Achtung Panzer: Operation Star

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GAME SUMMARY

Achtung Panzer: Operation Star

Rating: 4.5 (243 votes cast)

High replayability and flexible AI. It chooses the best strategy based on behavior rather than a script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level, fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability, battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their historical and in-game characteristics

  • 8 operations for the Red Army and Wehrmacht
  • More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.
  • Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.
  • Quick battle anywhere in the operation areas.
  • Mod utility set and campaign editor

 

«Achtung Panzer: Kharkov 1943 (с) 2009, Graviteam. All rights reserved.»

«Achtung Panzer: Operation Star (с) 2010, Graviteam. All rights reserved.»

«Steel Armor: Blaze of War (с) 2011, Graviteam. All rights reserved.»

 

 

 

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System Requirements

    • OS Windows XP SP2 / Vista / 7, DirectX 9.0C (Feb 2010); Processor 2 GHz or better; RAM: 1024 MB;
    • Videocard: 256 MB GeForce 7600 / RADEON X1600 or better; Sound card: compatible with DirectX 16-bit, No Multiplayer!

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REVIEWS

Achtung Panzer: Operation Star review

By TheFastFreddie posted 28th April

Excellent Tactical simulator. It does take some time to get used to the controls and learn which units are used where. Artillery can be difficult to figure out and hopefully in the future they will introduce more units and missions.

Achtung Panzer: Operation Star review

By Dzanic posted 29th March

Extremely hard to get into and requires alot of time to understand but for the hard-core fanatics that like simulators its okay I guess.

Achtung Panzer: Operation Star review

By Zone12 posted 25th March

Wonderful Operational/ Tactical level game. Though APOS is a rough unpatched, the years of support have definitely made it something unique and special.

Achtung Panzer: Operation Star review

By helm123 posted 18th January

Amazing detail and very addictive game play. The tough part is learning the game system. But once you do you'll really enjoy this game and it will eat of lots of your time.

Achtung Panzer: Operation Star

By donkeyyakov posted 1st September 2012

I can not really say much more that others have said already about this game.APOS certainly has the best ambiance of any game in its class when you are on a map at 0400 in a foggy predawn forest it really looks like it.I also feel that APOS has very good AFV simulation they will get stuck in nasty mud if you are not careful where you tell them to go.

The interface since the 580 update is fairly well done it has a lot to it so you will need to mess around with a few quick battles and a few campaigns to get the hang of it.Personally I do not condenser APOS to be an RTS but a combat simulator.

My only real dislike is the updating process it can be a big pain as some types of update go to a different location than others and figuring it out can be a real chore.

Achtung Panzer: Operation Star review

By armadillo230 posted 16th July 2012

A worthwhile investment for fans of the original. While it mostly remains the same (which is a good thing), the game has been worked on to be a bit more user friendly. Enough to make it so you can concentrate on the actual game, rather than fighting the quirky UI. Really, all the good and most of the bad of the first game can be still found here. Make of that what you will, but this is a great and a rare type of RTS, the like which we just don't get to see enough of these days.

Do yourself a favor and at least try the demo.

Achtung Panzer: Operation Star review

By Dane Rogers posted 5th July 2012

This by far is one of the best tactical wargames about the Russian front campaign I've played.The graphics are stunning and the maps are huge(Battle maps for the tactical battles are 3km x 3km,for the operational aspect of the game they are much larger).Learning curve is steep,but well worth the effort.The game is constantly being updated and improved by the developers with new maps,campaigns and new weapons systems added with each new DLC.For me,no other game of this type(Theatre of War or Combat Mission) comes close to the level of realistic tactical simulation of combat that I've experienced in this game.My only pet peeve with this game is that it doesn't offer any urban combat in multi-storey buildings.Sure,there are mud hut villages to battle in,but a major urban setting in a large town or suburb of a large city would be a big plus for me in this game.Other than that,I can't think of any reason not to recommend this game.If your looking for a game that most accurately recreates the atmosphere and tactics of the Russian front,this is it.

Achtung Panzer: Operation Star review

By f_rendla posted 23rd May 2012

Extremely intense. It is gritty like what you can expect real combat to be like. Don't expect a scripted experience, but watch out for surprises.

Achtung Panzer: Operation Star review

By nattai posted 26th March 2012

Quite simply, Achtung Panzer: Operation Star is the best RTS I have ever played.

I got this game knowing very little, to nothing of the Eastern Front. From playing this game, reviewing the ingame encyclopaedia, and following up further literature, I now feel I have at least a decent grasp of what combat in this theatre looked like.

This is a simulation first and foremost. It pulls no punches. If you play it like a 'game' you will be toast. If you are prepared to invest the effort into understanding what a simulation of real combat environments entails, you will discover what has been for me probably the most enjoyable game I have ever played on a PC.

Not for everyone, definitely, but for those who are interested in the subject matter, this is close to nirvana.

Achtung Panzer: Operation Star review

By sparrs posted 29th February 2012

Massive improvement of Achtung Panzer '43 in every way, the best being the overhaul of the campaign map, giving you loads more information, tooltips, casualties, etc. Also the squad OOB page is easier to understand as well. There are UI changes from the first game, and it appears easier to understand with several new additions. Artillery spotting also is much much easier than the first game too.

The AI also has improved, especially with the latest patch for the game. Its deadly when it uses artillery, it almost wiped out one of my squads who were defending a village. Brutal. The sound however, especially the atmospheric sounds could do with some work, but there is a mod for this that improves in almost every way.

Great game that has improved and become much more intuitive over time with the patches.

Achtung Panzer: Operation Star review

By MaceUK71 posted 25th January 2012

This is a great improvement over Achtung Panzer: Kharkov 1942 by the same devs. Same UI but with some subtle changes and the graphics engine is beautiful with great detail, just don't spend time drooling over your panzers when you are being flanked!

Once you read the PDF manual and work out the UI it is easy to play but does look odd and different to start with and I think this puts a lot of people off but don't let it! Don't miss out on a great WW2 RTS.

Achtung Panzer: Operation Star review

By mvrusso posted 9th January 2012

A significant improvement over AP43. If you bought the first one, wait for a sale. If you don't have any of this series, Op Star and the new expansion is worth full price. They now have a manual and strategy guide, so once you get used to the interface, it flows. Tons of small details for players who appreciate those things. Along the lines of CM Normandy, but without CM2's awesome editor. There is a nice skirmish mode, though. More for the wargamer than RTS player here, for sure.

Achtung Panzer: Operation Star review

By RedCommissar posted 29th December 2011

This game, is pinnacle of operative-tactical realism in RTS gaming industry (even as part turn-based game). Map scales are realistic (That means you need to use acceleration a lot), unit object sizes too, it has a compact gameplay, very direct, and whats important, constantly expanding.

Soon a new patch needs to come that will add more dept in logistic, and many other gameplay changes, and they are doing tests with multiplayer (hopefully COOP ones too). Basically, for those who like war simulations and games, this WW2 title will leave you awed. Might I say, if Soviet Union development teams created RTSs, they would look like this.

Bottom line, game is very realistic in aspects that other games avoided, but its very dynamic and interesting. Which is real mix 5/5!

Achtung Panzer: Operation Star review

By graviteam posted 23rd November 2011

Eurogamer.dk- review - 23 November, 2011

http://www.eurogamer.dk/articles/2011-11-23-achtung-panzer-operation-star-anmeldelse

Review by: Martin Wiinholt

Rate: 7/10

"...Even if I compare with Combat Mission, I would emphasize that apos not try to copy or emulate other games on the market today. Graviteam have their own vision and their own way to make games, making them one of the games developers, which I think makes the very best in this niche market."

First impressions

By mvorkosigan posted 4th November 2011

I had been waiting for some time the release of this game in the "West" (it was released at least one year ago in Russia) and after a couple of quick playthroughs I've got mixed feelings. This is a pretty sophisticated title which is flawed by the lack of proper documentation.

The graphics are outstanding. You really get the feeling of being fighting for the Rodina on the steppes to the south of Kharkov. They got a really good rendition of the land: elevation, vegetation, roads and other elements are modeled with care and great detail. Vehicles really strike to me as particularly well done. Infantry moves like people, although some animations seem to be taken out from some Soviet propaganda film, with soldiers throwing their weapons to the sky when hit by a mortar fragment. The graphics engine is really one of the best I've seen on a tactical wargame. For instance, soldiers graphics become billboards when you're far from them, smoothly transitioning to a lush 3D model when you close on them.

However graphics in a wargame, in my opinion, should cater more to transmit faithful information to the player about what's going on than to get from us an "Oh, shiny!". In this department I find this to be lacking. When you look at the action really close you can see your infantry - especially when defending - doing weird stuff, such as wandering like zombies in the middle of an intense firefight.

The User Interface it's very good, though it suffers from some weird translation - what does exactly mean the order "Hidden Move"? - and a quite whimsical choice of hotkeys, which can be remapped to our liking. Although I've still to master it, I've found it has all kinds of tools for focusing the attention of the player on important events happening on the battlefield. It allows you, for instance, to decide whether the game gets paused when a friendly unit spots an enemy unit, takes losses, etc. One can also get the UI to focus on the unit in question and other options I'm not sure what they're doing because of the translation.

The campaign being portrayed is a really interesting battle - if relatively obscure - http://en.wikipedia.org/wiki/Operation_Star which has been seldom visited in wargaming in general. It also comes with a Quick Battle system, which allows to select the battle place - restricted to the locations modeled with excruciating attention to detail - and to buy the opposing forces. Besides that, it apparently comes - haven't checked it yet - with a fully featured Operation editor. So, in theory, one could make campaigns covering a good proportion of the many battles fought in the Eastern Front during November 1942 and March 1943.

Regarding the simulation I've got mixed feelings. The infantry combat model looks good, but I'm not really sure until I get to observe more battles that it's in the same league as the recently released Combat Mission Normandy. TacAI seems to be quite good, though, and there are plenty of parameters that can be controlled from the UI - such as formation - which allow to nuance the generic commands available (Move, Attack, Defend, Recon, etc.).

Where I find Operation Star really lacking is in the documentation department. There's an ingame tutorial - called "Training Mode" - which is quite inflexible. To make an analogy, it's a bit like someone pulling your ear to make you pay attention to the many - perhaps overwhelming - options available, and the order in which the tutorial "pulls your ear" feels a bit random. There's NO manual explaining with some depth formations, unit orders, etc. and other stuff that would be nice to know about.

I'd certainly recommend this game to people heavily into computer wargaming at the tactical level interested in the Nazi-Soviet struggle, who don't shy away from Real Time gameplay (though pausable and as I said before, you can link pause with events), lack of multiplayer and absence of any real documentation.

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