Dungeons & Dragons: Daggerdale

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GAME SUMMARY

Dungeons & Dragons: Daggerdale

Rating: 3.2 (99 votes cast)

Dungeons & Dragons: Daggerdale offers engaging hack-and-slash gameplay, bringing an accessible version of Dungeons & Dragons 4th Edition to life.

Travel to the Dalelands of the Forgotten Realms, where the journey begins in the remote Desertsmouth Mountains. From the sulfuric catacombs of the mines of Tethyamar, to the dizzying heights of the Tower of the Void, Dungeons & Dragons: Daggerdale delivers, action packed challenge that will satisfy the most seasoned of adventurers.

Key features:

  • Solo or Co-op Play – Whether you choose to do battle in the mines of Tethyamar or skirmish on the Tower of Rezlus, you can choose to fight solo or join with your friends.  Four player online multiplayer, two player local.
  • Questing - Explore Daggerdale’s lore and mysteries to reveal an intriguing back story, mysterious characters, and a richly imagined world. Extended depth and experience reward the avid explorer.
  • Immersive Combat – Battle a wide range of enemies by engaging in intuitive pick-up-and-play melee, or try your hand at ranged combat.
  • Develop Your Character – Select a class, build your ultimate hero, collect loot, and earn experience! Select feats, powers, and skills to enhance and customize your hero as you level up.
  • Stunning Levels and Deep Exploration – A wide variety of perilous quests encourage you to explore Daggerdale’s richly detailed environments.
  • Authentic D&D Experience - The detailed world of the iconic Dungeons & Dragons franchise has been painstakingly recreated for a rich, complex, and thrilling game experience.

© 2011 Hasbro, Inc. All Rights Reserved. © 2011 Atari Interactive, Inc. All Rights Reserved. Marketed and distributed by Atari, Inc., New York, NY. Developed by Bedlam Games Inc. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. Dungeons & Dragons, D&D, Dungeons & Dragons: Daggerdale, Wizards of the Coast, their logos and Forgotten Realms are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. HASBRO and its logo are trademarks of Hasbro, Inc. and are used with permission. Bedlam and the Bedlam logo are trademarks of Bedlam Games Inc. All other trademarks are the property of their respective owners.

Windows logo

System Requirements

    • Operating System: Windows XP SP3, Vista SP2, 7
    • Processor: Intel Core 2 Duo E4300 or AMD Athlon X2 4400+
    • RAM: 1GB
    • Video: ATI Radeon HD 2900 or NVIDIA GeForce 8800 or faster
    • Sound: DirectX 9.0c-compatible
    • Hard Disk: 4GB free
    • Peripherals: Keyboard and 3-button mouse
    • Other: 64Kbps+ Internet Connection required.

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REVIEWS

Dungeons & Dragons: Daggerdale review

By peekeh posted 19th July 2012

A mediocre bash them up game with stiff models, no voice acting, little polish you have come to expect from the D&D licence.

Dungeons & Dragons: Daggerdale review

By snooken posted 10th April 2012

this is a decent hack-and-slash game with 4 player online coop support.

Bloody Worthless

By Hellucard posted 14th January 2012

I extremely dislike this game. it is a bloody shitty console port. Endless bugs and alot of graphical glitches. Armor textures not loading,for example,the second armor,Leather armor for my fighter,made me look like a smurf. If i could id love my money back >.>

better than expected

By rosienski posted 29th August 2011

Im not entirely sure why this game was rated so bad. I mean, it is by no means a great game, it certainly is a budget title. There is lots of weird bugs. Things like items or monsters falling through the floor, some weird hit detection and some targeting problems. the graphics arnt very good with some low res textures and repetitive environments. But the action is fast paced and fun and the D&D rule set is mostly intact. I mean, its a budget action RPG priced at 15$. I dont know what people were expecting but I personally had a good time with it.

Dungeons & Dragons: Daggerdale review

By gilius5000 posted 27th August 2011

This action-RPG is more focused on the action, with customization elements (as opposed to a character-driven game with action elements.) Play is quite linear with quests taking you from place to place. You get a choice of four characters and I can see how multiplayer might work with the assembly of the typical party of warrior, rogue, wizard and cleric. Note that the game's use of D&D 4th edition is mostly limited to the characters and story elements. Sure, there is the notion of class powers and characters have the usual attributes and supposedly make to-hit checks but don't expect a full conversion of the tabletop rules. After all it's first and foremost an action game.

Dungeons & Dragons: Daggerdale review

By Oxira posted 25th July 2011

I think this game would be nice if it wasn't for the controls (wich can't be remapped), some graphical glitches and its interface. The combat is nice enough when playing with some friends, always funny to bash some goblin skulls with your pals as monsters scale according to number of players, but beyond that, this game offer nothing. Don't let the D&D in the title fool you. This isn't Baldur's Gate or Icewind Dale. It's more like Dark Alliance.

I would rate it 3 stars if they patched it up a bit more.

Dungeons & Dragons: Daggerdale review

By pman posted 25th July 2011

This is an average action-RPG which could have been a lot better. As it is, it's decent value for your money if you pick it up for €10 and like console-ish action games with a light touch of RPG - if you can stand the numerous cosmetic issues.

You play as one of four pre-generated heroes that are tasked with with defeating the evil Rezlus. The game consists almost entirely of hack-and-slash combat, and the RPG parts of the game consists of upgrading your equipment and your attacks. The influence of games lika Diablo should be obvious for anyone who enjoyed that game. Sure, lots of things differ slightly, but it's essentially a Diablo clone with different camera and controls that make the action more personal. The graphics and environment are seamless and quite stunning. It's not a complicated game, but it doesn't pretend to be one either.

The thing that drags the game down is the huge numbers of bugs and rushed design decisions. Most are cosmetic, but they still leave you with the impression of a game only half finished. Some are serious and prevent you from solving quests in the game before you restart the game. Fortunately, there doesn't seem to be any bugs that cause the game to crash. At least not on my computer.

Dungeons & Dragons: Daggerdale review

By ssgreer posted 24th July 2011

Growing up with Dungeons & Dragons it is fun to have a hack and slash game (kin to Torchlite and Fate) in the D and D setting. The camera can get on your nerves at times when you really want to see you character and not a rock wall!

Dungeons & Dragons: Daggerdale review

By goillananoge posted 22nd July 2011

It seems D&D games keep getting more and more simple. This game would have been better if there were more than 3 choices for characters, rather than 3 premade ones. D&D was always about creating your character and developing it, now it is just a mindless hack and slash video game.

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