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Desert Law

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PEGI 12
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GAME SUMMARY

Desert Law

Rating: 2.8 (21 votes cast)

In Desert Law, player takes on the role of Bred as he begins his quest for vengeance against those who ruined his very existence. After returning to his home village and finding the settlement plundered and destroyed, Bred swears to bring justice to the memory of his slain village. Uniting desolated outcasts, he forges a fighting unit to strike out against bandit gangs, drawing allies under his banner. Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency.

Players can have anything if they have gas to pay for it, or gamers can loose everything with one tactical mistake. Mankind is rebuilding civilization off the scattered remains of pre-doomsday technology with unfamiliar equipment and knowledge which it inherited from ancestors. Disorderly gangs roam the wastelands, and if gamers want to survive, they will have to fight to stay alive. Mad technicians of the world-gone-insane will give the players a chance to use more than 50 types of vehicles with different kinds of military equipment, from the ordinary car to radically altered homemade war machines. With more than 30 missions in an intriguing scenario gamers will have to fight all manner of desert scum before satisfying Bred's thirst for vengeance.

Features:

  • Science-fiction real-time strategy with role-playing elements
  • 29 missions filled with events
  • 30 comic-book episodes
  • 46 types of hellish weapons
  • 7 heroes with role-play characteristics
  • American post-nuclear landscapes
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Desert Law review

By deathknight1stclass posted 23rd Oct 2011

Strange real time strategy game with a post apocalyptic twist. You have vehicles. The enemy has vehicles. You manouver yours so that you have some left at the end. Can get pretty challenging as the enemy always has more than you. You have hero units and if they die you lose instantly which is pretty annoying. Flawed, but fun, and the hilariously bad translation is worth the purchase alone.

Desert Law review

By Korba posted 8th Mar 2011

I'd been wanting to try this game out for awhile, having been a big fan of the Blitzkrieg series (the same engine was used) and a massive fan of the post-apocalyptic genre of art (movies, literature, games etc). While previously available in German and other european languages, it wasn't until GamersGate that I found an english version, and finally got to try the game out.

Unfortunately, Desert Law was most definitely not what I was expecting. It seems the designers, instead of creating what could've been an absolutely great real time strategy, wanted to create some kind of bastardised hybrid of an RTS & RPG. The Blitzkrieg engine is not suited to this, and the game comes off feeling somewhat rushed, confusing at times, and the story was completely uncompelling, boring and comes off as something a child wrote in creative writing class. The few units and the scenery (albeit not always) were the only slightly interesting parts of the game for me, but better can be found elsewhere.

I definitely wouldn't recommend this title to anyone, not even post-apoc fans, spend your money elsewhere, you'll thank me later ;)

Desert Law review

By hydra9 posted 14th Jun 2009

Desert Law is a simple real-time-strategy game. In controls (even down to the hot-keys), it's very reminiscent of Command & Conquer. Though, unlike that series, it has no base building, and is delivered in a much more clunky fashion. You control a small group of armored vehicles (buggies, vans, monster trucks) in a post-apoc world. The main story is delivered through comic book cutscenes and tells of the main character's quest to find his girlfriend, who was kidnapped by raiders. This leads to 29 missions with some varied objectives (rescuing certain characters, protecting areas, assaulting outposts, etc.) though most of the time you will simply be fighting against other armored vehicles. The strategy elements feel weak but servicable and there's additional interest due to the 'hero' characters, who all have different stats which increase, RPG style. These guys can be put into any vehicle and will thereby give it benefits (better firepower, etc.) There are also specialized characters like the mechanic, who can repair anything. But the game is really not great. It's playable, but it really can't stand up against other RTS titles. The main problem is actually its very poor path-finding and clunky control of units. They spend so much time manoevering around each other that they arrive at locations late, take enemy fire when they're trying to get into position and generally behave as though they're being driven by idiots. If you love post-apoc settings and desperately need another fix, you may find something here. It's not terrible, just basic and uninspiring.