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Divinity II - Ego Draconis

PEGI 12USK-12+
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Divinity II - Ego Draconis

Rating: 4.1 (83 votes cast)

Divinity II - Ego Draconis brings you back to Rivellon, a timeless world of awe and magic, torn and scarred by successions of apocalyptic wars. Ever since the Great War ended, the Order of the Dragon Slayers has had eyes only for their number one enemy: the Dragon Knights who killed their Divine hero.

But all the while the true enemy ? the Black Ring ? still festers beneath the surface, ready for its next move, poised to strike. For their leader Damian tirelessly plots silent schemes with utterly malign intent.

DragonThen one day, an event takes place that will reshape the history of Rivellon: a dying Dragon Knight gives her powers to a member of the order that seeks to destroy her: you.

Perhaps you, blessed as you are with the powers of the Dragon, will be able to stop the black tides that threaten to engulf Rivellon. Many adventures await you, many mysteries yearn to be unravelled and all the world awaits the outcome of your new destiny.

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Divinity II - Ego Draconis review

By mordant posted 20th Oct 2011

I loved the first Divinity games (Divine Divinity and Beyond Divinity) and Divinity II blew my mind. It corgeous game with good gameplay, character development and dialogs. Everything a great RPG needs!

Divinity II - Ego Draconis review

By Archonsod posted 7th Sep 2011

This is a rather excellent 3rd person action RPG, similar to Gothic/Risen. The graphics quality is good and the sound work rather excellent. In addition there's some neat little adjustments to the standard formula, such as the hero's ability to read minds, or turn into a dragon! All in all a superb effort that really deserves more success than it found.

Divinity II - Ego Draconis review

By HellsFists posted 10th Apr 2011

Enjoyable story line, fun crafting features, flying as a dragon is cool. Lots of good effects when fighting enhanced by a beautiful environment.

Lots of hours of gameplay (40+) and a good amount of replay factor, well worth the price for a gripping enjoyable game!

Divinity II - Ego Draconis review

By Citizen86 posted 26th Nov 2010

Divinity II was surprising to me. It looked like a decent RPG, and of course, any game where you can turn into a dragon at will is already awesome.

The game surprised me though because it actually turned out better than I thought it would be. It seemed to be a nice mixture of the Gothic series and a more open world like Oblivion. Probably moreso Gothic, because although the world is relatively open, there are some areas you just are NOT going to be able to enter. Enemies much higher level than you are will make sure you can't go much farther than you are supposed to.

The story is probably your relatively standard RPG story, although they do have some fun and some interesting takes on certain aspects. There is also a nice sense of comedy in the game that you will get every once in a while, it's not all serious.

Graphics are good, they are not the best I have seen, but for the type of game it is, they did a very good job. Textures are bright and crisp, and the world overall looks believable. The towns in general have a nice light-hearted feel to them, while going off into the dungeons and old castles has that sufficiently spooky feel.

I was surprised the first time I jumped. You might see some over-exaggeration that you may not expect from the screenshots. You can jump high in the game, and with a certain ability in regards to jumping, you can swing your sword while in the air and go up about another 20 feet to do good damage. Little things like that you may either love or hate. But obviously in a game with dragons and other medieval jargon, you are not playing it to be realistic.

Some of my few complaints is how they handled the actual changes between dragon and human. When I first transformed into a dragon, I was expecting to be able to reign fire and death upon my enemies. Unfortunately, the only thing you can attack as a dragon is other dragons and large buildings. Enemies you see as a human tend to run off and disappear. I suppose this makes sense from a balancing perspective, but it can be frustrating when you are flying around as a dragon, transform back into a human form to drop to the ground, and then be instantly surrounded by enemies on foot that weren't there, and quite possibly higher level than you, and be annihilated.

Don't let small things such as that put you off though, the game is great fun for those who appreciate the RPG genre. If you liked games like the Gothic series, you will for sure take a liking to this game.

Divinity II - Ego Draconis review

By Elerond posted 21st Sep 2010

Action RPG with bit low down story and bit unmeaningful side quest (and main some what), but gameplay mechanic is good, graphichs are beatiful and you have change to fly as a dragon so it offers good entertaiment and it offers it over 40 hours so not poor choice to spend some money.

Divinity II - Ego Draconis review

By gameshard posted 15th Dec 2009

As unique selling points go, Divinity 2 has a bit of a kicker. You get to turn into a Dragon. Okay, so it’s not the first game ever to let you do so- Capcom’s hit-and-miss Breath of Fire series has been built around the mechanic for years- but Divinity 2 goes further than most. Not only can you morph into your draconic form at will, you can then soar around the same landscapes you were just exploring on foot, swooping through the game’s delightfully realised canyons and valleys. Like dropping in from orbit in Section 8 or leaping over renaissance rooftops in Assassin’s Creed 2, it’s an experience that never gets old no matter how many times you try.

That’s partly because the huge landscapes of Divinity 2 constantly challenge you with different navigational hazards and encounters, from aggressive wyverns to shielded, no-Dragon zones which must be deactivated to allow progression. It’s also because Divinity 2 makes you work to earn the ability to shift into the dragon form.

Initially, the knowledge that you can become a dragon might seem a little odd. After all, you begin the game as a Dragon Slayer, a new recruit in an ancient order dedicated to destroying the mighty beasts. Fresh from your initiation, you’re sent with a brigade to track down the last known dragon in Broken Valley. Things soon go awry, however, when the Dragon herself finds you, and passes on her powers as a Dragon Knight to you, along with her mission: to defeat the evil of the Black Ring. Even then, it’s still some time before you can take on the dragon form, which comes only after you reclaim a floating ‘Battle Tower’ as your base of operations.

Divinity 2, then, is certainly epic in ambition, as well as scale. It’s not the grim and gritty fantasy of Dragon Age, but a grander, more sweeping tale of higher fantasy. Whether that’s to your taste or not is up to you, but it’s certainly a refreshing change of pace. The majority of the game is spent on foot, traversing the kind of rolling hills and sharp canyons that would make Oblivion’s Tamriel blush, battling foes in an action RPG style with light MMO trappings. Quest givers boast helpful identifying exclamation or question marks over their heads, skills operate along a hotkey bar with requisite cooldowns to temper their power, but attacks are immediate and swift; a flurry of mouseclicks produces an elegant combo of manoeuvres depending on the weapons you have equipped. Divinity 2 actually gives you a pleasingly broad range of options for your character as you advance, by giving you free reign over how you spend the skill points earned each level. Though skills are split into categories by class- spells for priests and mages, melee abilities for warriors and archery skills for rangers- you’re free to develop them as you chose, which offers a good deal of control over your chosen hero’s evolution. F