Cell: emergence

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GAME SUMMARY

Cell: emergence

Rating: 3.6 (91 votes cast)

Against the "smart germs" of tomorrow's biowarfare, nanites will be our drone soldiers, but for how long? Enter the fluid living world of Cell (built from "dynamic voxels") to witness the emergence of new life: YOU, a nanobot who shoots deadly colloids, builds defenses and supercharged weapons, deciphers enemy nanotech -- and awakens, during a battle with disease inside a sick little girl, to a marvellous realm, a universe of molecules waiting to be conquered.

From creator Sheldon Pacotti:

“We wanted to make a game where every speck of color is part of the game, alive with game-state and meaning. No soulless collision cylinders. No titillating illusions. Just a deep simulation of human flesh rendered with 1,000,000 ‘dynamic voxels.’”

 

  • Life, in every cell of the game world
  • Tactics, as you choose between construction and direct attacks
  • Drama, as you learn why your meager life as unit KRV-2134-C is of such interest to the human beings above
  • Nirvana, as you are slowly mesmerized by a fully synced soundtrack, in which every song and body pulse line up to a constant tempo
  • 17 levels of punishment. You deserve every one of them.
  • Writing by Sheldon Pacotti, veteran scriptwriter for games like Deus Ex and America’s Army
  • Sound, passed through the human body and transmuted by Robin Arnott, designer and soundscape artist (Deep Sea, Antechamber, The Spire).
  • Music you’ve never heard before by Logan Middleton of The Laughing
  • Cut scenes illustrated by Lindsay Rigling Smith of LR Studios and cast and directed by Adam Hilton of Shine Studios

© 2011-2012 New Life Interactive, LLC

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System Requirements

    • Dual Core PC
    • DirextX10 video card compatible with Microsoft’s “HiDef Profile”
    • 2GB RAM
    • 400 MB hard drive space
    • Windows XP, Windows Vista, or Windows 7
    • Sound card
    • Mouse and keyboard.

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REVIEWS

Cell: emergence review

By oogla posted 10th April

Cell Emergence is a somewhat fun, but short and flawed shooter with simple voxel graphics. You play the pilot of a nano-ship that has been injected in a patient to cure their infection. You do this by shooting the infection as it tries to spread around the play area. This seems simple, but the infection spreads very fast, and the 3D nature of the environment can make maneuvering to get your shot a challenge.

The voxel graphics aren't amazing, but they get the idea across and allow for very fast game play. The controls are acceptable, though I did feel like the ship movement was more of a hassle sometimes than it needed to be. My biggest problem with the game was that it quickly seemed to just be more of the same, and that's a bad thing in a game as short as this one.

There is some frenzied fun to be had, however I don't think the game is necessarily worth the $6 asking price. Considering the relative shortness of the game, I'd put it more in the $2-3 range. If you like this sort of game, consider picking it up when it is on sale or if it's offered in some sort of bundle deal.

Cell: emergence review

By MrTeachwell posted 28th October 2012

I found this games design to be very unique and the gameplay to be quite addictive. It is however rather challenging (not a bad thing). I'd recommend it to anyone who likes the premise, that is you work on the cellular level to destroy diseases affecting people's bodies.

Cell: emergence review

By Pinogino posted 2nd October 2012

Cell: emergence is a really nice game, thanks to dynamic voxels that spread around the screen as they see fit, and explode into gorgeous, blocky death as you show them your guns.

However, the game is sometimes rather confusing, but for me that's a good thing. The main problem is that the game becomes quite repetitive towards the end, but it is definitely one of the better shooters I have played in recent times.

Cell: emergence review

By Wadeyboy posted 29th September 2012

I bought this very cheaply in the Indie game promotion but it still felt like a waste of money. Very simplistic gameplay and it gets repetitive very quickly. I like to support indie games and this looked good. The graphical style is original and so is the gameplay but after playing it once, I can't see myself playing it again.

Cell: emergence review

By Paxsis posted 16th September 2012

This is a fairly short, but difficult and rewarding game. You play as a nanobot injected into a young girl in order to fight off a deadly infection spreading through her body. It starts off easy. You shoot the infections to kill them and thus prevent them from spreading. But that's about where the easy stops and the punishment begins, as with each level a new and more difficult scenario is presented.

That means you'll die/lose fairly often, which means you'll have to listen to the robotic voice of, I presume, your commander as he tells you that you have failed and that you must die to pay for your mistake. Unless there's something wrong with my keyboard or strange buttons to press, there's no way to skip this. So there's a wait of maybe 10-15 seconds to listen to your commander and then heartbeats before you can try again. It's also not always clear what the game wants you to do (almost as if it wants to watch you panic as the cell membrane you're out to protect turns purple faster than you can shoot it off) and the camera can be confusing and death-causing until you've learned how to control it properly.

Those things considered, it's a fun, fast-paced game that leaves you with that special feeling of satisfaction when you complete a difficult level.

Cell: emergence review

By Elektroxell posted 13th September 2012

It has a creative way of "beating" a virus inside a body.

Story-wise, I can't tell, as I skipped it.

You pretty much aim around, to destroy the always-growing Virus.

A rather nice game.

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