Black Mirror

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Violence

SCREENSHOTS

GAME SUMMARY

Black Mirror

Rating: 4.2 (56 votes cast)

 

British nobleman, Samuel Gordon, has just returned to his homeland after a self-imposed twelve year absence. Reluctantly returning to his magnificent home, Black Mirror Manor, he is desperate to prove that the untimely death of his ancestor, William Gordon, was not just an ‘unfortunate incident.’ 

Samuel reads William’s private diary and quickly discovers that there have been a number of mysterious deaths, and as he gets closer to these crimes, he realizes that he is very much at the centre of the mystery. Samuel must do all he can to solve the mystery and keep himself alive.  

Features:

  • A rich and interesting storyline to capture the imagination
  • Third-person graphical adventure
  • Six comprehensive chapters
  • Features 23 individual characters
  • More than 100 different locations, including: a medieval underground temple, a mental hospital and a cemetery)
  • Atmospheric effects such as rain, fog and storms
  • Hundreds of realistic animations
  • Many logical, inventory, environmental and tactile puzzles

 

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System Requirements

  • Windows 98/ME/2000/XP
  • Pentium(r) III 400 MHz (Or Equivalent)
  • 64 MB RAM
  • 8MB DirectX(r) 7.1 Compatible Video Card

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REVIEWS

Doesn't seem aware of how unlikeable its "hero" is

By Azilut posted 5th May

Viewed strictly on its merits as an adventure game, Black Mirror is decent enough, though hardly a standout. The puzzles are, for the most part, fairly straightforward and won't provide much of a challenge to veterans. However, most point-and-click adventure titles, and especially those in the horror genre, stand or fall by their engaging storytelling, drawing the player in and making us want to solve the next puzzle so that we can find out what happens next. In this respect, Black Mirror is a total flop.

First off, the voice acting is /terrible/. Now, I'm actually a big fan of "bad" voice acting in the sense of over-the-top scenery chewing, but the voice acting in Black Mirror is completely flat and dull. I actually turned it off after the first scene, which I almost never do, because listening to the characters drone on in totally emotionless disinterest was sucking all the energy out of the game. Maybe it got better later, I don't know.

But the bigger problem with Black Mirror is that the main character is one of the most odious, unlikeable "heroes" I can recall. I don't mind an unsympathetic hero if they're deliberately written that way, but BM seems completely unaware of what an obnoxious prat Samuel is. His attitude towards others is one of dismissive contempt, his motives are entirely selfish, and he repeatedly shows a reckless disregard for the safety and well-being of others. There were actually several puzzles that I had difficulty in solving, not because the solution was complicated, but simply because it didn't occur to me that the "hero" would do something so manifestly evil or irresponsible just to bypass a comparatively trivial obstacle.

The result of all this was that I simply did not care what happened to Samuel. I didn't feel any pleasure when he succeeded at something, nor was I particularly upset when bad things happened to him. He's like an annoying classmate who insists on telling you about his exploits when you really just wish he'd go away. If you're absolutely hard-up for for horror adventures, I suppose you could do worse than BM, but there are many other titles far more deserving of your attention.

Very atmospheric psychological horror story

By Psyringe posted 16th March

GAMEPLAY:

"Black Mirror" is the first game of the eponymous trilogy. It is a point-and-click adventure - the player moves between fixed static screens and interacts with NPCs, with hotspots in the environment, or with his inventory, in order to solve puzzles and advance the plot. In case of "Black Mirror", the plot revolves around a mysterious death in an old English manor, a curse that has been laid upon a family, and possibly a demonic force about to return to the world. The player slips into the character of Samuel Gordon, a family member with a troubled past, who returns to the manor after 12 years in order to attend his grandfather's funeral.

The game presents itself as a sequence of logical puzzles in well-drawn (if a bit gloomy) surroundings. Most of the puzzles are based on the player's inventory and on the manipulation of objects, but there are also a couple of special puzzles, like reassembling a torn photo, or solving a puzzle of moving tiles. Most of the puzzle solutions are realistic and can be found by logical thinking. If that doesn't help, then experimenting with the inventory and the hotspots will sooner or later lead to progress. The game is rather linear and removes inventory items and hotspots once they have fulfilled their purpose, so there aren't too many possibilities to try out when you're stuck.

There is also a large amount of dialogue, but it usually just furthers the plot, and does not contain puzzles in itself. Occasionally the player is offered a choice, but these are inconsequential - mostly the player just clicks on all the dialogue options until they are exhausted. Sometimes the dialogue seems disjointed or confused, though this may be an effect of the translation (the game was originally written in Czech).

The story starts as a murder mystery, but turns into a psychological horror story over time. There are some plotholes, and several questions are left unanswered even after the end of the game, but in general the story is intriguing and well-told. There are some proper scare moments and some gruesome scenes, though these aren't the focus of the game. The NPCs in the game are diverse and believable, and the conversations with them are detailed and enhance the atmosphere. The ending may leave some players dissatisfied, but I found it appropriate.

GRAPHICS:

The game's art style is realistic and very detailed. Most of the visuals are beautifully drawn - some are a bit drab due to the setting and the atmosphere, but there are colorful scenes as well, e.g. the interiors of stately manors. The screens are mostly fixed, but some apply horizontal scrolling (with a simple parallax effect to create a feeling of depth). Most screens are enhanced by a bit of animation - circling birds, a falling leaf, or NPCs working or idling.

The character animations are a mixed bag - on one hand, many animations are extremely well done, especially those of the upper body. They look natural and help creating the feeling that the NPCs are actual people. On the other hand, the NPCs have an awkward and completely unnatural way of turning on the spot before they talk to you, which destroys much of the illusion. The animations are also often too slow. For example, you can enjoy a good animation of the butler doing some work, but as soon as you click on, you'll have to watch him slowly turning out to you like a wooden puppet, and it will take a full second before he will even start to speak.

The animations - more so than the backgrounds - also suffer from the game's low resolution of 800x600; on a large screen they will look very pixelated.

The game has a fairly large amount of cutscenes. These are professionally executed with rendered graphics, camera movement, and fitting sound effects. They contribute greatly to the atmosphere.

SOUND:

The sound effects are generally well chosen and fit exactly the action on the screen (or the ambience of the scene). Many adventure games only use sound effects to break the silence, but Black Mirror uses them very skillfully to set the mood. There is no music in the game apart from some interludes and the main menu, but that means that you can concentrate better on the excellent ambience.

All dialogue in the game, as well as all texts from books or letters, is voiced. The acting is very hit-and-miss - some characters' voices are well done, some just drone on, and some suffer from the designers' attempt to diversify the voices by using different accents for different characters. The latter was not necessary since the voice actor cast is already diverse enough. In the end, having several different accents in a small village felt forced. Unfortunately, the main character's voice is rather monotonous. While that does fit his character, it's a bit grating over time.

INTERFACE:

The game uses a standard point-and-click interface. Hotspots turn your mouse pointer red and can therefore be identified easily. Pressing the tab key shows available exits (but not hotspots). Hotspots turn inactive if they have been explored and have no further relevance to the game. Unfortunately, several hotspots only become active after some other unrelated action has advanced the plot, so you'll have to keep pixel-hunting known screens for new hotspots. A peculiarity of the game is that many hotspots have a "special action" associated to them that can be activated by right-clicking on them. These special actions are often required to solve puzzles, which can be confusing until you get into the habit of habitually right-clicking everything.

When speaking to an NPC, the game occasionally gives you a choice between a "positive" and a "negative" reaction, but you don't get indication what that reaction will actually be. This can lead to frustration when the game handles a response differently from what you expected. The choices are mostly inconsequential though.

A map provides fast travel between several areas of the game. You'll nevertheless spend a lot of time walking through the game's many screens.

The game supports task switching, but sometimes won't rebuild the screen after going back to it. Saving before task switching is recommended.

EASE OF USE:

The game installs easily, is easy to learn, and easy to get back to after a break. A manual is provided, but it only explains the interface and doesn't contribute to the story.

All spoken language in the game is subtitled.

The game can be saved everywhere and has a sufficient number of available savegames.

OTHER THINGS OF NOTE:

The game is fairly long, but separated into chapters. Many locations are only available in some of the chapters. As typical for the genre, replay value is low.

The puzzles are mostly easy, with some slightly unfair road bumps thrown in. In one puzzle it is possible to use up an item right before you need it, and one random puzzle can be generated in an unsolvable state, so it's recommended to save often and to use separate savegames.

The game is DRM-free, which is always nice.

While the game did run on my Win7 64-bit machine, it occasionally corrupted the voiced dialogue, playing loud static noise instead. This could also result in a crash. Setting the game's compatibility to "Windows 98" prevented the crashes completely, but did not fix the noise.

CONCLUSION:

While "Black Mirror" does have its flaws, it's still a very atmospheric psychological horror adventure with an interesting, well-told story. It also still looks nice (despite the low resolution).

Review Date: 2013/03/16

Program version: 1.00e

Progress: one complete playthr

Black Mirror review

By pswan77 posted 28th January

Overall, BM was decent. It's the weakest game of the trilogy (2 is my personal fav), but still often fun. There are some big flaws in the design, but not a bad game at all. Like the narrative thematic element of duality at the center of the story, the things that make this game good also have their annoying drawbacks that detract from the experience. NOTE: My machine is running Win7 and the game constantly crashed until I set the COMPATIBILITY MODE TO WIN95/98.

The Good:

- the story of the Black Mirror trilogy is good (once it finally gets going)

- the game looks really good for being 10 years old; also, there are lots of details in the environments and some neat effects used.

- i played this one last and it was neat to see the introductions of locations and characters that are found in parts 2 and 3.

- there is a lot of game here. it took around 20 hours, possibly more, to finish. its a good value

- challenging puzzles

- fun meta game to play while going through the trilogy; decide which protagonist is the biggest d-bag of the series: Samuel, Darren, or Adrian (my vote is for Samuel)

- getting around is usually pretty convenient. there's a map with the different locations that can clicked on to instantly transport the character around. double clicking on doorways instantly moves to the next screen.

-pressing the Tab button shows where the exits in any given screen are

-sometimes Samuel dies in surprisingly brutal fashion (did I just see that?!)

The Bad:

-random deaths occur far too often. make sure you are constantly saving. i got caught off guard so many times and had to reload a save. when Samuel dies, there's a cut scene that pans in on his tomb stone and the credits roll like its the end of the game. there was one part that was so annoying i was ready to accept that that was the end of the game and pack it in for good.

-the story takes a while to actually get going. there is a lot of dry information presented. also, this game felt more like a detective story rather than a proper horror game.

-the character animations can be really slow. when trying to talk to someone you have to wait for them to finish whatever motion routine they are doing and then wait for them to slooowwly turn towards Samuel

-real life solutions to problems presented in the game would be 100 times easier than what the game demands be done. a vial of acid would be a legitimate solution to many of the puzzles, not just how the game says it can be used. i know its a game, but at other times too the immersion was completely shattered for me.

-the main character, Samuel Gordon, is not likeable... at all. the way he talks makes him sound like a snooty ponce. none of other individual characters were very interesting by themselves. the voice acting in general isn't that good. thankfully, most of these problems were fixed in the sequels

-the ending is obscure and wasn't exactly clear as to what was accomplished. it felt anti-climactic

-there's a part where the player is left twisting in the wind with nothing to do but aimlessly wander around for long enough until the game decides you've wasted enough time of your life and will then let you play the game again.

-numerous times the goals were just vague and I had to just try everything until finally some seemingly random action moved the story along.

-in Chapter 5, there's a big rain storm and apparently animating the rain is too taxing on the game engine and when the character is outside he moves very, very slowly. God help you if you want to check the far right side of the front of the church or walk around the side of sanitorium.

-this game wore me out. by the middle of chapter 5 i was ready for it to be over with already.

Black Mirror review

By TysonL posted 2nd July 2012

This game is Awesome! I highly recommend for any adventure or horror fans. I really love the Black Mirror series, 3 games in total and each one follows the series where it left off. Seriously pick this game up, and break up this family curse. Black Mirror is a great series, don't let this one pass you by! 5/5 Story 5/5 Graphics Fun 5/5

Black Mirror review

By WaySeeker posted 23rd July 2011

You might have trouble playing this game on newer systems. I am running Win 7 and it took me awhile to tinker with the settings to get it to work. I had bugs like I couldn't see how I was saving the game and the game would crash on me. But these can be remedied.

This is a gothic horror point-and-click game that I really put me into the story. There is a lot of intereaction and the game moves you from area to area as it takes you through the story. It is not without it's minor bugs or logic problems, but they did not take me away from the game, I completed the game. I also have the 2 sequels.

I think there are enough good points to override the bad ones.

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