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PRODUCT PRESENTATION

Boxart: Dawn of Magic
Pegi-16+ESRB-M-17+descr
Blood and Gore, Nudity, Violence

Dawn of Magic

Rating: 3 (11 votes cast)
Windows logo

System requirements

  • Windows 2000/XP
  • Pentium 4 1.6GHz or Athlon XP+ 1800 CPU
  • 64MB video board with vertex and pixel shaders 1.1
  • DirectX 9.0c
  • 52%

    IMAGES

    FEATURES

    The 3rd-Person hack’n’slash Dawn of Magic will let the gamers decide whether they want to fight for good or for evil. Players will choose their attacks from a huge roster of magic skills and 12 different schools of magic.

    Dawn of Magic provides weeks of finest hack’n’slash gaming fun, following the footsteps of the great examples it was modelled on: Sacred and Diablo 2.

    Features:

    • Highly detailed terrain, characters and building models
    • 3 different attitudes offer 3 ways of playing the game: you can either be the knight in shining armour, be neutral or live through the story as a sinister villain.
    • More than 600 NPCs, more than 100 locations
    • 12 different magic schools with 96 learnable spells
    • Over 1500 items with unique properties, plus runes, skill in wrought iron work and spells
    • Powerful engine with state-of-the-art shader application

    VIDEOS

    GAME DOCUMENTS BY CUSTOMERS

    There are no game documents to Dawn of Magic yet

    CUSTOMER REVIEWS

    21st Feb

    By Bralin

    Dawn of Magic - The Considerate Being's Hack-and-Slash. Dawn of Magic has taken a lot of hits in some gaming circles. Some stated the interface is too complicated and that the game is just not a good return for the time invested. Maybe it's just me - I have a tendency to like games that are somewhat different from most mainstream fare, and I prize originality. The fact is, I thoroughly enjoyed this game. Now there is some truth to what other reviewers on other sites have posted. Having played the game through a time or two, I KNOW there are certain areas where there are unexplainable performance slowdowns (I saw 2 or three, but my machine is quite over the recommended requirements). Terrain is lush, and even though this is an over-the-shoulder game. If you don't run through the game with your thumb on the ALT (default enemy highlight) key, you're going to wonder where the wild things are (that are hitting you). Of course, real spear-throwing goblins would probably not be dressed in hunter's orange to stand out, so to me this kind of makes sense anyway. The action is fast, and there are some places where you will face being overwhelmed by the sheer volume of Amazons, zombies, goblins, and other nasties of the world. So why do I like DOM? I mentioned I enjoy originality, and any game where the magic you study affects the character to change their appearance (with additional benefits and drawbacks) adds an element to the game that I have not seen other games capture. Every spell learned or studied affects the character's ultimate ability to resist fire, radiation, physical impact, and other types of damage hurled at the character in the course of the game. But that's only the starters. DOM is a game about choices. The game is linear ONLY in the major plot line - everything else is up for grabs. Four main character archetypes, 3 alignments, determining whether the player is Immortal (can respawn when killed) or not (can't - Death means a new game.) You can even put off completing Chapter I side quests until the very end of the game if you like. The character growth is slow, so you will want to think some before plucking the points accrued during a level-up. But I mentioned choices... The player can pursue 12 schools of magic, from Bone to Blessing to Blood to Elemental. None are exclusive of any others. Each spell level researched literally shapes the character. :) As part of level advancement, you get some points to furhter develop magic ability, but there is also a separate skill path. Should you concentrate on enchanting (adding more powerful runes to items) or crafting (adding metals with magical properties to items)? THEN there are the item combinations. Players hunt for runes which can be added to items individually or combined to form rune words that give additional benefits. Or the player can instead concentrate on building up various armor sets of specialized armor piec
    More reviews >>

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