Dark Fall: Lost Souls

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GAME SUMMARY

Dark Fall: Lost Souls

Rating: 4.2 (56 votes cast)

You have unfinished business with the dead. Return to the Train Station and Hotel at Dowerton for a second time; there is a new mystery to solve, and new horrors to face.

The old buildings have deteriorated since your last perilous adventure, so you must watch your step, and never turn your back on the darkness...for something hides there; Something evil, unknowable and hungry.  The dead of Dowerton are the least of your problems, as you are stalked from one derelict room to the next, by the Dark Fall itself. It wants your soul; to feed upon, devour and torture. You must make the ghosts of the hotel your ally, through any means you can. For it is only through successful exorcisms that you will gain the strength to battle the darkness that lurks in that long forgotten, abandoned place.

Features

  • A brand new Dark Fall horror adventure.
  • From the pen of Jonathan Boakes, author of The Lost Crown.
  • Explore a derelict train station & hotel, abandoned since
    World War 2.
  • A new game engine allows full exploration and movement.
  • Physically interact with the eerie setting, to really ‘feel’ the place.
  • Use light as your weapon and ally, to fight the darkness.
  • Use Detective skills to solve an urban mystery.
  • A hauntingly creepy stereo score that will chill and terrify.
  • Explore the memories of the dead, in their own ‘nightmares’.
  • Discover the true identity, and power behind, the Dark Fall itself.
Windows logo

System Requirements

    • OS: Windows® XP/Vista™
    • CPU: Intel® Pentium® IV or equivalent AMD®/
    • RAM: 512 MB RAM (1 GB Recommended for Windows® Vista™)
    • Video: 128 MB DirectX® 9.0c compatible video card
    •  
    • Sound: DirectX® 9.0c compatible sound card
    • Other: Mouse, Keyboard

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REVIEWS

Dark Fall: Lost Souls review

By cdsp98 posted 10th February 2012

While this horror/adventure game lives up to the standard of DarkFall games, what with it's detailed settings, ambiance, and the puzzles, it does something that I personally feel hurts its immersiveness: it forces the player to take on their character's personality. Somewhere along the line, someone decided that making your vision blurry and screen bob as you "gasp for breath" made it more believable that you are in the game. Where this falls apart (and where the game lost my undivided attention) was when it decided to faint at every little scary image, as if to remind me that it was supposed to be scary. Not content with simply reminding me, it forced it on me. (Not to mention that it made me middle-aged and British.)

In Darkfall: The journal, the ambiance and clues set the stage for the jump and chills I had the first time I heard the knock on the hotel room door. I had to work up the courage to go to the door and open it, peering hesitantly out into the hall.

DarkFall 3 never made me jump or sent chills up my spine because I was forced to feel for someone else, and that hurts the score in my view. Messing with success should not get high marks.

Dark Fall: Lost Souls review

By Red_Avatar posted 24th November 2010

The first Dark Fall was brilliant and I loved returning to the location which I first visited many years ago. Too bad this series is so easily forgotten despite it doing everything so right ...

Dark Fall: Lost Souls review

By lennon04 posted 31st December 2009

Would 100% recommend this game to any horror fan, great graphics, hours of gameplay, great story line.

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