Cargo The Quest for Gravity

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GAME SUMMARY

Cargo The Quest for Gravity

Rating: 4.1 (32 votes cast)

The Gods haven’t looked too kindly on humanity and Earth, as we know it, has been reduced to a group of island archipelagos, populated by “BUDDIES” – pint-sized creatures, unbound by gravity’s forces and free to float and frolic at their own whim and leisure.

The Gods have given the BUDDIES free reign over these colorful islands for their own willy-nilly, topsy turvy pleasure. But, there is a way to stop them ….FUN is the secret ingredient that will ground the BUDDIES and return gravity to Earth.

As one of Earth’s last human survivors, it’s up to you to dish out a healthy dose of amusement to restore order on Earth.

Do you have what it takes to outwit the BUDDIES and win back the favor of the Gods?

Key Features:

  • Packed with unique and innovative physics-driven gameplay that offers multiple solutions to each mission; not to mention an unlimited sandbox mode!
  • Explore a wide variety landscapes and locations including flying islands, large underwater environments, and numerous interiors. Changing seasons offer a dynamic effect on gameplay.
  • Loads of different parts & components that can be assembled to create crazy yet functional vehicles
  • Use your own music to create a personalized game soundtrack
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System Requirements

    • OS: Windows 7/Windows Vista/Windows XP
    • Processor: Pentium 4 3GHz or equivalent AMD Athlon processor
    • Memory: 1GB XP / 2GB Vista
    • Hard Disk Space: At least 4 GB of Space
    • Video Card: 128 MB or more, DirectX 9-compatible with support for Pixel Shader 2.0 (ATI Radeon X800 / NVIDIA GeForce 7600 / Intel GMA HD Graphics)
    • DirectX®: Enhanced for DirectX 9.0
    • Sound: DirectX 9.0c compatible

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REVIEWS

Quirky, but strangely mediocre given the premise

By Gaymera posted 20th August 2012

One of the strangest games I've ever played. You basically run around and collect parts for building various machines, all of which can be disassembled and reassembled for various upgrades. There's also something to do with kicking midget-babies and grabbing musical notes so you can sing to them, Pied Piper-style. I really haven't been able to translate the bizarre plot; all I know is you need to collect and build stuff to advance further. Chalk it up to poor translation from its native language to English, I think.

The graphics are suitable, and the music -- while original -- will get on your nerves after about ten minutes. The various brightly-colored areas all tend to look the same after a while. Also, there's no native gamepad support despite the fact that this type of game screams for it.

All in all, there just isn't enough variety in this game to make for an extended playthrough. There are much better "explore-and-build" games out there.

Cargo The Quest for Gravity review

By Navagon posted 20th December 2011

From the creators of the ultra-bleak Pathologic and The Void we get Cargo - a game about bright colours, surreal pythonesque humour and Fun. With a capital F, because it's the game's currency.

If you're familiar with their previous games, you can't help but feel that Ice Pick Lodge are really going all out to shake off the depressive image. But there are still some trademarks here. The game encourages creativity, not least of all with the vehicle designs. The game is far from conventional and carves its own path rather than sticking to tried and tested genre tropes and there is an unmistakably dark undercurrent to the whole game too. It's still very concerned with death, even in this seemingly carefree world.

It's by no means a conventional kind of game so don't expect something you can just pick up and play right away. It takes a while to get to grips with it, but it's rewarding to those who persevere.

Casual, Entertaining, and very, very odd.

By GnomeSlice posted 28th November 2011

This is one of those games that will make you go "huh?" at regular intervals while playing.

The game starts out slow, but after you've been playing for a while, and have gotten some parts to use, putting together vehicles is actually pretty satisfying. While the interface may not be as smooth as that of a game like 'Banjo-Kazooie: Nuts n' Bolts!', more realistic inertia means that piloting FEELS right in this game.

It's a very strange game, but for what it is, it's quite entertaining. The quirky characters are enjoyable enough to listen to, and some of the dialogue is quite witty.

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