Hm, Dragon Age. It has excellent graphics, and the atmosphere is really something to behold. However, to compare it to Baldur's Gate, as many have done in the past, would be a huge stretch.
Well maybe not huge, but here is what I mean: Baldur's Gate is a top down turn-based strategy game in which you manage healers, mages, fighters, and thieves to battle through dastardly dungeons all to the backdrop of an engrossing story that keeps you moving on, with a heavy side-helping of optional exploration and character advancement.
Dragon Age is a game that immediately gives you the impression of *not* being Baldur's Gate, but then immediately, confusingly, shows itself to *be* Baldur's Gate. The game is often presented from the over-the-shoulder perspective, but after the first few fights, you begin to realize this perspective REALLY is not working at all in your quest to kill bad guys. Pulling back the camera engages a mode similar to a Baldur's Gate lite, where you are much too far from the ground or characters to appreciate the game's stellar visuals and the attention to detail poured into its environments. Immersion dies at this point - you can't even make it out, what began as an eerie trek through a demonic enclave becomes like a zoomed in Google Map. It's not quite the same as being there...
Therefore, you navigate the game in third-person, but you are repeatedly forced to back the camera away to manage your party members and win battles, who despite having a vaunted party member AI control panel (which is much too user-unfriendly, and it is not immediately apparent what various features of the panel actually do), are generally dumb as a box of rocks and two trick ponies to boot. They need your constant attention, which is actually different than other Bioware titles like KotOR and Mass Effect 2. Dragon Age is deceptive in that it at first appears like KotOR or ME2, but then reveals a system that is a tremendous throwback to the Infinity Engine games such as Baldur's Gate and Icewind Dale. Nostalgia?
Perhaps it is nostalgia, and I won't debate the game's excellent storytelling, or its fantastic visuals and lovingly-crafted environments. The 'nostalgia,' however, is something that doesn't click with me. While I can go back to play KotOR or Baldur's Gate and enjoy them immensely just like I did the very first time I played, I simply cannot enjoy Dragon Age in the same way as those two classics. With its immersion-breaking combat system, AI that needs babysitting / configuration before they'll do something halfway intelligent, and overly-complex inventory management which sends you shuffling through vast arrays of nonsense items just for the sake of old times...
Dragon Age is a game that has its roots firmly ensconced in the all time greats of the past, but which deliberately made few strides into the future by clinging to dated gameplay mechanics of yesteryear with no improvements made to any of them. I.e. your NPC companions may claim deeper intelligence and reasoning in cutscenes and conversations, but because they were also too stupid to tie their shoes in Baldur's Gate, they must also be so in Dragon Age. Why can you not give them *guidance* instead of outright controlling their every move? Because that's not how it was in Baldur's Gate, obviously.
This game has received a tremendous outpouring of support, however, and if you are the kind of person who loves this sort of game, nothing I say will change that, but while I still replay Planescape: Torment and the Icewind Dale series today, Dragon Age did not grip me and I found it difficult to even progress in. The exciting, sweeping story was bogged down by a fiddly combat system that felt more akin to watching a Hollywood Blockbuster and then leaving several times during the film to play an unrelated, distant board game to keep the heroes from being left to their own devices in times of danger to keep them from rushing stupidly to their gruesome deaths. To me, it worked well in Baldur's Gate which was built around this sort of combat, but it feels out of place in Dragon Age, and it's disappointing. The transition between exploration and combat is jarring and unwelcome and the two do not mesh at all, and combat is not even as enjoyable as it was even in Neverwinter Nights 2, and I'm not entirely sure why other than my overwhelming feeling this game was unsure of where its loyalties lay, in the past, or in the future, and did not fully grasp how to bring the two together.