The game is very similar to the layout to System Shock 2, indeed it is virtually identical in the mode of interaction: the same tricks of the password, the presence in abundance of PDAs (Personal Data Assistant), even some objects, like the mulitool, is the exact copy Game of Looking Glass Studios. Obviously those who have had the experience of System Shock 2 will be very comfortable in the action, on the contrary it is advisable for those who carry the fully newbie tutorial that, among other things, gives us useful bonus points at the beginning of real game. Also along the lines of SS2 will have the ability (of the grafts are now robotic nano-augmentation, which amplify some of our human faculties such as sight, strength, ability to run, hacking skills, etc..) During such missions will increase due gains and what we will find, or poking around in the bodies of the unfortunate duty
FUTURE COP
The setting is in a not too distant future, where you begin to see the first bionic men, with wires protruding from the skin and cameras for eyes. The world economy is near collapse, social classes are deeply divided between too rich or too poor, no middle ground. The value of life is really insignificant and a new drug could be the spark of chaos. In this context, it turns out, not even to say, the union of terrorists, known as NSF, with the aim of conquering the world economy by the drug, derived from a powerful chemical, known as "ambrosia". Our alter ego is an agent of UNATCO, a kind of special body well-organized and trained to counter terrorist actions. We've just come from the academy (tutorial) and waiting for us been a mission surprising rid the island of the Statue of Liberty in New York which then is nothing other than the headquarters dell'UNATCO same. Our supervisor is our twin brother (twin so that we confuse the meaning of the conversations in the scenes shot in the third person), but once we clear the entire hierarchical body of military training, especially knowing the highest top, the Manderly
As I mentioned at the beginning, during our missions we find ourselves in situations as diverse as people know, we'll use to get information about people or things related to our mission or not. We may even kill them to rob them, among other things, their attitude towards us is changing, if we approach them with a gun in his hand flee screaming, or, if armed attack us. Approaching in hand we can pretend nothing of normal people and talk with them. You'll also find a credit card at an ATM to use them (around the PDA will pin numbers and bank account), or if enough power to infiltrate the various groped hacking computer systems, it is quite funny, poking lived in the affairs of another person makes the game (the curiosity of a PC or a PDA which may contain codes or notes raises enormously important playing time). The connection to the headquarters dell'UNATCO is guaranteed with our PDA that allows us to get information from the satellite, including photos of where we could even attach personal notes, but also news about some situation or about the detection of enemy activity. The connection is maintained by a guy who looks a bit 'JC hacker figure of Sin, but also receive calls from our colleagues in action. In addition to this from time to time we will be in front of the questions that will change the course of history, in fact, not only on these occasions, but in many others, your actions will fall as a result, in the course of the subsequent chapters. Still on the work of the alter ego, we can move an object, break a glass, go on for twenty levels and then go back and found everything as we left, the corpses do not disappear hours as in many other games, it is interesting because it reveals the possibility of a precise reference point not to miss the big maps. Missions in stealth mode, the Thief to understand (among other things is known only from a few days the news that the programmers working on Deus Ex Thief 3) the presence of victims, particularly those caused by our weapons, could alarmed some guard, so it's always a case of putting the body on the back and deposit it in a dark place and do not attend, just to find a nice platoon armed to the teeth on our tracks, all seasoned by the sound of the alarm!
THE SON of the unreal
The game uses the Unreal engine, hard to believe since the code has been heavily modified, but when you look dell'UNATCO the hall, with the floor so polished as to reflect, recognize one of the most beautiful features of the game of Epic. Unfortunately these changes have influenced the movements of our character, they seem very "rough" than the original game, almost embarrassed ... then things really improve, although slightly, when you earn points in the sector agility. Artificial intelligence, sometimes you can say, is very good. The enemies when encountered individually, when they are injured in a serious way, rather than destroy flee for help, if they can come back in order in a few seconds with reinforcements and their attack will be much more violent. Know how to take advantage of environmental conditions, then crouch behind the crates and take cover behind the columns and make fire. A little 'less convincing the guards, if they see your presence we will try for a while', then let him run. Even the shapes of contour behave very realistically, get scared, if we approach or look for a long time they change their behavior in an unpredictable way according to the situations and places. Many "scenes" are waiting to be set in motion by our arrival, the classic one of two thugs who beat up after an unfortunate hackers, want to kill, if we decide to save it will reward us with important information and infinite "thanks". Equally fun is finding out that the non-player characters have a good memory. Making, in fact, certain actions could happen to surprise groups of people discussing the way we act, or who, after unedifying moves on our part, we recognize the NPC as "behold, he is the one that this time. .. ". And 'as feeling extremely addictive, seems really to interact with real people
Or situations of puzzles to solve, there are too many, often risks losing sight of the primary objective of the mission, but none of these puzzles is never trivial, even the aforementioned computers that require login and password, do not expect ready to find them pretty close, but look for them in many different places! The weapons are numerous, but most gadgets on the side, like the pass-partout or gas soporific, his club, the legendary Half-Life crow-bars. All these items can be picked up and placed in our virtual backpack has a limited space, for here we can bring so many items and weapons as there may be. Load a rocket launcher takes a lot of space compared to a package of ammunition, so you'll also save and manage your pocket. For all these objects there are shortcut keys from zero to nine where he could quickly call up during the action. The entire menu is run in visual drag and drop. The sector has great sound, EAX and receiving the protocols of the various "accelerators" sound, while the graphics are pretty critical for those who do not reveal a 3DFX. In any case, the robustness of the engine Epic has proven home sorprendetemene malleable for the purposes of this game. It 'also provided an area multiplayer, but given the strong nature of role-playing game, Deus Ex does not lend much to the frenetic life of the frags online.