Direct Hit Missile War plays like a remake of Metal Marines. Basicaly, you start out with your own Island, same for the enemy. Your goal is to build up your base, mine for ressources, design your own missiles and destroy the enemy on his island.
There are no tanks, no infantry, no units. Only missiles and alot of them! Each missile is made up of several components, like engines, warheads, coating, guidance, radar scrampler and alot more. It is up to you how you want to attack. Light missiles with high powered engines, anti radar coating and ecm devices makes them very hard to intercept. Or how about a nuke that actualy destroy´s anything on the screen? just design it!
The game itself looks very oldstyle, everything is in 2D. The animations are very well done, i like to watch how busy my island get´s after my base is bigger. Ships fly around, starships are starting+landing from the spaceport.
The campaign consists of 7 Missions, you have the choice to fight a easy or normal enemy. The terain is pregenerated with fully random placed resources which needs to discovered first by sending geoteams.
There are 8 different resources, each one is used for constructing missile components.
There are 2 different research trees, military and economics each with around 50 different stuff to research, divided by 5 tech levels.
Each mission takes alot of time, in my last game, i needed allmost 3 hours (3. mission in the campaign) to destroy the enemy. There is no save/load option yet while playing a mission, so its pretty hardcore.
The first mission is kinda boring because its locked at tech level 1, meaning that you cant research anything. There are 9 missile cases and youre stuck with the weakest case, weakest warhead + engine with no option to research anything better for the mission. Its not to bad because its very easy to win the first mission by just scouting and destroying the single enemy base on his island. The second mission gets way better and the ai actualy starts to get challenging.
A game usualy goes like this:
1. You land with your mothership on any spot you want,which transforms into your mainbuilding.
2. You send geoteams out to scout for resources
3. You build big mines to mine resources out of the ground. It´s also time to build 2-3 storage buildings.
4. You start constructing factorys and also windmills + nuclear reactor for energy. Beside this, you also start trading to get money. Trading is the only way in the game to get some cash, i realy like it. You buy/sell stuff to neutral traders which will land on your island after you buy/sell something.
5. You use your factorys to construct missile components, from nuke warheads to photo recon devices.
6. Time to start researching and to design your own missiles. I also suggest to build a battery network now, it will serve as a backup if the enemy destroys your power generators. No energy = no radar = no defenses at all!
7. you build up your defensive network by placing radar stations and anti cruise missile launchers. You order some factorys to manufacture interceptor missiles.
8. You build cruise missile launchers, each one is able to hold 10 different missiles, so if you build 5 launchers, you can launch 5 missiles at once while having 50 storage room.
8. The war begins till someone loses :D
Currently the game has some bugs and the multiplayer isnt working. A dev already said they found the bug and want to release a patch asap.
Its realy a nice game overall for its price, mainly because i allways wanted a game similar to metal marines with better visuals and more complex gameplay.