AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets.
Despite this, players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games in favor of actual tactics like flanking. Designed by RTS veterans and backed by strong, responsive support on the official forums and elsewhere, AI War is an exciting and refreshing experience.
- Space-based RTS, single player or up to 8 player co-op.
- Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics.
- 30,000+ ships at a time on 10-120 simultaneous planetary battlefields.
- Different Every Time: 16 billion procedural maps, each with specific units.
- A focus on deep strategy with nearly no micromanagement.
What Reviewers Are Saying
AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one of this year’s finest strategy games.
- PC Gamer UK Review, November 2009
I can't recommend it any more highly to strategy fans and fans of space games in general. Innovative, absorbing and most importantly a hell of a lot of fun to play, AI War is the best indie game I've got my hands on so far in 2009.
-Steve Blanch, Bytten Review
I think I've stumbled across this year's Really New Thing. There's a lot of 2009 to go, but I'll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I'm hoping it'll be the Next Big Thing, because it's big, different, entirely unprecedented and an exciting way to play an RTS.
- Rush, Boom, Turtle: And Now for Something Completely Different, by Tom Chick
Since you specify the parameters of the Universe you play in, there are a lot of replay opportunities and the degrees of AI difficulty and play style will also further add to that, so you're getting a lot of indie-fuelled strategic play for your $20. But you are also encouraged to become part of the AI War community, and participate in its future evolution and development. With DLC already being rolled out regularly, and a planned expansion in the works, you too could be a part of its emergence.
- UK Gamer Review
On the surface, AI War seems to be a traditional real-time strategy, not unlike its similar space-based cousin, Sins of a Solar Empire, with large numbers of units across huge, mostly empty, maps. However, this assumption would largely be inaccurate. Instead, AI War is a rather novel blend of RTS, tower defense, grand strategy, and, strangely Warcraft III “creep crawling.”
- Christopher Beck, The Wargamer Review
Challenging and multifaceted AI that increases in difficulty as you become more powerful, extremely large battles with lots of varied units that promote strategic variety, ample interface designed to handle a large scale.
- James Allen, Out Of Eight PC Game Review
Get the Latest News And Support At The Developer's Site: Arcen Games