PRODUCT PRESENTATION

Boxart: Anno 1404 - Dawn of Discovery
Pegi-7+

Anno 1404 - Dawn of Discovery

Rating: 4.9 (14 votes cast)
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System requirements

  • Microsoft Windows Windows XP (SP3), Vista Operating System
  • 128 MB DirectX 9 compatible Video Card (512 MB with DirectX 10 recommended)
  • Supported Video Cards at Time of Release
    • ATI Radeon 9600–9800 / X300–850 / X1050–1950 / HD2400-2900 / HD3400–3870 / HD4300–4890
      NVIDIA GeForce 6100–6800 / 7100–7950 / 8200–8800 / 9200–9800 / 120–140 / 250–295
  • Intel Pentium 4 3 GHz or higher processor (dual core recommended)
  • 1 GB of available system memory (3 GB recommended)
  • 6 GB of available hard drive space
  • Microsoft DirectX 9 or 10
  • Windows-compliant Mouse, Keyboard, Gamepad, Headset
  • DirectX 9 compatible Sound Card
    • NVIDIA nForce or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder is required for Dolby Digital audio.

    IMAGES

    FEATURES

    A unique & award winning combination of construction, economy, discovery, diplomacy & combat.

    ANNO 1404 is the building-strategy game where the discovery of the ancient oriental nation inspires your creative vision for your own grandiose metropolis!

    ANNO is the strategy game that lets the player raise monumental cities and develop an idealized historical empire:

    • Because a functional empire requires careful building, fulfilling citizen’s needs and the expansion of boundaries
    • Because key gameplay elements as seafaring & colonizing islands require a historical setting
    • Because ANNO features a deep economy, a wide game world and a dynamic gameplay which continuously challenge the players' strategical management skills

    ANNO 1404 is grandiose, individual, living, bright & good natured.

    Meet the orient!
    Build your own oriental settlement
    Get to know the culture and technologies of the orient
    Make the desert bloom
    Meet the Sultan and earn his respect

    Rise huge metropolises!
    Build a unique seaside with the harbor system
    Construct impressing monuments to crown your creation
    Shape the character of your city with alleyways, city walls and castles
    Enrich your settlement with dozens of embellishing objects

    Personalize the way you play!
    Configure the interface to fit your own personal needs
    Create your own adventures in the ANNO world with powerful tools and share them with the community

    A strategy game for beginners & pros!
    An intuitive interface for beginners with many options for advanced players
    A thrilling campaign that carries beginners into the world of ANNO
    A motivating sandbox mode that can be modified by players to any degree
    Special titles, talents, medals and other rewards that are collected in the captains log

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    CUSTOMER REVIEWS

    25th Jun

    By Baleur

    Better than Anno 1701 in every way :) Thats it! However there is NO multiplayer, at all. There is just a website to upload and share your screenshots and savegames to (why anyone would want to do that). Also, when playing continous games (the free or "skirmish" mode), you can only choose up to 3 computer opponents, even on Large or Huge maps. This however isnt as bad or boring as it sounds due to the fact that each computer player is much improved, and they expand very rapidly. In my first game playing on a Large map with 3 easy opponents, two of them had colonized the orient before i even thought about doing that lol. Also there are tons of neutral, stuff, in the world. There are small outposts on certain islands that you can either destroy, or trade with to gain different resources or advantages. Such as trading with a mountain village on an island in order to gain access to their silk or whatever. Also the pirates are long gone, but replaced by Corsairs. Basically orient pirates. When you first encounter them they sometimes actually ask you for a set ammount of gold to sign a cease fire treaty with you. Much easier than in the previous games to get on good terms with them, at least it seems that way as i never tried it or spent my gold that way yet :) Overall a superb game, as expected. The few opponents on the maps may put off some, but after all this is a game best enjoyed by building up YOUR empire, dont let the lack of MP bother you, this is a game well worth its price.

    24th Jun

    By Dreamsharer

    'Anno 1404' is a great blend between construction, trade and diplomacy. As I'm new to this 'Anno' series of games, I would say that it is a cross between the base building aspect of 'Age of Empires 2' and the trading aspect of 'The Guild 2'. 'Anno 1404' also includes a lot of sailing, as is included in the expantions of both of those other games I mentioned. In my opinion, this series introduces a new, exiting blend. Some key elements are more realistic than what have been seen in the simplest strategy games. That makes it harder to master the game, even though it is easy to get into. 'Anno 1404' requires more thoughtfulness and planning than many other games, and that makes it more fun to play and more addictive! Ye be warned! :-) The obvious purpose for the player's actions, is to ever expand his influence. At the same time, however, everything the player does, affects other things for better or for worse. As soon as the player starts building a base, he also starts fighting a constant battle against bankruptcy. He's just got to stay in financial balance. That's the key element of survival and progress in this game, and it's not so easy to master without steadfast plan and purpose. In his search for resources and riches in the new colonies, the player often stumble upon other players. Thus new question pop up: Will the player make use of his eloquence and diplomatic skills to develop flourishing friendships with new players, or will he choose isolation, bitter rivalry and maybe open war? Maybe he will ally one and fight another? Even in the most peaceful times, unexpected events tend to occur at the least convenient monments. Let me give you a rather embarresing example of that: A fire suddenly brakes out in the wealthiest part of town, which also happens to be the remotest... Then, take into concideration that the player really didn't want to pay for that fire station ten minutes ago. So now, our hero has some urgent choices to make. (And this is the really neat thing, you can solve the problem in many different ways!) So, will he spend all of his last resources to build a fire station in order to put that fire out for good? Or maybe he will trade his way out of the situation? Or maybe he will simply pretend he didn't see it in the first place, hoping that the villagers will manage on their own? Different choices inevitably lead to different results and different consequenses. This makes the whole gaming experience more realistic. The least good thing about 'Anno 1404', may be the military elements. They exist, but they are few and not very exciting: There are some towers, there are some war ships and thera are some green health bars. Unfortunately, that's not enough. The sea battles remind me of the pirates' plunderings in 'The Guild 2: Pirates of the European Seas': A lot of predictable math and little chance is to be found. This makes me say that 'Anno 1404' is not a typically
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