They should rename this game: Abandoned - Sluggish Brawler. You spend much of the game sluggishly creaking along like an old geezer through abandon buildings abstractly designed, in an unconvincing "real world" setting or environment. It would be great if I could pick-up anything and chuck it at least. As you sludge through slower than James Brown living with a hernia, you wield a bat or piece of pipe ready to deal some damage to the sociopath crackhead punks infesting all of the nice abandoned buildings normal people are just too cool to hang out in.
Seriously, you walk so slow it is painful. Instead of a young cop, the developers should have made the player's character an old cop 12 days from retirement, an old fart in his 60s maybe with a history of "that one incident never forgetting where he used his gun on the wrong person accidentally". Then, everything in this game would make more sense.
For a smart cop, your character is pretty dumb. Tries to go it alone with a club to beat the stuffing out of anyone. Doesn't carry gun or ammo. If you find a gun with 2 rounds, after you use those rounds, that's it. You'll be lucky if you find any ammo or guns. All of the baddies appear to carry only a couple of rounds which goes to show they are just as stupid too. I once acquired a shotgun from a baddie that had only 1 shell. What gives?
Graphically, they came is older but not bad. There is a lot of detail, but also a lot of boring detail. Like F.E.A.R. there are a lot of cans of paint, buckets, and other useless things around. It's as if the developers got tired of detailing the rooms and of figuring out what to put to create the game environment and atmosphere, and lazily went with "Uhhh, just throw in some more cans of paint, maybe a steel barrel altho yes it doesn't fit the office-setting of the building we are designing, but this one is abandoned too so we can get away with it, right?".
The fighting can be bloody, the ragdolling is great. The investigative angle, what is going on? aspect of the game and story works. Could have been better if it was not such a linear game. The investigative tools don't involve any thinking as the game literally tells you what to do.
I have to give this game credit for trying to do something different. The graphics look good for an older game, the story was interesting enough to keep me interested and curious as to what is going on, what is the mystery behind all of it? There were some nice surprises I won't spoil that showed up which I thought made the game overall better. The game is also very creepy. Not only do you creep around slowly, it is dark and creepy. You can definitely file this under the "horror" section.
It is not horror on the level of Amnesia: The Dark Descent, no way, but it definitely has a similar horror style where you must depend on your flashlight at times, you are going through an totally unknown ruined building, seeing scripted shocking images and things occur around you, crap leaps out at you, that sort of thing. Once big difference is in this case you have a weapon (usually 1 at all times) you can use to pummel the freak that leaps out at you, that caused you to yelp,"OMG WTH!", make your skin tingle, your heart jump for second; you can pay them back good for that, and watch them collapse into a bloody mess. Something I wish you could do in Amnesia but oh well. Lastly, despite pleasures like these, for an already slow game, there are some "action-stopping" puzzle situations, and times where I got completely lost and had no idea where to go next in the game levels due to poor level design.