can't get over the trees planetside. Past this, the game's actually pretty nice looking. There are texture packs available, though I haven't experimented too much with them.

I took forever to get around to buying an Evochron game, and I'd like to encourage people to at least get and play through the demo and then decide whether or not to buy it. The first few minutes can be confusing, but after that it's smooth sailing.

Evochron Mercenary review

By canshow posted 16th June 2011

Heh, i've been at this game for a few days now, and i am still completely overwhelmed by all of the features.

Combat is difficult if you're new and you're going to be smashing your keyboard, but after a while, you will get the hang of it and it's pretty fun.

The economy is also pretty good. You can make loads of money from mining, or from trading items or creating items.

While this game has alot of diversity, it has a steep learning curve. If you want to do well and get help, i suggest playing multiplayer. There is always a server online.

4/5

Evochron Mercenary review

By sorrowhawker posted 9th April 2011

I never bought Starwraith III, Arvoch Conflict, or the early Evochron games because they felt like a lot of talk but no delivery on what they advertise. You have to grind in the game to make enough money to buy anything decent and see the rest of the features of the game. Even then, it's tedious. It also felt a bit rough around the edges, so I waited until they "Got it right".

They still have not "got it right".

The developers use a unique system of letting people download the full game for free. The game size is very small because of the ingeniuty with the graphics and technology involved, but also because everything is totally randomly generated. You have to buy the game to get the code to "unlock it".

However, this is a huge problem when it comes to patches. There are no patches, instead, any update requires you download the entire FULL game again. If you bought through Gamersgate, the updated version is always available. However, I have run into a GAME KILLING ERROR, as have others involving the data validation process due to the way the developers have implemented updating the game, and like others, I can no longer play this game. This is simply retarded by the developers.

BUYER BEWARE.

The game has loads of potential. The developers simply need to grow-up a bit more with how they implement the game.

PROS: Great graphics, seamless space/planet transition, customability with ships/weapons, lots of missions, lots to explore and see, great controls, great music, can build space stations

CONS: customability is too limited (points needed for "flair" yet you need to spend them on weapons/equipment first!), NPCs are completely random (big fleet appears out of nowhere and you instantly get blow up (similar to Battlecruiser 3000ad), missions random, music is repetitive, can't enjoy the game until you are rich and can get the best ships, the NPCs appear to "level up" with you so having the best ship isn't fun when all the NPCs have ship like yours, cannot control or do anything with space station you build its basically like spawning an "NPC vendor" in the game. Space combat is like "turrent" fighting in that the NPC ships can move around unnaturally, whereas you are constricted to Newtonian physics. Save fuel by cutting thrusters and sit there shooting at them tower-defense style.

Evochron Mercenary review

By secessio posted 20th February 2011

Pros: Sandbox game, Hours & Hours & Hours of playability, Play Offline or Online, No Subscription fees, Run your own Server, Good Developer support, You can edit and change program files to customize your "universe", good tutorial as well as YouTube tutorials available, ship customization, etc...

Cons: A few bugs/quirks, Joystick is a MUST as combat is too difficult with just a keyboard & mouse.

Overall: If you enjoyed space exploration games like Eve Online or Freelancer...this game is an excellent entry into the genre. The developer is HIGHLY active in the forum/game community and constant updates/user suggested improvements are implemented. I used to play Freelancer and I used to play Eve Online...NOW I play Evochron Mercenary. BUY IT!!!

Evochron Mercenary review

By jayblalock posted 7th December 2010

I've been searching for awhile for an open-universe spaceflight sim with that "just right" combination of features, and Evochron Mercenary may be it. My favorite feature is easily the ability to fly straight down to a planet's surface without any loading screens - that's something I haven't seen since Elite II in the mid-90s. The ships are fun to fly, the ability to switch between inertial and inertialess flight systems is really nice, there is a wide range of jobs you can take on, and the universe is pretty much the limit.

A great game. Well worth the money.

Evochron Mercenary review

By DarkGhost posted 3rd December 2010

As Kabli, I'm not used to the Evochron's franchise but I felt in love with this game. It's just a mix of all good points made from Freelancer about ship customization, X3 for freeness and economy system, and some other games about clan systems, mining, ...

All those points mixed and made on their top quality.

If you love freedom in space-sim games, buy Evochron Mercenary !

By Kabli posted 20th September 2010

I'm completely new to the Evochron games (Mercenary comes from a lineage...) and my review runs like this in a nutshell: I'm having a blast.

I can't review Evochron Mercenary very well for folks who know the franchise better than I do and have been playing this line of games before, but I can pass on to you with fresh eyes that this one's a bit like playing X3 but with a rougher, gorgeously fresher edge. We can move seamlessly from space to planetside - love it. Gravity changes as you hurtle around and towards planets. Combat has a visceral feel and invites you to exploit the fuller newtonian model. And a continuous universe that doesn't break things up with jumpgates - feels like a real space game :)

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