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Direct Hit Missile War

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Direct Hit Missile War

Rating: 3.4 (36 votes cast)

Game «Direct Hit: War missiles» belongs to genre of real-time strategy (RTS) in isometric projection. The game is targeted at a broad audience, without any violence, suggestive themes, crude humor or blood, the minimum age for a player - 10 years. Game would be attractive for people who interested in new features in the RTS genre, that are not remake classic RTS games. 

Game uses fresh solution in RTS genre - separated player's map, and lack of classic units, their role is played by a pseudo units. A randomly generated landscape provides a unique map every time when player start new level, which gives the opportunity to play the game forever. The success of a player depends not only on the successful military operations, but also on proper economic development. This feature of missions strategic planning increases the playability and main interest in the game. 

The game is a mix of genres:

  • Unique strategy gameplay system
  • Classic RTS

 

  • 7 stages (14 missions)
  • 5 tech levels
  • Over 30 types of missile part.

 

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Direct Hit Missile War review

By echelonone posted 21st October 2011

Direct Hit Missile War belongs to genre of real-time strategy (RTS) in isometric projection. The game is targeted at a broad audience, without any violence, suggestive themes, crude humor or blood, the minimum age for a player – 10 years. Game would be attractive for people who interested in new features in the RTS genre, that are not remake classic RTS games. Game uses fresh solution in RTS genre – separated player’s map, and lack of classic units, their role is played by a pseudo units. A randomly generated landscape provides a unique map every time when player start new level, which gives the opportunity to play the game forever. The success of a player depends not only on the successful military operations, but also on proper economic development. This feature of missions strategic planning increases the playability and main interest in the game.

Direct Hit Missile War review

By procarion posted 25th August 2011

Crashes every like 20 minutes!

Google for it and you will see that it's a general problem with this game.

100% disrecommendation!

Direct Hit Missile War review

By sirveri posted 5th August 2011

It's a refreshing take on a genre that hasn't been done in a long time. That's the good news, now for the bad news.

Bugs bugs bugs. This game, will crash, after about 1-2 hours of game play, or if you do certain things in game which cause instability. Like blowing up the enemy anti-cruise missile launcher, building a battery network, or having less than 2GB of Ram. This would be less of an issue except for the next major flaw...

No ability to save the game. None. So when you've played for two hours and are ready to start your volley to totally wipe out your opponent and have your economy set up nicely, bam, the game crashes. But that's not super bad because we then get to another point of irritation...

The scripted AI, which will ALWAYS build buildings in specific spaces, which means you will always know where to send your missiles to kill his command center, which makes the campaign a cake walk once you figure it out since you can literally just lob missiles without any exploration at all once you know the enemy map setup.

I understand they want to squash the bugs, and if you can squash the CTD's I'll happily uprate the title. I know they want it to be 'hardcore' and have iron man be mandatory, but it should be an option (make the default to iron man = yes), just let us be able to save it once an hour so our work doesn't get wiped out. As for the scripted AI, probably not much they can do here, but 4 stars is a lot better than 2. So if the devs continue to patch the game, then this will be a worthwhile product. In the end I'm not upset by my purchase, since I enjoy these types of games and want to see people make more of them, but I'd prefer a game that actually works as well.

Direct Hit Missile War review

By Ulzgoroth posted 3rd August 2011

The game's underlying economic missile warfare looks interesting. Unfortunately, the potential is buried under crippling design flaws.

The interface is unforgiving and borderline malicious. A selected building offers a one-click button that irreversibly disbands it. Factories often take much longer to move their product out than to produce it...and will gladly throw away their currently stored output instantly if you start new production.

The economy and the process of building and using missiles are both somewhat fiddly and micromanaged. While some of the micromanagement is unnecessary, this isn't a bad thing on its own. However, constantly having to hastily abandon your current exercise in micromanagement to get to the controls for the strictly manual countermissile system is.

The lack of an in-mission save option is a terrible oversight when missions can easily take hours to complete. It's much worse than that when the game has a tendency to spontaneously quit. This behavior may be an effect of playing on a machine without a totally stable internet connection, if delevero's information is correct.

Direct Hit Missile War review

By Aiyel posted 28th July 2011

This game brings back memories of the early '90s RTS "Metal Marines", and shares some similarities with that game (an old favorite I still own and make a point of playing occasionally.)

Opponents face off on two disconnected maps, and go through the usual process of building a base to gather resources necessary for the construction of offensive and defensive units. Here is the first deviation from the traditional RTS; Every last offensive and defensive unit you can make is a missile. Offensive units are player-designed, with a large variety of choices for missile body (which determines how many slots a missile has), engine, guidance package, payload, and any defensive capabilities. Defensive missiles, alternatively, are all identical.

The learning curve is fairly steep, and the tutorial, while adequately explaining what to do, doesn't pull any punches as far as slowing down the enemy base's production of means to hurt you and break your things.

The only reasons I've not voted higher on the game are that it shipped somewhat incomplete, with very broken english translations (which have since been patched to something approaching readable), a sometimes-unhelpful UI, and without a skirmish mode. The latter two points have not yet been corrected, though I believe they are planned.

Direct Hit Missile War review

By rizashahril posted 7th July 2011

I always felt that sim city should have a more aggressive action on it and voila!

You get "Direct Hit Missile Attack"

Finding the balance for the building is really hard, took me repeating the 1st mission a couple of time to fully understand it.

But dont be fooled by it's simple looks. The game is quite fast pace especially when you need to defend your map from incoming missile attack while managing your economy and city.

If you like the idea of sim city having a war with the neighboring city. This is the game for you!!

Direct Hit Missile War review

By delevero posted 9th March 2011

This game are quite interesting, and it all about mining different materials and researching new technology to get an advantage against your enemy.

Basic its all about producing missiles either defensive standard missiles or the much more advanced attack or recon missiles. It all depend on how you design them and i like that you can build them like you want to.

In general the game is okay but much to expensive for what you get. The game is okay and kill some time but after you play a few battles it become much the same.

What i especially like is that every time you play the game the resources are generated random so that you do not know where they are it make the game more playable.

By the way, you win the game by launching recon sattelites and find and destroy the enemys HQ. Once you find it kill it with your custom made missiles and you win. Ofcourse if you cannot find it feel free to take out the enemys mines or their nuclear power plant so you can gain an advantage.

My best advice how ever is to focus on making alot of defensive missiles so you can protect your self again and again.

Once the enemy shoot at you, you can shoot down their missile and you will see either a small video where the enemy missile is interseptet or you see it continue.. Once some time have passed and you are not successfull the enemy missile will strike and maybe destroy you. But first they ofcourse have to located your HQ that could take some time.

- what i do not like.

- if you loose connection to the internet the game shut down.

- The game always take more than 1 hour to win.

- the price of the game.

- no possiblity to save the game, you have to either play 1 - 1½ hour or accept that you have to start the level again if you have to leave your computer.

that is a bit annoying.

Direct Hit Missile War review

By Darkreaver1980 posted 8th March 2011

Direct Hit Missile War plays like a remake of Metal Marines. Basicaly, you start out with your own Island, same for the enemy. Your goal is to build up your base, mine for ressources, design your own missiles and destroy the enemy on his island.

There are no tanks, no infantry, no units. Only missiles and alot of them! Each missile is made up of several components, like engines, warheads, coating, guidance, radar scrampler and alot more. It is up to you how you want to attack. Light missiles with high powered engines, anti radar coating and ecm devices makes them very hard to intercept. Or how about a nuke that actualy destroy´s anything on the screen? just design it!

The game itself looks very oldstyle, everything is in 2D. The animations are very well done, i like to watch how busy my island get´s after my base is bigger. Ships fly around, starships are starting+landing from the spaceport.

The campaign consists of 7 Missions, you have the choice to fight a easy or normal enemy. The terain is pregenerated with fully random placed resources which needs to discovered first by sending geoteams.

There are 8 different resources, each one is used for constructing missile components.

There are 2 different research trees, military and economics each with around 50 different stuff to research, divided by 5 tech levels.

Each mission takes alot of time, in my last game, i needed allmost 3 hours (3. mission in the campaign) to destroy the enemy. There is no save/load option yet while playing a mission, so its pretty hardcore.

The first mission is kinda boring because its locked at tech level 1, meaning that you cant research anything. There are 9 missile cases and youre stuck with the weakest case, weakest warhead + engine with no option to research anything better for the mission. Its not to bad because its very easy to win the first mission by just scouting and destroying the single enemy base on his island. The second mission gets way better and the ai actualy starts to get challenging.

A game usualy goes like this:

1. You land with your mothership on any spot you want,which transforms into your mainbuilding.

2. You send geoteams out to scout for resources

3. You build big mines to mine resources out of the ground. It´s also time to build 2-3 storage buildings.

4. You start constructing factorys and also windmills + nuclear reactor for energy. Beside this, you also start trading to get money. Trading is the only way in the game to get some cash, i realy like it. You buy/sell stuff to neutral traders which will land on your island after you buy/sell something.

5. You use your factorys to construct missile components, from nuke warheads to photo recon devices.

6. Time to start researching and to design your own missiles. I also suggest to build a battery network now, it will serve as a backup if the enemy destroys your power generators. No energy = no radar = no defenses at all!

7. you build up your defensive network by placing radar stations and anti cruise missile launchers. You order some factorys to manufacture interceptor missiles.

8. You build cruise missile launchers, each one is able to hold 10 different missiles, so if you build 5 launchers, you can launch 5 missiles at once while having 50 storage room.

8. The war begins till someone loses :D

Currently the game has some bugs and the multiplayer isnt working. A dev already said they found the bug and want to release a patch asap.

Its realy a nice game overall for its price, mainly because i allways wanted a game similar to metal marines with better visuals and more complex gameplay.