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PRODUCT PRESENTATION

Boxart: AI War: Fleet Command

AI War: Fleet Command

Rating: 4.6 (24 votes cast)
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System requirements

  • Windows XP / Vista
  • 1.6 GHz Processor (2.4 Ghz recommended, Dual Core strongly recommended for Host)
  • 512 MB Available System Memory
  • 300 MB Available Hard Disk Space
  • 32 MB Graphics Card or Better (Must Support 1024x1024 Textures) at 1024x768 Resolution
  • Broadband Internet Connection or LAN for Multiplayer
  • Microsoft .NET 3.5 SP1, DirectX 9.0c and SlimDX Runtime March 2009 SP1 (all are included during install)
  • IMAGES

    FEATURES

    Features

    AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets.

    Despite this, players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games in favor of actual tactics like flanking. Designed by RTS veterans and backed by strong, responsive support on the official forums and elsewhere, AI War is an exciting and refreshing experience.

    • Space-based RTS, single player or up to 8 player co-op.
    • Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics.
    • 30,000+ ships at a time on 10-120 simultaneous planetary battlefields.
    • Different Every Time: 16 billion procedural maps, each with specific units.
    • A focus on deep strategy with nearly no micromanagement.

    What Reviewers Are Saying

    AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one of this year’s finest strategy games.
    - PC Gamer UK Review, November 2009

    I can't recommend it any more highly to strategy fans and fans of space games in general. Innovative, absorbing and most importantly a hell of a lot of fun to play, AI War is the best indie game I've got my hands on so far in 2009.
    -Steve Blanch, Bytten Review

    I think I've stumbled across this year's Really New Thing. There's a lot of 2009 to go, but I'll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I'm hoping it'll be the Next Big Thing, because it's big, different, entirely unprecedented and an exciting way to play an RTS.
    - Rush, Boom, Turtle: And Now for Something Completely Different, by Tom Chick

    Since you specify the parameters of the Universe you play in, there are a lot of replay opportunities and the degrees of AI difficulty and play style will also further add to that, so you're getting a lot of indie-fuelled strategic play for your $20. But you are also encouraged to become part of the AI War community, and participate in its future evolution and development. With DLC already being rolled out regularly, and a planned expansion in the works, you too could be a part of its emergence.
    - UK Gamer Review

    On the surface, AI War seems to be a traditional real-time strategy, not unlike its similar space-based cousin, Sins of a Solar Empire, with large numbers of units across huge, mostly empty, maps. However, this assumption would largely be inaccurate. Instead, AI War is a rather novel blend of RTS, tower defense, grand strategy, and, strangely Warcraft III “creep crawling.”
    - Christopher Beck, The Wargamer Review

    Challenging and multifaceted AI that increases in difficulty as you become more powerful, extremely large battles with lots of varied units that promote strategic variety, ample interface designed to handle a large scale.
    - James Allen, Out Of Eight PC Game Review

    Get the Latest News And Support At The Developer's Site:  Arcen Games

    VIDEOS

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    GAME DOCUMENTS BY CUSTOMERS

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    CUSTOMER REVIEWS

    3rd Feb

    By Jon_peter_devries

    one of, if not the, best games ive played in a long time. It brings back the nostalgia of what it felt like to play dune for the first time or C&C. This game is worth every cent spent on it. From the game play to the feel of the units to the scope of battles this is a perfect game

    23rd Jan

    By Deathknight15

    There is much to be gained from buying this game. Not only is it only 20 dollars but there is a simply huge number of units. The main reason I would recommend this game; it has so much content to cost ratio. There is a massive amount of replayibility, a very intelligent computer enemy, and very interesting strategic gameplay. Perhaps not the greatest game in the world but when I think of other 50 dollar games that were such a disappointment (especially strategy games) I am amazed at how much stuff is packed in this neat little shell.

    18th Jan

    By HitmanN

    I've been trying to think of a short description for this game, which is quite hard considering the unusual combination of elements. This is what I came up with: Co-op focused 4X RTS with Supreme Commander-ish controls vs Overpowering AI's with surprise attacks. That's surely a mouthful, but all the main elements are there. The most surprising I find is that so far I've seen no one compare the gameplay to Supreme Commander, even though it's nearly identical to it in most aspects. All that's lacking are basically formations and much of the micromanaging. Some elements function differently, but they look pretty much the same (for example, SC shields = AIW force fields). In AI War you don't get all the good things so easily though, but have to upgrade one thing at a time with knowledge you can gather at each planet, so in each game you usually have a different mix of ships. Many things can only be built and upgraded after stealing the designs from the AI's by capturing their research facilities or factories. The game progresses pretty much like an average 4X game. You conquer a planet at a time, all which are in control of an AI right from the beginning, however. The planets have varying levels of ships and defense, and you can only build a certain amount of each ship at a time, so you need to think carefully when and where to attack, to minimize losses and not piss off the AI too much, because the more you destroy its important structures, the more an 'AI Progress' value rises, which in turn means it'll attack more, and with higher level stuff. Considering that the maps can have up to 120 planets (you can choose how many, of course), it can be hard to be in many places at once, and there's always two AI opponents by default, so co-op (haven't tried it yet though, but I definitely will) with friend(s) should certainly make things more strategic and the campaign tons of fun to plan out. In a way, the AI isn't playing fairly though. Every once in a while it can attack any of your planets, regardless of whether it has a route from its planets or not. However, you always get a warning a few minutes before the attack, so you have some time to prepare. These attacks are often a no-brainer in early game, at least against easier AI's. Talking about the AI's, the game is much about speed, because the AI's constantly get resupplied at their planets, so leaving them untouched for long can really make the planets hard to conquer, and the AI's home planets and their adjacent planets tend to be armed to the teeth when you reach them, regardless of AI level. So don't stall when you play, act as soon as possible! Your goal is to destroy the AI's home planets, afterall. This doesn't mean the campaigns are short though. A 25 planet map has taken me a good ten hours, for instance. All in all, the game is, considering that it's a one man's work aside from music and playtesting, extremely nicely done, a

    14th Jan

    By Shardz

    Once in a great while, a game silently comes along that exceeds all expectations in execution and substance and does it with grace and style; AI War is such a game. There is way more to this game than I could ever convey in a mere collection of words in this review and it would be pointless in trying to touch on all the intricacies and facets this title has to offer. AI War is a real time strategy set within a space setting that pits you against two AI players in a campaign to dominate the map in any way you possibly can. You can also have multiplayer games via direct IP to fight against the AI together and other players may even join the game at a later time in the battle allowable by the robust options the game offers. AI War features the most ruthless, cunning and dynamic AI in any game I have ever seen (and I have played hundreds over the years) and there are a plethora of options, AI types, and personalities to choose from to last any player a lifetime of game play. There is a random map generator with several different styles to choose from which uses a seed variation that is even easily recalled with its unique seed number in case you wish to share the map you created with friends. The amount of variations you can enable before even starting a game are staggering and well reach into the billions of possibilities for a different game every time you start a new one. The amount of units, functions and options presented within the game itself are amazing and paves the way for some really strategic thought within the course of the game. This isn't the classic "pump out a ton of units and flood the AI with Unit X" type of game; you will have to use your brain and devise strategies to try to survive because the AI can be set from clever to brutally ingenious and will have your tactics in a knot right when you think you had the ideal game plan. I have had matches where I formulated my strategy after studying the overall map and then the AI formed blockades on either side of me forcing me to either fight or fall back; a strategy I often use in such games and was astounded to see this occur in logic. You have a good number of basic units that are upgradable and unlocked by gaining knowledge from each planet and spending the relative resources to produce them. This number being in the hundreds as it is, you may also capture certain AI structures to gain additional technology to build yet even more different types of units and there are quite a few opportunities in the game to form very unique and purposeful fleets to try to outwit the AI. The actual art in the game is in the vein of the old Tyrian game in the form of 2D sprites with very colorful spacial backgrounds for each planet and nice (and useful) effects that match very well with the theme. It's not impossible to see a fleet of 60,000 ships on the screen at one time and this is what the lower overhead of 2D graphics can afford us with as opposed to seeing much less i

    12th Dec 2009

    By Motomouse

    Epic battles in space on a grand scale with a plethora of starship types. A work of love and it shows. Definitly recommended, even if you are only remotely interested in the genre. It is a pleasure to explore different strategies, experience countless defeats and struggle for the ultimate victory over the ferocious AI. Unique and inspired game play. Make sure you have got some time on hand if you buy this one, perhaps you are not able to resist the urge to play on your next campaign.

    28th Nov 2009

    By Archonsod

    For anyone bored of the plain old 4X formula this is a refreshing blast of solar wind. The AI opponent is interesting. A threat level determines how it will percieve and react to you, from ignoring you for the most part to out and out total war. Your raids and conquests are often planned around this, to hopefully cripple the AI or boost your own chances before it considers you a big enough threat to crush utterly. The graphics are basic, but thanks to that the sheer number of units you can command is impressive.

    2nd Aug 2009

    By Iuz

    A very interesting and fresh look at the RTS genre. At first this looks like a Sins of a Solar Empire Clone (in itself not a bad thing) but then it develops into a whole lot more. For a start the player has an asymetric relation with the computer; your opponent owns the whole galaxy and is quite capable of wiping the player(s) out immediately. Of course, it accounts for this by replicating alert levels for the computer, allowing the player to run lightning raids on important installations, possibly crippling the AI's means of reinforcements in a particular area, preparing it for a full scale assault. All this in additions to it being a wonderful multiplayer experience makes it well worth a purchase.
    More reviews >>

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