http://gamersgate.http.internapcdn.net/gamersgate/boximgs/122x177/DD-DOM.jpg

Dawn of Magic

$19.95
or 19 950 Blue Coins
BUY
GIFT THIS GAME
ADD TO WISHLIST

Blood and Gore
Nudity
Violence

GAME TUTOR
REVIEW

SCREENSHOTS

GAME SUMMARY

Dawn of Magic

Rating: 3.2 (66 votes cast)

The 3rd-Person hack’n’slash Dawn of Magic will let the gamers decide whether they want to fight for good or for evil. Players will choose their attacks from a huge roster of magic skills and 12 different schools of magic.

Dawn of Magic provides weeks of finest hack’n’slash gaming fun, following the footsteps of the great examples it was modelled on: Sacred and Diablo 2.

Features:

  • Highly detailed terrain, characters and building models
  • 3 different attitudes offer 3 ways of playing the game: you can either be the knight in shining armour, be neutral or live through the story as a sinister villain.
  • More than 600 NPCs, more than 100 locations
  • 12 different magic schools with 96 learnable spells
  • Over 1500 items with unique properties, plus runes, skill in wrought iron work and spells
  • Powerful engine with state-of-the-art shader application
Windows logoSYSTEM REQUIREMENTS

RELATED PRODUCTS

REVIEWS

In order to review this product you must own it.

Set rating

Dawn of Magic review

By Praylak posted 12th May 2011

Dawn of Magic: 4/5

This game is a real gem. If you like hack and slashers, you'll get many hours of fun out of this one. I can think of no reason to pass it up, especially considering the price.

The most significant features are of course the magic spells and morph system. This is truly a cool and innovative game feature. The eight sections of your characters body don't only physically change according to the type of magic you invest most in, but they also install passive bonuses and/or vices (mostly positive). I must say they look very cool, as do the graphics as a whole.

I think the spells are very well done, and unlike some rival games, spells from the different schools are not carbon copies of another. What you get is a truly unique spell system with limited customization (some spells can be combined), that consists of 12 schools with eight spells each. I give them full marks for the spell designs and customizing options, as they are all really cool. In fact they are so cool, its really hard to decide which type of character to build, thus you got allot of build options here.

There's a wide variety of items and gear as well, like most games in this genre. Although the game seems to favour magic caster type hero's, you can make very effective battlemages or use some magic passively along with enchanting, crafting, and focus on the martial aspects some spell schools. Imagination seems to be the only limit here.

I thought I had some cons to write, but I can't think of any. Oh, some quests are kinda silly, most are optional, but the first one as a neutral alignment was stupidly difficult. Good or evil was much easier, as it should be for your first level 1 quest.

I like the adjustable camera, and for once I can get the camera angle perfect to my liking. As for a previous reviewers complaint about creatures being difficult to see, I don't understand. There is an option you can toggle (by key or menu) that shows the critters health/name bar above it, so even if its obscured by say foliage, you can easily spot it from far away with this option enabled.

Dawn of Magic review

By Razorflame posted 14th Nov 2010

To me DOM could have been a better game. Sure the game is fun to play to some extent. But the interface is very lacking. Just like the mainscreen

it's very hard to SPOT a character with a quest or not(what I mean is, it's hard to find the proper person because alot of people are look a likes)

on another note i really like the way u could develop your character and it's pretty easy to play

although it a bit tedious sometimes

The game is decent with it's imperfections

3 out of 5 from me

Dawn of Magic review

By Bralin posted 21st Feb 2010

Dawn of Magic - The Considerate Being's Hack-and-Slash.

Dawn of Magic has taken a lot of hits in some gaming circles. Some stated the interface is too complicated and that the game is just not a good return for the time invested. Maybe it's just me - I have a tendency to like games that are somewhat different from most mainstream fare, and I prize originality. The fact is, I thoroughly enjoyed this game.

Now there is some truth to what other reviewers on other sites have posted. Having played the game through a time or two, I KNOW there are certain areas where there are unexplainable performance slowdowns (I saw 2 or three, but my machine is quite over the recommended requirements). Terrain is lush, and even though this is an over-the-shoulder game. If you don't run through the game with your thumb on the ALT (default enemy highlight) key, you're going to wonder where the wild things are (that are hitting you). Of course, real spear-throwing goblins would probably not be dressed in hunter's orange to stand out, so to me this kind of makes sense anyway. The action is fast, and there are some places where you will face being overwhelmed by the sheer volume of Amazons, zombies, goblins, and other nasties of the world.

So why do I like DOM?

I mentioned I enjoy originality, and any game where the magic you study affects the character to change their appearance (with additional benefits and drawbacks) adds an element to the game that I have not seen other games capture. Every spell learned or studied affects the character's ultimate ability to resist fire, radiation, physical impact, and other types of damage hurled at the character in the course of the game. But that's only the starters.

DOM is a game about choices. The game is linear ONLY in the major plot line - everything else is up for grabs. Four main character archetypes, 3 alignments, determining whether the player is Immortal (can respawn when killed) or not (can't - Death means a new game.) You can even put off completing Chapter I side quests until the very end of the game if you like. The character growth is slow, so you will want to think some before plucking the points accrued during a level-up. But I mentioned choices...

The player can pursue 12 schools of magic, from Bone to Blessing to Blood to Elemental. None are exclusive of any others. Each spell level researched literally shapes the character. :) As part of level advancement, you get some points to furhter develop magic ability, but there is also a separate skill path. Should you concentrate on enchanting (adding more powerful runes to items) or crafting (adding metals with magical properties to items)? THEN there are the item combinations. Players hunt for runes which can be added to items individually or combined to form rune words that give additional benefits. Or the player can instead concentrate on building up various armor sets of specialized armor piec